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Author Topic: Oculus Rift - Virtual Reality  (Read 50224 times)

Offline Strod

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Re: Oculus Rift - Virtual Re
« Reply #90 on: May 07, 2013, 03:57:36 pm »
Wow, total noob who posted before me points it out. Sheesh. Sorry Tech, skipped right over it lol.


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Offline Tbone

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Re: Oculus Rift - Virtual Re
« Reply #91 on: May 09, 2013, 08:51:03 pm »

Offline Tbone

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Re: Oculus Rift - Virtual Re
« Reply #92 on: May 18, 2013, 11:51:29 am »
I've been reading some interviews with Nate Mitchell. Sounds like they have a prototype with a much higher resolution panel and he says it is night and day difference. Their number 1 priority is to have higher res for the commercial version. According to Nate, this fixes most of the issues with the current dev kit.

Offline Revalis

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Re: Oculus Rift - Virtual Re
« Reply #93 on: May 21, 2013, 11:21:05 am »
Not sure if this was posted yet or not.
http://theriftlist.com/

Offline Tbone

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Re: Oculus Rift - Virtua
« Reply #94 on: May 21, 2013, 11:27:38 am »
Quote from: "Revalis"
Not sure if this was posted yet or not.
http://theriftlist.com/

http://thefuriousangels.com/index.php?topic=8071

Offline Tbone

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Re: Oculus Rift - Vi
« Reply #95 on: May 23, 2013, 02:21:39 am »
Revalis, can I have your Construct program for tonight? Also, I might try to stream via Twitch.

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Re: Oculus Rift - Vi
« Reply #96 on: May 23, 2013, 02:12:14 pm »
I don't know that it would work for the Rift without having the SDK and Rift camera setup.
Right now, it's a third person camera view with no focal split -- and it pulls all the input from the mouse axis. I'm fairly certain I need the SDK to be able to accept input from the controller. :/

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Re: Oculus Rift - Vi
« Reply #97 on: May 23, 2013, 02:14:29 pm »
Oh snap.. scratch that.. I have the SDK now. >_>
What time are you going over there? I'll try to get it rigged and ready.

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Re: Oculus Rift - Vi
« Reply #98 on: May 23, 2013, 04:13:07 pm »
I'm leaving in about an hour

Offline Zooey

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Offline Tbone

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Oculus Rift - Virtual Reality
« Reply #100 on: May 25, 2013, 02:29:30 pm »
Old news, but interesting stuff.

Offline Jeyk

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Offline Sared

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Oculus Rift - Virtual Reality
« Reply #102 on: June 01, 2013, 01:12:45 pm »
Just read about that. Rough stuff. The guy helped found Scaleform and Gaikai (both big fuckin' deals), AND was working on the Oculus. He had talent and was going places.

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Oculus Rift - Virtual Reality
« Reply #103 on: June 01, 2013, 08:03:51 pm »
Yeah, I wouldn't be surprised if it ends up being a major setback for Oculus. And a lot of those guys had been friends since college. That's gotta be tough.

Offline Strod

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Oculus Rift - Virtual Reality
« Reply #104 on: June 02, 2013, 12:09:23 pm »
Yeah it's a sad shame, I believe he was the Lead Engineer right.

Sad day, not just for the rift but also the world.

Is it safe to assume tonight is a no go or are we holding out and seeing where the chips fall tonight?


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