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Author Topic: FA Development - The Construct  (Read 23306 times)

Offline Tbone

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Re: FA Development - The Construct
« Reply #45 on: September 05, 2013, 05:46:11 pm »
https://developer.oculusvr.com/forums/viewtopic.php?t=4035

Hydra motion controls and positional tracking scripts to add to any Unity project.

Offline m3tadan

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Re: FA Development - The Construct
« Reply #46 on: September 11, 2013, 11:44:41 am »
Hey all. I'm not really sure what's going on with this but I'm up for getting involved if I can be of any help.

I've not done loads of game dev/unity dev but I've done a bit since I got my rift and I have a decent background in programming.

Currently I've got an island with a jetty and some awesome realistic sea shader I found. There's different sound above/below water and I'm looking at implementing swim(float)ing. I have my hydra hands integrated and the basics of a character body. I've also learnt the basics of rigging; rigged, added and re-skinned myself some fish and I'm just adding some basic behaviours to them. I'm still learning the basics when it comes to VectorMath etc but I'm fairly confident I can get on it - especially with some defined goals. I've also done a bit of System integration with the aim of creating a popup 3d music player based on a directory tree of mp3s. Getting there with this but it's early days.

I don't know what sort of time I'd be able to commit to this but if there's a chunk of development you can define and I can help with I'm up for giving it a go.

How are you working atm, are you in github/bitbucket or anything? It'd be nice to get a chance to work with some more experienced developers.
« Last Edit: September 11, 2013, 11:48:38 am by m3tadan »

Offline Tbone

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Re: FA Development - The Construct
« Reply #47 on: September 11, 2013, 01:32:18 pm »
Hi m3tadan!

Currently we're using Dropbox to share files across those working on the project. Revalis is the one developing it. I tried my hand at textures, but I didn't have much luck.

Right now I know we're needing a UI system that works in VR. I don't think Revalis has implemented the Hydra controls yet either. We have a pretty big hole to fill in artwork, so if you have any expertise in that or know someone who is good in 3D Max, that would be great!

I'm glad you're interested in the project. I'll talk with Revalis about ways to delegate dev work and how to share the files!

Offline Tbone

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Re: FA Development - The Construct
« Reply #48 on: January 16, 2014, 03:34:33 pm »
We can probably find assets for cheap to speed up the process:

https://www.assetstore.unity3d.com/#/content/8284

 

 

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