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Author Topic: Testing Weekend Impressions  (Read 3612 times)

Offline Tbone

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Testing Weekend Impressions
« on: October 08, 2011, 12:43:24 pm »
Post your impressions here!

Disclaimer: Everything posted here is under the NDA and should not be shared with anyone else. We are sharing our comments as a courtesy. Thanks.

Day 1

So we played for over 12 hours straight with no stop. There were around 8 of us, though we split up into groups. Our group was myself, Broin, Lithium, and Anamodiel - a Sentinel, two Sages, and a Shadow.

First of all, I cannot begin to expess how smooth everything went. They invited at least 15,000 people and provided us 4 servers to choose from. None of us got disconnected a single time. I did not experience ANY lag (not even during PvP warzones). Nothing was bugged or broken. Since my last playthrough, they had polished even further, really fleshing out individual character models and adding in all the extra cinematics and sounds.

The four of us were grouped up from the very first quest, and I really wanted to test out group mechanics. Grouping went pretty smoothly. We were able to clearly see each other's quest objectives on the map and could enter into each other's quest areas with ease. Going into separate areas didn't force us to quit the group. I'd say the one hiccup we ran into was bottleneck areas where quest objectives were shared with the entire world and were put on about a two minute respawn timer. There were a few times we had to camp out a switch or vials and compete with others to be the first to click. At the very least, they should up the respawn time.

I found heroic and flashpoint content to be much more challenging this go round. We'd usually wipe on the first attempt, learn from our mistake, and take out the boss in our second attempt, which sounds about right. They were no longer tank n spank but had special abilities that required strategy.

We got up to around level 13 and formed the guild! Very exciting! We also did a good number of warzones. We won most of the time, though it did seem like the Sith Inquisitors were out-DPSing us by an unreasonable amount. Grouping up for warzones also needs improvement. Your party is automatically disbanded at the end and you are put in a solo queue, so if you aren't paying attention, you won't notice that you are no longer queued to go back in as a group, causing all sorts of frustrations. You also can't queue as a group of 8 (raid group), and despite our efforts, we couldn't get the system to put the seven of us all together (by queueing two groups at the sametime).

It was a lot of fun to run the content as a group. We had a lot of fun with the multi-player dialog (making fun of those who kept winning the roll and commenting on what each other's characters are saying). The normal content we could steamroll through, but the heroic stuff made us use teamwork and strategy. Areas weren't too overpopulated, so that's a good sign.

We seemed to be leveling up at the same rate as others. The other FA members not in our group seemed to be close behind us in completing content, so while being in a group doesn't seem to make you go much faster, it certainly is more fun and you get better rewards doing the group content.

I'm stucking working a double today, but hopefully I can stay awake and play for a good while tonight (got about 3.5 hours of sleep last night) and will have more to talk about later.

Offline Avzeke (Khr0n1k)

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Re: Testing Weekend Impressions
« Reply #1 on: October 08, 2011, 03:35:27 pm »
I'm going to try to type this in paragraph format but I think it will end up being more bullet points. Also, possible SPOILERS!

I decided to play as a smuggler since I didn't want to experience the story for a class that I wanted to play at launch. I ended up starting about 3 hours behind everyone else so I was doing solo quests the whole time.

One thing that really stuck out to me was how long it takes to level. I played maybe 9 hours and only got to level 10. In comparison to other MMOs that I recall playing the first 10 level are easy to blow through.

Playing solo I can tell sucks until you get a companion. I got mine at lvl 6. At around the time I was at level 6 I started getting heroic quests and all my regular quests seemed too difficult for me, I couldn't even get to most of my regular quest objectives without fighting through dense areas of mobs that were about 3 levels higher than me. This changed as soon as I turned in a quest I had already completed and I unlocked my first companion. Then everything changed I decided to actually fight every mob and instead of just running through until I lose agro and I was lvling way faster at that point and everything went from frustrating to about normal difficulty. I think companions may be a little OP as well. It is a decent alternative if you don't have a group though.

This may be the result of it being a testing weekend but I thought for a solo player the mobs were way too dense with way too short of a respawn timer.

As far as how it looks and controls it seems to be very much a WOW clone but when you start doing the quests, it doesn't feel like wow at all. The voice overs and cut scenes are great and do a good job at separating itself from the competition.

One thing that I really want to see is more stuff in the world that is off the beaten path for me to discover. On the origin world all my quests ended up taking me to every spot on the planet. I seriously went everywhere on the map. This may change once I get on other planets but I would like there to be areas that I have to seek out if I ever want to see them instead of expecting a quest to take me there. Also not being able to sit on chairs feels weird when I went into the cantina.


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Offline likwidtek

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Re: Testing Weekend Impressions
« Reply #2 on: October 10, 2011, 01:46:11 pm »
Awesome guys! :)
"To the darkened skies once more and ever onward."

Offline NoCry

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Re: Testing Weekend Impressions
« Reply #3 on: October 10, 2011, 04:52:55 pm »
Ana. Can you post please. I would like to hear about shadow.

Offline Tbone

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Re: Testing Weekend Impressions
« Reply #4 on: October 10, 2011, 04:57:23 pm »
We still have access until midnight tonight. Once it is over, everyone will be posting their impressions.

Offline Anamodiel

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Re: Testing Weekend Impressions
« Reply #5 on: October 10, 2011, 11:26:34 pm »
I have come to the simple realization after playing this game for one long weekend: any semblance of a social life I once had will be forever gone. Here's a recap of the amount of play hours I had: Friday (in EST): 6pm-6:45am. Sleep for 5 hours. Saturday: 12:30pm-6am. Slept 7 hours. Sunday: 1pm-7am. Monday: 12pm-11pm. 12.75h+17.5h+18h+11h=59.25 hours. Obviously, I took small breaks for the bathroom and eating, so I didn't actually put in a full ~60 hours, but I came close enough. I never, ever, in my wildest dreams thought that I would be one of those people staying up into the wee-est of hours of the morning until the sun was coming up to play a game. Or, what's worse, I never thought I would stay up until 7am into Monday morning, sleep 1 hour, and then go to morning classes. WHO AM I?! I literally did not once go on the forums, did not go on Facebook, did not read political blogs or follow Britney Spears news, did not do ANYTHING except eat, breathe, sleep, and play TOR. I have 46 unread emails between my two email accounts.

This game is really that good.

Tbone described our first night very well. I don't have anything to add to that. We got a good taste of everything that first night, including the first Flashpoint, PVP Warzones, Space Combat, and many Heroic quests (group quests requiring either 2+ or 4 people). The Flashpoint was very well done and took a considerable amount of time, not only because we would get beaten once or twice, but also because they were just so freakin' long. I would say we spent over an hour and a half doing what amounted to a single major instance. I've never experienced anything like that before, seeing as I come from MXO, so it was both very rewarding and exhilarating to do.

The second day I got on nice and early to start questing. The others be damned in their grouping, I wanted to maximize my time in game and get as much content done as I possible could. And I did. Good lord, did I ever get a lot of content in. I started to quest, and Lithium ended up coming on about 45 minutes after I began questing. I went back and helped him through his quests to get him caught up to me, and we quested for a good long time. Lithium was the Jedi Shadow and I was the Jedi Sage. We ended up complementing each other nicely, as he was specced to tank while I was specced to heal. We couldn't pound out the DPS like Tbone as a Jedi Sentinel could, but we got the job done very decently enough. It was nice having another person to group with the entire time because you could do nearly every quest except the Heroic 4+ quests, and you get great XP for doing the 2+ Heroic quests.

The main thing I became disappointed with was how hard it was to level with people once you got ahead of them. For example, when Lithium left me on Saturday evening for a bit, Broin came on and was too far behind for me to help him without severely gimping my own XP gain. Tbone came online at about 8pm Saturday night, and he and Broin ended up questing together while Lithium and I quested together. We were too far apart quest objective-wise that it wouldn't have made sense for us to go back. So, we didn't. There are three reasons why this bothers me: 1) I like grouping with all 4 of us together. The banter was great and we all complemented each other well in our play styles. 2) I found myself waiting around for them a good bit. I could have gone solo on my own, skipped the big group quests, and I probably would have gotten through most of another world during the weekend. We wanted to test out the grouping mechanics in the bigger quests, and it provided good teamwork lessons, so I waited. 3) I lose social points when I go solo, and that means losing out on some serious gear as you progress. Because Tbone was always able to group with someone, even though he and I ended up getting through the exact same quests (we ended the night of questing together), he had a much higher social tier than I did.

During my time in game I hit up every single quest in Tython, Coruscant, and Taris. There were only two very specific instances where I felt like I was in a serious grind, but that might have been because it was incredibly late Monday morning (4-7am) and I was getting cranky because this quest was pissing me off and I knew I had class in mere hours. Ravaged Reconstruction was the quest. I will most likely never, ever do that quest again unless it's changed around a little. Tbone, Broin, Lithium, and I ended up killing close to 150 of those damn NPC's, and most of them were high-HP mobs that were linked 5-6 together, meaning that all 5-6 would aggro you, even if you accidentally drew the attention of just one. It definitely made for some hair raising, voice yelling, and teachable moments. We all became better PVPers, PVE'rs, and everything in between.

For me, this is the first real major MMO where I had to consistently remind myself that, as a Sage, my main role is support and healing, NOT DPS. I guess I'm still used to MXO where I can change my role on the fly, going from healer to buffer to MA to Hacker within a matter of seconds, so it was definitely a good learning process. What really helped me was grouping with other people to do those bigger missions and compete in the PVP warzones. You can get so used to doing things your way while you're solo that you forget that most of the time you're really going to be PVPing or PVEing with others.

I managed to get to level 26 after all was said and done. Like I said; I waited around a lot, did a good bit of PVP, explored the worlds, made sure every quest was done, and participated in space combat. I probably could have gotten further if I had dedicated more time to just leveling, but I wanted to experience a wide swathe of TOR. I did, and I enjoyed every second of it. Tomorrow when I wake up after a full 8 hours of sleep, I won't know what to do with myself.

This game is going to take so much free time out of my life it will be insane. And I can't wait.


...And we will strike down upon those of Darkness, with great vengeance and Furious Anger, those who attempt to poison and destroy my brothers.

Offline Tbone

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Re: Testing Weekend Impressions
« Reply #6 on: October 11, 2011, 01:27:49 am »
Since the SWTOR forums are currently down, I'm going to post some of my feedback here and then copy/paste it to the tester forums later. Please forgive the exposed code, as some of it doesn't work here.

-------------

New Player Experience

[INDENT]
How do you feel about the initial few hours on Origin Worlds?  Too overcrowded?  Still fun?


[COLOR="White"]I was very impressed with Tython. Performance-wise, things ran very smoothly. Even with so many starting at the same time (I was in as soon as the servers went live), it didn't feel too overcrowded. I compared it to the feeling of going to Disney World and rushing with everyone else to get to the cool rides - it was exciting! There are a few bottleneck spots, however. Waiting for the terminal for the training bots was very frustrating, competing against others to try and click it first. Also the quest with the elixors took a while because they took so long to respawn. Other than those to spots, Tython went smoothly![/COLOR]

How do you feel about the story instance and planet instancing systems?  What improvements would you want to see, if any?


[COLOR="White"]The instancing is great. I never felt like I was in a different world than everyone else. I could join others in their instances and even choose the instance I wanted to join if I was helping out. One improvement that could be made is to allow someone of the same class into a class instance AFTER that that person has completed it already. I'm not sure why the same class can't join, but if it's because of spoilers or logistics, just have the system treat them as a different class (an observer who can help out).[/COLOR]

Did you understand the difference between a [PvP] and [PvE] server when choosing which to start on?


[COLOR="White"]Yes, but I'm very familiar with MMOs. [/COLOR]

Did you switch servers at any point to change to a different server rule set type (PvE vs. PvP)? If yes, why and how long did you spend on your server before changing?


[COLOR="White"]No. As a matter of fact, I rushed content so that I could try out open PvP. Barely made it to Tatooine, but once I did, me and the guildies had a little fun![/COLOR]
 
[/INDENT]

------------------------------

Feedback: Grouping (Guild Leader going from 1-25)

Hello! First of all, thanks for the opportunity and great game! I could keep singing your praises, but I know you want pointed feedback, and I want to give my thoughts on the grouping.

I'm the leader of the Furious Angels, a 100-person guild, and so I was very interested in how grouping up was going to work. I would say 95% of my time was spent in a group, and a majority of that was in a 4-man group. I also formed a 10 person guild. I leveled up to 25 and was able to do questing, heroics, flashpoints, PvP warzones, and open PvP.

Normal Questing

I was very impressed with how easy it was to start and keep a group going. For the most part, I ran with two Sages, a Shadow, and myself (a Sentinel), so I was kind of the odd class out. Despite this, I found that we were able to always complete content together. Our class quests rarely were too far away from each other, and a majority of the content was world content

The Good:

It was easy to go into each other's quests. It was easy to see who was on what quest. Content stayed interesting even in a group of 4. Multiplayer dialog was a real treat and will definitely be a highlight for those grouped up together. The maps were easy to navigate.

Needs Improvement:

Holocomming into a multiplayer conversation is great, unless interaction needs to take place. Then everyone is waiting on a slow timer to continue on since all the options are greyed out. If a player can't choose an option, it should continue on without a "choose timer".

Only one Jedi Consular allowed in this phase? But why? As a Sentinel, I could always help out my buddies, but they could never help out each other. I understand that it is YOUR class quest, but what if I'm helping a friend do a class quest I did a day or so ago? The simple solution would be if you haven't done the class quest yet, you go in your own instance. If you have completed it, then you get treated like any other class and are given the option to help out.

I'm sure this is an area of contention, but mentoring (or scaling player level) - as a guild, this is VERY nice to have. I'm not even talking about letting a high level get full XP off of previous quests. All I'm asking is that if my buddy goes out of town for a week, when he gets back I'd like to be able to help him out without gimping all of his mob xp. Scale me down to his level and let us enjoy the multiplayer experience without penalty. You already scale up for PvP - now just do it backwards!

Heroics

These were often challenging and surprising. We were never sure how long or difficult things would be. Teamwork was necessary, which is great. It's interesting that you make them repeatable (are they all repeatable). If you were doing the mentoring system, I could maybe understand. Anyway, here's my main critique of heroics - it seems that the reward items given are less than those given for normal quests. To be more specific, the bonus quests of a planet give better rewards than the heroic quests of the same planet and level range. This seems backwards to me. The extra XP was nice, however, and made normal questing easier since content became a level or two below us.

Flashpoints

We thoroughly enjoyed these. The story was interesting and the bosses were difficult. Typically we'd always wipe the first time. The second time we'd wipe, but we'd know why we wiped. And the third time we were good to go. That sounds about right. It was a joy to to work together as a team to figure out the bosses as well as make decisions. One thing I would look at here, of course, is the rewards.

PvP Warzones

We are BIG into PvP, so this is something we're probably going to be picky about. The warzones were a lot of fun in general. The more we worked as a team, the better we seemed to do, obviously. I think most of my guildies enjoyed Alderaan the most. OK, here comes the part you're probably expecting...

Big Gripe #1:I strongly encourage you to consider pre-made teams of 8. My guild members wanted to like Huttball the most, but it just became this extremely frustrating process of getting teamed up with others that don't know the strategies you're running and don't read the raid chat.  I applaud you for making such a strategy-based warzone, but it goes to waste if you can't make the TEAM needed for such a team-heavy sport. We even tried to queue at the same time (a group of four and a group of three) and just couldn't end up on the same warzone. For Alderaan and Voidstar you can kind of get away with your squad of 4, but Huttball demands that all 8 participants be on the same page, and that's nearly impossible with the current system. I can go ahead and tell you this is going to be a MAJOR complaint from PvP guilds. I don't care if a group of 8 can only play Huttball and only against another group of 8, please put this in for launch!

Big Gripe #2: I'm more hopeful this will get fixed than my previous gripe, so here it is. After a warzone, the entire team is disbanded, including the team you made to go into the warzone. Please please find a way to keep the premade party grouped up AFTER the warzone. Here's what happens. Warzone ends, party disbands. Half of my party left "requeue warzone?" checked and the other half didn't. We reform the party (a pain) and queue as a group. The queue comes and the two that unchecked "requeue warzone?" goes and the other two don't. OR one of the other two gets a warzone notification, and goes in solo thinking it is the group. This is extremely annoying and difficult to coordinate. The party should stay in its group. Group leader should chose whether to requeue or not.

Open World PvP

Unfortunately I had very little time with this. The last day I hit level 25 and went to Tattooine to look for fresh meat. I had heard the Dune Sea would be some sort of PvP lake, so I went there and didn't find anything. However, I made my way south past one level 50 Imperial boss and found myself in the Empire's hunting grounds! I killed a few and got killed a few times, but had fun! The one thing I am curious about is the medical droid. I was surprised you could respawn with the medical droid. I know each time you die the timer gets longer, but it seems to me this is going to cause a good bit of corpse camping. The standoff could easily get annoying.

Guild Features

The custom ranks are nice. So is the permission system. Chat system is decent. Other than that, it's pretty simplistic. I sent David Bass a list a long long time ago on request of features I would like to see in game for guilds. I think you know what most of those features are. I trust this system is going to be greatly fleshed out shortly after launch, and I imagine everything I'd bring up has already been brought up before, so I'll save you the time on this one.

Other Thoughts

I liked the targeting idea. Putting an icon over my party members' heads was a good way to keep track of each other. I couldn't quite figure out under which circumstances I was given permission for that, though. It seems I needed to be a party leader, but in a group of two, the other guy also put a target over me. Also sometimes it seemed I couldn't find the option to place the targets.

My suggestion is to allow players to assign their own default target. When a party is formed, the leader could choose if targets are toggled on or off. The party leader could also temporarily re-assign players to a different target. There could even be an option in the settings "Player targets on by default in groups" - just something to make this more of an instant thing instead of having to re-do it every time you form a party. It would also be nice to have something like this for guilds that would be permanent. And finally, it would be nice if it changed their icon on the map as well.

Closing

Well, that's all I can think of for the moment. I really wish we had more time to test the raid system, endgame content, etc., but I'm grateful for the time we had. Everyone from the Furious Angels thoroughly enjoyed their time testing. We were also very careful to fill out as many surveys and bug reports as we could! We are all looking forward to launch!

-----------------------------------

Feedback: The Jedi Sentinel

Coming soon. Things to discuss: no Overhead Slash, basically...w..t..f...[/i]

Offline Avzeke (Khr0n1k)

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Re: Testing Weekend Impressions
« Reply #7 on: October 11, 2011, 03:20:08 am »
I have a few more points that I thought of the rest of the weekend.

All tool tips when you hover over an icon show in the bottom right of the screen. WoW does the same thing, the difference is all of the buttons on wow are on the bottom by default and TOR has a big bar on the top, the icons didn't really explain what they did just by looking at them to me so I had to hover over the icon at the top of the screen and then look at the bottom right to see what the icon was. It may not sound like that big of a deal but it super bugged me and will continue to until I have the icons memorized.

I didn't feel like the game held my hand enough to introduce me to some things in the game. The game has a feature where on the right hand side it will pop up topics about things you can do in the game. Some times they come up right when that feature happens for the first time to explain, but most of the time the topics will seemingly randomly pop up and I just dismiss them thinking oh I don't have to worry about that for several levels. I don't think I would have known about crew skills at all because I didn't get an intro to it. I came across the trainers because I went exploring a ramp that went down, which was actually a place I didn't have a quest to go to. (Related to a concern in my previous post) I had no quest to take me there, no pop up to inform me about them. Not only that ever vendor in this place was not out in the open, this place is huge and took a good amount of time just seeing all the vendors and trainers. On top of that when I went to the trainer it just makes a little window in the middle of the screen that says "Are you sure you want to train this?" and didn't tell me what it did. That would have been a perfect time for one of those tut pop ups. You also have to go to each individual trainer, talk to them, cancel the train this question, open your codex and find the entry it unlocked to see what that trainer trains past the name of the skill. I just kinda felt like the intro to crew skills is a missed opportunity and several people may skip over them all together without knowing it.

I don't really consider this a complaint. You walk a lot in this game. The areas are pretty massive, especially the senate tower.

The Esseles flashpoint was my first group and it was with two other random people standing outside the instance. I was 10, another 10 and the other 9. Two jedi and myself as a smuggler. I don't know what the level range of this was but I felt like the flashpoint was too easy. We didn't have a challenge at all and there was only 3 of us. I did get tons of gear andit seemed only medium armor dropped. It was also really long, way longer than I thought. I am used to doing a dungeon in wow and you can get in and out in a decent amount of tim and I thought it was about to be over several times just to realize we had a whole nother leg in a quest to do. They for sure require a bit of a time commitment to do.

I was being dumb and not gearing my companion for quite awhile. I realized this and started picking my quest rewards to gear him as well. Then I got further along in the game and found that the game starts giving you gear for your companion as quest rewards that only that specific companion can use and not yourself so it has its own way of reminding you to do that. I liked that a lot even though all the gear he had was better then all that was offered.

Datacrons, I liked getting my first and only one. The process of seeing it to getting it felt like a totally different game, it went from running on mostly flat ground all the time to a platformer. I had to find barrels to climb up on and jump from several ledges and across pipes, I really really enjoyed this because it took a bit to figure out.

Graphics, I know the game wouldn't allow us to turn on AA in the build we were in and I am kinda hoping that most of the textures were not final as well. I had everything available set to the highest possible setting. I wouldn't doubt it and I am really hoping that they intentionally gimped the graphics in this build. Most of the gear I was wearing had really low res blurry textures on them. I also felt that the graphics were missing something, maybe some sort of post processing effects. Overall I was kinda bummed by the graphics for as new of a game it is. FPS was good to amazing. It seemed to be a day to day thing with how well my fps was doing. Most of the time it was around 40 and then sometimes I would be over 100. A lot of time I played on Saturday I was rocking really high frame rates and I don't know what was different from the rest of the time. The water is terrible terrible terrible. Speaking of water, you don't swim, not even an option. You just walk in water and all of it is really shallow and the water in no way reflect you being in it. There was a few quests in the origin world that mentioned you had to swim to some places to complete them. When I got there instead I had a strip of land leading me across once I got the other side certain characters couldn't come with me because they were too weak to swim..... So it sounded like they may have planned on it at one point but didn't for whatever reason.

Conclusion: Overall I really enjoyed the game. I haven't really played games for very long at one time for several years like I did when I was in high school. This weekend I played a few long multi hours sessions and wanted to keep playing but had other things to do or sleep. I missed a whole day plus most of another out of the 3 and half we had so I was only able to get to level 14, tied for lowest level in the guild :( I got to experience about 1 3/4 planets in that time and I liked what I saw.I had at least 30 bug reports and all but a couple of them were to report art/display bugs. Things like "NPC at these cords is leaning against the wall but he is three feet away" or "Entered dialog in the quest and companions customization reset to default for duration of convo" Things like that. I didn't have anything show stopping, no crashes, no freezes. I didn't have any problems with quests, or instances/phases, connecting, patching, loading and I only got stuck twice. I had only one real instance of lag and it lasted for about 30 seconds and was gone for good. The only two things I really want to see in this game is increased graphics and graphic options and that has nothing to do with taste for the art style which I actually really like. And then a lot more hand holding. In its current state I would not feel comfortable handing this game to someone who has never played an MMO or an RPG. I just figured out most of the game and saw what TOR had and matched it up to things I have seen in other games and then sought out features I knew existed in the game but the game never told me existed. So taking into account my experience with the game with what I realistically assume they will have for launch I give SWTOR an A-


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Offline ZephixLeer (Zephic)

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Testing Weekend Impressions
« Reply #8 on: October 11, 2011, 03:59:56 am »
I think that most everything has been covered so far, however I thought I'd add a few things specifically about the grouping experience.

Myself and twotoeturtle (Ashburn in-game) grouped for the entire weekend, with the exception of Monday evening since I had to work. We both played troopers but chose different advanced classes in hopes of complimenting eachother a bit more.

From what we experienced, I will say that overall the trooper class itself is really done very well. We both said several times just how impressive we felt our characters to be. We really FELT like troopers. Going into battle with our mortar fire obliterating wave upon crashing wave of enemy was just perfect fun. -And those that didn't go down to our mortar volley went down soon after that with a swift rifle to the face or a cryo bomb to plasma fire combo.

Though the DPS we displayed was about the right speed and adjusted well with level, I am curious how difficult the content will prove to be if we ever get a group together with more than just the two of us. It seemed like most enemies went down without very much difficulty. In some cases even fast enough it was hard to get certain skills to be very useful. With more people in a group, I could see it getting pretty easy to just roll through content.

The most difficulty we had was the heroic areas that said 4+. We duoed all of these and faired well enough, though we did actually have to use some tactics to pull groups around corners and have our companions draw the fire of one or two in order to split up the damage taken a little. We really had a great time with these and I recall a few times were I really felt like we'd accomplished something few other 2-man groups would be able to.

WORLD BOSS:
-The other thing I can comment on is the world boss we took down. I can say that this is expremely helpful at lower levels. I believe we were around level 12-13 when we found a group of 7 players to take down a giant robot called SD-0 in the old market. It was a fun battle and did require some focused healing and teamwork to take him down. The loot was awesome, and we saw a blue and two purples drop off that droid. I lucked out and received a purple earpiece that lasted me through level 20, and was never actually replaced before finishing my weekend.

So, I highly recommend taking this thing on as soon as possible to see if you can get lucky on a very handy piece of gear! :)

Datacrons:
Ashburn and I had also spent a lot of time tracking down datacrons on a few planets we really shouldn't have ever set foot on during the beta. We survived trips to Tatooine and Hoth to name a couple. We were able to find datacrons on both planets and will be sure to update our datacron guide with information soon.

The datacrons are an absolute blast to find, and are just another thing to do when taking a break from the grind of punching through story or levels.

Offline NoCry

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Testing Weekend Impressions
« Reply #9 on: October 11, 2011, 04:20:45 am »
chaps - thanks for all this feedback for those who could not get in to the test weekend. Much appreciated.

Offline Broin

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Testing Weekend Impressions
« Reply #10 on: October 11, 2011, 12:11:30 pm »
T was that from some type of Survey you got in an email... Because I  never got one and wanted to give some more specific feedback like that.

Go ahead, make my day.

Offline Avzeke (Khr0n1k)

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Testing Weekend Impressions
« Reply #11 on: October 11, 2011, 12:54:55 pm »
Quote from: "Broin"
T was that from some type of Survey you got in an email... Because I  never got one and wanted to give some more specific feedback like that.


The first part is from a thread in the feedback forum on the testing board.


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Offline ExternalError

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Re: Testing Weekend Impressions
« Reply #12 on: October 11, 2011, 01:11:42 pm »
Quote from: "Tbone"
How do you feel about the story instance and planet instancing systems?  What improvements would you want to see, if any?[/color]

[COLOR="White"]The instancing is great. I never felt like I was in a different world than everyone else. I could join others in their instances and even choose the instance I wanted to join if I was helping out. One improvement that could be made is to allow someone of the same class into a class instance AFTER that that person has completed it already. I'm not sure why the same class can't join, but if it's because of spoilers or logistics, just have the system treat them as a different class (an observer who can help out).[/COLOR]


you can actually enable the option to go into the same class instanced areas in the options menu under social the setting is allow access to same class story areas



Offline Manic Velocity

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Re: Testing Weekend Impressions
« Reply #13 on: October 11, 2011, 01:21:57 pm »
This feedback is perfect!  Thank you all for putting in the long hours, and taking the time to write this all up.

Offline Maglorius

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Re: Testing Weekend Impressions
« Reply #14 on: October 11, 2011, 01:42:26 pm »
Bioware loved me so much during this weekend testing phase that they sent me 6 emails to thank me. LoL!

 

 

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