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Author Topic: Great Disscussion on UI and the Rift on the Giant Bombcast  (Read 4136 times)

Offline TinCanHitMan

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Great Disscussion on UI and the Rift on the Giant Bombcast
« on: August 14, 2013, 09:40:13 am »
On the 8/14 episode of the GiantBombcast they raise an interesting issue when it comes to FPS’s and the Oculus.

While current UI’s especially for science fiction FPS (Crysis, Deus Ex, Halflife) have a justification for having information on the screen , with anything from modern military shooters and WWII shooters don’t have that excuse but also have the opportunity to innovate when it comes to giving the player that information like Far Cry 2 with its map system which could be activated by looking down pulling out your stats via a tablet or Pip boy etc.

The removal of the barrier of your home environment opens up changes to very traditional elements of games, and pushes the need to contextualize how information is given to the player. I would love to see this kind of change and have always  loved UI’s where the information show to you has a reason for being like the objective information in the Metro games in your leather folder, or checking your ammo in Condemned: Criminal Origins by pulling out your Magazine. The more game do this the happier I am.

http://www.giantbomb.com/podcasts/

Offline Tbone

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Re: Great Disscussion on UI and the Rift on the Giant Bombcast
« Reply #1 on: August 14, 2013, 11:16:57 am »
A lot of current demos are trying to address that issue. For flight/space sims, for instance, most of that data appears on the dash of the vehicle.

Offline Ghisteslwchlohm

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Re: Great Disscussion on UI and the Rift on the Giant Bombcast
« Reply #2 on: August 14, 2013, 02:09:33 pm »
In Minecraft if you want to look at your map you have to look down. I thought that was pretty sweet.

 

 

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