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Author Topic: Penny Arcade, SW:TOR initial impressions  (Read 1913 times)

Offline eeth

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Penny Arcade, SW:TOR initial impressions
« on: June 23, 2011, 12:53:37 pm »
Jp pointed this out to me...

http://www.penny-arcade.com/2011/6/22/swtor/

positive impression from an avid gamer. intentionally not a ton of depth to the to it at the moment. nice little bits in it though.

"Uh oh, am I...am I crashing? There's too much dancing!"

Offline Fuse

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Re: Penny Arcade, SW:TOR initial impressions
« Reply #1 on: June 23, 2011, 01:12:12 pm »
"As a result of all this I have a character that is a hard ass bounty hunter who has a soft spot for people in trouble and children. The only thing I could tell you about my WOW character Dudefella is that he was a mage and a hell of a good dancer."

nice...

Offline eeth

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Re: Penny Arcade, SW:TOR initial impressions
« Reply #2 on: June 23, 2011, 02:15:38 pm »
i liked that bit a lot as well. as a former WoW player myself, i feel it makes a very clear point about the immersion of their questing/story. exciting to think of the potential of being that engaged with a character.

"Uh oh, am I...am I crashing? There's too much dancing!"

Offline Ketamininja

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Re: Penny Arcade, SW:TOR initial impressions
« Reply #3 on: June 23, 2011, 03:56:06 pm »
Simply looking at some of the E3 in game looks [at a couple of quests etc], the choices you can make and the cut sequences to go with it helps do exactly what he says. I most definitely agree that with the text style popup boxes in other games you just click next, next, accept and look for the waypoint. I really think this will keep interest in the game a lot longer.

Of course our challenge [follow the signal] has used some of the same style dialogue option choices and our challenge alone (at least for me) made me think about the responses that I would take in my RPing journey with FA... so I can imagine that in-game I will be really trying to build my character's persona as an important feature, rather than just working on skill set and pickups. Combine this with the force level (dark or light side) then it IS important on what choices you make.

I'm jealous of those with beta ... grrrr

I'm a total frickin rock star from mars.
C'mon bro, I got tiger blood.

Offline Manic Velocity

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Re: Penny Arcade, SW:TOR initial impressions
« Reply #4 on: June 23, 2011, 11:39:16 pm »
Quote
In most MMO’s taking quests is what you do so that you can go play. In SW:TOR, taking quests is playing.


I understand what he's getting at, but the way he worded it made me wince a bit.

Offline Paitryn

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Re: Penny Arcade, SW:TOR initial impressions
« Reply #5 on: June 25, 2011, 11:28:47 pm »
Quote from: "ManicVelocity"

I understand what he's getting at, but the way he worded it made me wince a bit.


it does raise the question about endgame by the statement, But I loved his review no less.

it has brought back those moments that were once only reserved for pen and paper RPGs where your decisions would later affect the outcome of a carefully crafted handwritten storyline. (at least when you had a good DM or GM.)

It does make me wonder if the masses are able to truly wrap their brains around such a concept. Or if this attempt will just drivel into players who chose based on walkthrough quest guides with no clue as to any story context.

we know what the current population thinks about it now, but they will (by my estimate) only make up about 1/4 of the Player population.

Offline DudeWithGun

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Re: Penny Arcade, SW:TOR initial impressions
« Reply #6 on: June 26, 2011, 12:32:29 pm »
Awesome, I really can't wait to give my Trooper some depth beyond being able to blow shit up. I'll probably be a good guy though.

 

 

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