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Author Topic: Jedi Consulars - Choose your BUILDS  (Read 9675 times)

Offline AstralFire

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Jedi Consulars - Choose your BUILDS
« Reply #45 on: December 12, 2011, 04:08:38 am »
Kinetic/Balance Tanking Hybrid.

Offline Fuse

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Jedi Consulars - Choose your BUILDS
« Reply #46 on: December 12, 2011, 07:51:32 am »
^^^what he said.

Offline Valkyris

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Jedi Consulars - Choose your BUILDS
« Reply #47 on: December 12, 2011, 10:10:49 pm »
Earth Bender

Offline Erathaol

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Jedi Consulars - Choose your BUILDS
« Reply #48 on: December 16, 2011, 03:33:17 am »
Quote from: "Twoturn"
@Erathaol:

I really like where you're going with this build; I have always had a soft spot for hybrids.  As your gear improves, you'll find that you'll be able to drop Inner Strength for Clamoring Force in Telekinetics.  As your play improves (you're a CC beast with this build), you'll most likely find that the pushback skills can be dropped.  You'll be able to trade Concentration for both Mind's Eye and maxing Telekinetic Defense or Psychic Projection in Telekinetics, though gear level might also be a factor in this choice.  Psychic Barrier could be traded for at least Force Suppression and any of the three left blank in the first two tiers of Balance.


With your advice in mind and a bit more PvP experience, I now have a revised build focusing entirely on CC and Telekinetic Throw (Force Pebbles).  Since most of my bread-and-butter abilities are insta-cast, I'll be focusing more on Critical than Alacrity.

While leveling, I'll for sure be putting 3 points in Psychic Barrier and Inner Strength.  Perhaps at max level it won't be as necessary, but until then Force management in long boss battles is absolutely crucial.

Anything I'm leaving out?  How do you think this sort of CC hybrid build will stack up against a full single-spec?  Which Sage would YOU want by your side?

http://torguild.net/calculator/jedi-consular/sage/?p=000000000000000000012302022022002000003222022101221102000


EDIT:
To put some concrete numbers behind this build, here's the CC I can dish out, ignoring slows entirely.

At Will:
Force Lift - 45 sec CD 60 sec stun untouched + 2 sec stun premature
Force Stun - 50 sec CD 4 sec stun + damage
Force Wave - 20 sec CD 5 sec  AoE root + damage and knockback

Conditional:
Force Armor - 4.5 sec CD (20 sec renew) 3 sec AoE stun untouched

As a best case scenario, I'm relatively confident I can lock down 2 targets indefinitely, with a potentially infinite number of targets being hindered directly by my CC.  
As a worst case, I can keep a single target locked down for about 6 seconds, with a guaranteed 2 seconds at least even if they break free with an ability.  If I am splitting my CC and everything is going as absolutely bad as it can, I can STILL stun two targets for 2 seconds.

 

 

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