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Author Topic: FA Uniform  (Read 6706 times)

Offline Tbone

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FA Uniform
« on: October 12, 2011, 06:06:35 pm »
One thing's for certain - in its current form, it's going to be very difficult to put together an FA uniform.

For one, each class has a completely different look, so we will basically need to find FOUR uniforms, one for each class. However, seeing as different advanced classes have different armor restrictions, we actually need to find EIGHT different uniforms. For instance, the Jedi Guardian can wear heavy armor, whereas the Jedi Sentinel cannot.

Compounding to this problem is that there is no appearance tab and very few clothing items actually support switching out mods at this time. Stats seem to be directly tied to the gear, and once you outlevel it, its useless.

There is, however, a significant movement to allow the freedom to wear clothing based on style choice. I recently read this article which surprisingly talked a lot about The Matrix Online. So much so that I had to make sure that it wasn't ME who wrote the article...haha.

The one silver lining is that I was able to use the wardrobe feature to look at high level PvP gear and, for whatever reason, most of it is WHITE. So even if the system stays as it is, a good number of classes will have a decent option for an FA uniform at a high level. The problem is that EVERYONE might be wearing this gear.

Crafting/mods/armor is still something that's greatly in flux in the beta, so we'll have to see what the final product will be. In the meantime, those in the Beta should keep an eye out and write down the name of any gear that could provide a good choice. At the very least, we'll have an RP uniform with shitty stats.

What we have so far:

Everyone:
Crystal: Mastercraft White Eviscerating/Hawkeye/Indestructible Crystal (any white crystal will do, but these are the best.

Offline JazzyC

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Re: FA Uniform
« Reply #1 on: October 13, 2011, 10:31:42 am »
I would hazard a guess at saying a Cosmetic/Appearance tab is being worked on.  However, in the grand scheme of things, it's little more than fluff, and something that can be dealt with at a later date.

Offline ReReminiscence

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Re: FA Uniform
« Reply #2 on: October 13, 2011, 11:23:55 am »
Well whit would work for us in the long run with being angels yet having everyone look like us would royal suck. Though I do support the uniform idea Boss that is a hell yes from me at least. Kinda one reason I didn't enjoy Rift so much in the end we all looked the same.

I'm sure they will have appearance modifying items for clothing as its is a Star wars game that a good group of people are looking to role play in ( me being one of them)

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Offline Manic Velocity

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Re: FA Uniform
« Reply #3 on: October 13, 2011, 12:22:44 pm »
In MxO the only restrictions on gear were gender and level.  This made it easy to create a uniform that everyone in the faction could wear.  And it was mostly for show anyway.  We rarely wore our uniforms into battle.  

In TOR, (correct me if I'm wrong) there's the added restriction of gear being class-specific.  Meaning a Sentinel can't wear the same stuff as a Smuggler.  If this is the case, I think we can lean towards a more personalized uniform as long as we all agree to an emphasis on white as the primary color.

Offline Ragnarok

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Re: FA Uniform
« Reply #4 on: October 13, 2011, 01:24:50 pm »
Quote from: "ManicVelocity"

In TOR, (correct me if I'm wrong) there's the added restriction of gear being class-specific.  Meaning a Sentinel can't wear the same stuff as a Smuggler.  If this is the case, I think we can lean towards a more personalized uniform as long as we all agree to an emphasis on white as the primary color.


Manic it doesn't quite work like that.TOR has 3 types of armor light, medium, and heavy. Certain classes can wear all armor while others are restricted to one or two types. Also the best armor in the game is either crafted or from pvp, currently their is only 1 top tier pvp set (technically 2 but one isn't as good as the other).


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Offline Paitryn

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Re: FA Uniform
« Reply #5 on: October 13, 2011, 05:02:52 pm »
Well right now crafted gear is useless compared to the orange stuff which is a rare loot drop. (only thing in this build with mod slots) so Honestly we are going to have no clue until they settle on an Itemization that is decent enough for the players. last build the system was overcomplicated and didnt accomplish what they wanted (you really couldn't swap out gear completely) this build is even worse because there is practically NO moddable gear save for the weapons you get for your AC and extremely rare loot drops (i've found a pair of bracers for a sage so far...thats it.)

Offline Ragnarok

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Re: FA Uniform
« Reply #6 on: October 13, 2011, 05:42:01 pm »
Quote from: "Paitryn"
Well right now crafted gear is useless compared to the orange stuff which is a rare loot drop. (only thing in this build with mod slots) so Honestly we are going to have no clue until they settle on an Itemization that is decent enough for the players. last build the system was overcomplicated and didn't accomplish what they wanted (you really couldn't swap out gear completely) this build is even worse because there is practically NO moddable gear save for the weapons you get for your AC and extremely rare loot drops (I've found a pair of bracers for a sage so far...that's it.)


Yeah they royally screwed up mods this build.


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Offline ZephixLeer (Zephic)

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Re: FA Uniform
« Reply #7 on: October 13, 2011, 07:49:33 pm »
Just a note I saw on the forums: http://www.swtor.com/community/showthread.php?p=9824767#edit9824767

So, although it doesn't look like we're headed towards a 100% customizable crafting system for launch, they do intend to change things a little here and there. It seems like the modification system this build was a test of one extreme (being only the orange stuf was really mod-worthy.) Maybe we'll get a build somewhere between the two extremes at launch. Being able to find items that we can mod easily, but the more rare ones being the better choice with higher base stats. *shrug* We'll have to wait and see, I guess.

Quoted below...

"It’s clear many of you are very interested in the Item Modification system (and understandably so!) and the various changes it has undergone. However, we’d like to remind you that it’s very difficult to get a good impression of an article’s meaning via Google translate – subtlety and context are often easily lost by automatic translations. Translating in general can be very difficult and can lead to confusion or misinterpretations.

It’s very important to keep in mind that we actually use our Game Testing Program to test the game. This means that sometimes we make radical changes to systems in order to gather the feedback we need. This testing allows us to find what works the best and is most fun for players. The Item Modification system is a system that has required some changes and testing as we feel out what players enjoy the most. In one build, items that can be modified may be rare. In another, they may be ubiquitous. Through testing, we’ll try several implementations, gather feedback, and make changes accordingly.

When Daniel spoke about Item Modifications, it is likely that what he spoke about reflected the implementation that was currently in testing – not necessarily the final intended state of the system (and we say “likely” because after talking with Daniel, he doesn’t have an exact recollection of what he said; he does do a LOT of interviews!). We haven’t delved deeply into discussing Item Modifications officially, and one reason for that is exactly what you’re seeing here: talking about things while they’re still in testing (and thus in flux) can be confusing to the community, so we do avoid it when we can while still trying to share information about the game.

We know you’re all interested in the specifics of how the system works, but please do keep in mind that quite a few things in the game are still subject to change as we continue with the test. Don’t panic! Though we’re close to launch, we aren’t done testing!"

Offline Paitryn

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Re: FA Uniform
« Reply #8 on: October 14, 2011, 06:58:05 am »
Originally Posted by DamionSchubert
Hey, Guys --

I can't talk too long here today - we're trying to meet an important date - but the general gist of it is that the mod system you see in this build was -- well, let's just call it an overcorrection. In the next build, the mod system will undergo another major revision.

There are some things in the new mod system that we feel are an improvement - in particular the reduction in variety of the mods. However, in other areas we went too far. In particular, the next build will have a significant increase in the amount of moddable gear, and yes, many of the items you find in the world will be moddable and premodded yet again.

I don't want to go into the details of all of it yet. We're still fine-tuning the system, and I don't want to give you information that turns out inaccurate. But I think that most of you will in general be pleased with where it's ending up.

I'm not suprised that this is happening. The forums pretty much exploded with distaste with the current system. the previous one was a bit clunky and could be confusing at times so i understand they wanted to simplify. but yeah they really did simplify too much.

Offline ZephixLeer (Zephic)

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Re: FA Uniform
« Reply #9 on: October 14, 2011, 06:09:12 pm »
Sounds great. Id love to see some love to crafters in the customization department too. I kind of doubt that though. Im guessing the fix will be just adding more items that can be modded... As the post suggested

Offline Tbone

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Re: FA Uniform
« Reply #10 on: October 16, 2011, 02:13:08 pm »
Quote
Robert Diaz: Will there be a cosmetic costume option for players, so they can appear one way, and yet have the best equipment?

Daniel: There is a route to do this, though not through the traditional appearance tab approach. We use the modding system to enable players to choose the core attributes of special sets of armor and cosmetic outfits so it's not only possible to keep that one really special set of Jedi robes all the way through the game, you can also, with a ton of work, be the person in the raid dressed as a slave girl or a sandperson.

Offline Paitryn

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Re: FA Uniform
« Reply #11 on: October 16, 2011, 08:14:21 pm »
I think that quote is pretty BS though. even in the last build with all its modifications that wasnt completely possible. but we'll see what the next build has in store.

The social gear outfits they have are pretty limited atm, but fully modifiable. One thing i will note that is the step in the right direction is that the mods DO add armor/tech power to the gear you are adding it to, so unlike last build, you can keep a piece of low level gear all the way to the top (theoretically)

Offline Ragnarok

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Re: FA Uniform
« Reply #12 on: October 16, 2011, 09:24:24 pm »
Quote from: "Paitryn"
unlike last build, you can keep a piece of low level gear all the way to the top (theoretically)


You could do that last build it just didn't update the stats correctly. I had a rifle form around level 16 that I was still using at he end of the build.


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Offline Tbone

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Re: FA Uniform
« Reply #13 on: November 18, 2011, 01:56:02 pm »
Now that the NDA is lifted I am FINALLY able to post these. My apologies for the low-rez textures, as this was using the wardrobe preview system. I imagine they'll look much better in all their high-rez glory. I found the PvP vendor and these sets were the default look for the highest gear. I'm sure they are still changing this up, but the important thing to note is that these looks are in the game in some way, and therefore theoretically useable. Here's what I was able to find:

Jedi Guardian


Jedi Sentinel


Jedi Sage - might want to find a different hat...haha


Jedi Shadow - I think this was a Shadow...not sure


Smuggler - three here, the third being medium level gear (but white)




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Offline likwidtek

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Re: FA Uniform
« Reply #14 on: November 18, 2011, 02:28:36 pm »
duuuuude.
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