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Author Topic: PvP Changes (1.1)  (Read 5224 times)

Offline Baobinga

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Re: PvP Changes (1.1)
« Reply #15 on: January 18, 2012, 08:30:23 pm »
Quote
PvP -> Update on Ilum Open World PvP issues
Hi everyone,

I just wanted to be clear and let you all know that we're definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary.

Offline likwidtek

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Re: PvP Changes (1.1)
« Reply #16 on: January 18, 2012, 09:23:39 pm »
LOL sigh.
"To the darkened skies once more and ever onward."

Offline likwidtek

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Re: PvP Changes (1.1)
« Reply #17 on: January 19, 2012, 12:35:45 am »
Like all other MMOs... the official game forums are full of entitled whiny bitchy basement dwellers.  Good. Lord.

They're patching it ASAP.  They've identified exploiters and said they'll deal with them and still everyone is nerd raging saying they're canceling their subs.  So stupid.  The biggest problem is, people are lying and rumor mongering saying people were able to get battlemaster in just a few hours and that the turrets were giving tons of valor.  Which was a lie.  As far as I understand, people weren't able to get any more valor than they could by grinding WZs for the same amount of time.  The idiots did the same thing with the /getdown bug.  People were lying and even posting fake emails from bioware saying they were /dancing in a no dance zone... or they were banned, or both, which was a total lie and bioware called them out on it.

There are all these pimply face 12 year olds saying they're canceling their subs.  Good riddance!  They can get their whiny booties outta my game!
"To the darkened skies once more and ever onward."

Offline Tbone

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Re: PvP Changes (1.1)
« Reply #18 on: January 19, 2012, 01:52:37 am »
I actually was getting a lot of valor even though I was the one getting camped - definitely more than warzones. Lan'obi said he got on an Imp alt and went from valor 1-20 in an hour and a half. So the turrets thing may have been a rumor, but the Zerg valor farming is indeed OP.

Offline Ketamininja

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Re: PvP Changes (1.1)
« Reply #19 on: January 19, 2012, 03:52:56 am »
Quote from: "likwidtek"
Like all other MMOs... the official game forums are full of entitled whiny bitchy basement dwellers.  Good. Lord.


Pretty much business as usual for the internet.
I hate how people jump on BW immediately, and completely disregard the years of GOOD WORK that they have put in. They didn't bitch as much when they were levelling up to 50 and playing in the WZ's with their friends.

I'm sure BW are doing their best to keep on top of this.
Mistakes are made, and people are assholes when exploiting mistakes.



but, as I said in the last topic,..... WE NEED A FANSY!!
That would disperse the campers!!

I'm a total frickin rock star from mars.
C'mon bro, I got tiger blood.

Offline likwidtek

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Re: PvP Changes (1.1)
« Reply #20 on: January 19, 2012, 11:26:55 am »
Quote from: "Tbone"
I actually was getting a lot of valor even though I was the one getting camped - definitely more than warzones. Lan'obi said he got on an Imp alt and went from valor 1-20 in an hour and a half. So the turrets thing may have been a rumor, but the Zerg valor farming is indeed OP.


I believe him but I'd like to see proof.
"To the darkened skies once more and ever onward."

Offline Keeloth

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Re: PvP Changes (1.1)
« Reply #21 on: January 19, 2012, 12:03:20 pm »


I count 9 kills (at 60 valor apiece, including bonuses) over that 1 minute timeframe.  9 x 60 = 540 valor a minute.  You get the equivalent of a 15 minute warzone in 2 minutes,  which is 7.5 times faster.

Offline likwidtek

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Re: PvP Changes (1.1)
« Reply #22 on: January 19, 2012, 03:08:59 pm »
We need a larger sample size than 1 minute I think.  If there was a minute burst of valor ok but was that consistent for 6 hours?  Doubtful.  Even still, let's pretend that 540 valor a minute was the average.  That's 32,400 per hour.  Is that in line with what people are saying happened?  I think I can get 15,000 valor every 30 minutes doing Warzones, can't I?
"To the darkened skies once more and ever onward."

Offline likwidtek

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Re: PvP Changes (1.1)
« Reply #23 on: January 19, 2012, 03:13:09 pm »
Also, heh.. yeah...  

"To the darkened skies once more and ever onward."

Offline Mythrillian

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Re: PvP Changes (1.1)
« Reply #24 on: January 19, 2012, 04:08:44 pm »
The last few days are really taking a tow on public opinion. WoW Fanboys and other trolls are eating this stuff up. I really hope they get there act together because I'm seriously enjoying myself with this game.

Offline ZephixLeer (Zephic)

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Re: PvP Changes (1.1)
« Reply #25 on: January 19, 2012, 06:57:40 pm »
Wait... so this wasn't what they patched this morning at 8am? I'm confused. I thought the 8am patch was supposed to fix all these apocalyptic valor gains...

Offline likwidtek

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Re: PvP Changes (1.1)
« Reply #26 on: January 19, 2012, 08:20:16 pm »
"To the darkened skies once more and ever onward."

Offline Tecknik

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Re: PvP Changes (1.1)
« Reply #27 on: January 20, 2012, 09:08:37 am »
Quote from: "likwidtek"
Also, heh.. yeah...  


I was just coming to post this.  Laughed my ass off when I saw it.

Ah, the ingenuity...

"Patch 1.1 - Helping Republic and Empire players work together."

Offline Keeloth

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Re: PvP Changes (1.1)
« Reply #28 on: January 20, 2012, 10:12:14 am »


Have to admit, that made me laugh.

Offline likwidtek

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Re: PvP Changes (1.1)
« Reply #29 on: January 20, 2012, 11:59:40 am »
So a good number of us rolled through Illum last night for an hour or two.  I have to say, I don't think it's broken at all.  It was pretty well balanced.  The biggest complain is the LAAAAAAAAAG both graphically and the ability responsiveness when there's 60-100 people on screen.  We did plenty of back and forth and noone really got zerg'd.  I think there were prolly more Imps than us but we did a great job of keeping them turtled in their base.  They'd make some organized pushes and we'd fall back but overall it was lots of valor, a good amount of fun and you could see the recent hotfix go to work.  You can't spawn camp anymore, it's basically instant death if you try, you can't even GET to some of the spawn points, and you get diminishing returns if you attempt to kill the same player repeatedly.  

Working pretty well if you ask me.  I really want to see performance increased while lots of players are on screen in the PvP areas though.  It gets really really choppy and many abilities have to be mashed over and over until they go through.  A bit annoying.

Edit::  Turns out the pop cap on Ilum is 50.  So my 60-100 people must be way off.  Heh.  OK so when 50 people are on screen it goes to crap too.
"To the darkened skies once more and ever onward."

 

 

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