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Poll

Which raiding system would best suit FA?

DKP(Dragon Kill Points)
0 (0%)
Loot Council
0 (0%)
Suicide Kings
0 (0%)
EPGP(Effort Points/Gear Points)
2 (16.7%)
FA "Socialistic" Distribution System
4 (33.3%)
Other (please post with exlpination)
1 (8.3%)
None
5 (41.7%)

Total Members Voted: 12

Voting closed: December 06, 2011, 12:25:05 pm

Author Topic: FA Raiding System  (Read 16702 times)

Offline victoriah

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« Reply #60 on: April 04, 2011, 07:30:01 pm »
something else to consider... MT's are usually raid leaders from my WoW experiences, so are any of the officers looking to tank?  i had to ask because I have no energy to sift through posts lol

Offline Keeloth

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« Reply #61 on: April 04, 2011, 07:45:50 pm »
I know Tbone is playing a Jedi Knight, so he'll be tankish.

Offline JP

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« Reply #62 on: April 05, 2011, 11:33:40 am »
is there even a confirmed Jedi Sentinel tanking spec?
The artist formerly known as Tr4ce...


Offline Fuse

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« Reply #63 on: April 05, 2011, 12:10:04 pm »
Yes. Subclass of knight.

Offline JP

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« Reply #64 on: April 08, 2011, 03:05:52 pm »
If Tbone is going Sentinel then a tanking role wouldnt be an option

"The Sentinel Advanced Class remains targeted at players that prefer damage dealing gameplay over other roles. The variety between Sentinel skill trees has been increased, allowing players to specialize in several very different ways of dealing damage."

but i really dont see that being an issue as ive been raid leader many a time as a dps.
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Offline Fuse

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« Reply #65 on: April 08, 2011, 03:31:01 pm »
Why would we make any decisions based off one character - even T. Just because he is the faction head doesn't mean that he will necessarily be the raiding head. Any class can "lead" a raid.

Offline Ademaro

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« Reply #66 on: May 13, 2011, 06:28:54 pm »
Either way we should seriously consider putting together our core group of guys/gals that are going for world firsts/server firsts right off the bat.

Having a solid group that are dependable who is experienced in raid content. Have them there way to cap and finish out those raids as fast as possible can get us some serious recognition whether it be a 10/25 man setting ... Coordinating this group would be extremely hard based on we don't want to 'Hurt' peoples feelings. BUT when trying to accomplish world firsts/server firsts people will have to realize unless you are top notch on your game you might get your feelings hurt :X

Typically a 25man raid group will be a bit more harder to coordinate but in the end will have more benefits (i.e. more people geared). I don't feel that our raiding right off the bat should be based on what order you are in. Although it wouldn't be a bad thing to have it organized in such a way but if you guys are like me, and love competition I want to see us be the best and beat out the rest of the competition :)...

Who agrees on putting in for vacation days on release ;D

Offline ExternalError

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« Reply #67 on: May 13, 2011, 07:05:49 pm »
you can raid lead off any class its all about delegation of duties, I regulary lead off of both mellee dps or a healer. The sentinal sounds alot like a champion in lotro which is my main. As for days off it all depends on the time of release i will save 5 days of annual leave but if it is released on a september i cannot have any time off work



Offline Ademaro

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« Reply #68 on: May 14, 2011, 02:25:24 am »
It doesn't matter on who raid leads ... The person that is raid leading should be the most experienced person of that raid and since we all have no experience in the game at this point as far as end game content goes why are we even determining who is leading?

We don't know the mechanics of any of the fights and to pick one sole person to be in charge of everyone at this point or to even single out a class would be an error on our parts.

We need to be all flexible and all up to par. Each member of the raid needs to be on point accountable for there own mistakes and if continued to make mistakes shall be sat out. As far as loot rules go. I have used EPGP for quite some time and I am extremely fond of it personally. Although we are unsure if we will even be able to run addons for the game at this point or if we can even run a mod for loot distribution.

I think a lot of the people on here are looking way to far into it. Remember release isn't for another 6-12 months... With that being said we should clarify who is considered hardcore, casual, and not so much into raiding

Hardcore meaning: the group selected or that wants to be on that very first world kill of end progression bosses. Raiding 3-6hrs a night some times more until we have all content cleared 5-6 nights a week. Raid wipes more then 2-3 times on your own account you are sat out and someone else pulled in. No hard feelings but to progress is to progress and sometimes people have to learn the fight and study it more. THERE WILL BE WIPES, but its taking the new content, learning from it and strategically planning how to execute it properly without errors.

Casual: the players that are okay with raiding a set 3-4 days 3-4 hours each time and that's it.

Everyone that falls outside of those categories can team up together for raiding or B be on the bench for the casual raid group and either progress into a spot with them or focus more on other aspects of the game.

I know that there might be a bit of controversy with what my statements are but I think this is what it will take for us to be on top.

Offline NoCry

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« Reply #69 on: May 14, 2011, 10:47:45 am »
Quote from: "Ademaro"
Each member of the raid needs to be on point accountable for there own mistakes and if continued to make mistakes shall be sat out.



No, they will be helped and taught how to do it properly - we are all going to be very fortunate to be FA and we will not exclude our members for a wipe.

Say for instance that a person you decided was not appropriate for a raid then became something of a legendary crafter - you would not expect to be excluded from benefiting from his skills merely because you made a choice to excel at something different. We will all help eachother.

We do things as a team, and all together, until people have what they need. Lets wait and see exactly what is expected in raids before too hardcore planning is undertaken.

Offline Saint

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« Reply #70 on: May 14, 2011, 12:48:36 pm »
Quote Ademaro
 Each member of the raid needs to be on point accountable for there own mistakes and if continued to make mistakes shall be sat out.

Hardcore meaning: the group selected or that wants to be on that very first world kill of end progression bosses. Raiding 3-6hrs a night some times more until we have all content cleared 5-6 nights a week.

Raid wipes more then 2-3 times on your own account you are sat out and someone else pulled in.
[End quote]


(First of all, yes we do need to be flexible and accountable for our actions. That being said, the furious angels don't "set people out" just because they are not up another teamates expectations.  Instead we instruct, give pointers and help bring eachother up to speed so that we dont have weakness but fight together as a coehesive fighting unit.  Yes there will be some that are more into raiding, others more into crafting, exploring etc. However it is through teamwork that we are strong. Which brings me to my next point. I have issue with your Hardcore definition.

Now I understand there can be more than one meaning of hardcore.
There can be hardcore crafter, hardcore pve endgame content and hardcore pvpers. But lets take your example of end game bosses/pve. If you only take players that you think are the best then a few things happen. Either you can only play when those people are on and therefore isolate the rest of the angels or you dont play. Either way thats bad the way I see it.  Lets take it one step further. I dont see the level of priority that you speak of when it comes to being the first to reach the "end game content".  I would rather it take us alittle longer to finish the end game and know how to play together as a team than having that uber gear before anyone else.  In my experience gear isnt as important as guts and fortitude and the willingness to stand by your teamate through thick or thin and knowing how to listen to orders and work as a team. All this takes perfect practice and we wont get that if we leave others behind.)

Offline Venlar

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« Reply #71 on: May 15, 2011, 12:43:00 am »
Quote from: "NoCry"
Quote from: "Ademaro"
Each member of the raid needs to be on point accountable for there own mistakes and if continued to make mistakes shall be sat out.



No, they will be helped and taught how to do it properly - we are all going to be very fortunate to be FA and we will not exclude our members for a wipe.

Say for instance that a person you decided was not appropriate for a raid then became something of a legendary crafter - you would not expect to be excluded from benefiting from his skills merely because you made a choice to excel at something different. We will all help eachother.

We do things as a team, and all together, until people have what they need. Lets wait and see exactly what is expected in raids before too hardcore planning is undertaken.


Your statement Nocry just summed up my feelings on FA. I have fond memories of MXO. A great example of this is I was not the best player in the guild by far esp in pvp and tournaments. However some of the other angels took me under their wings so to speak. After tutoring me on proper macros and perfecting my build in martial arts and my gear... well I remember quite a few tournaments where I placed in the top 3. Those victories were very special to me... not because they just felt good but because I knew I had an amazing team behind me that made them possible. Then on top of that was the amazing teamwork and people that came together in general pvp and live events. This is why I truly love this guild. It's never been about the individual players but how we come together as a team.

Offline Ademaro

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« Reply #72 on: May 15, 2011, 01:36:41 pm »
To clarify I was talking more or less about the hardcore raiding group that is going for world firsts/server firsts. In all honesty there is no room to "carry" members in raiding at that level of play. If I am the only one that hopes to achieve that level of raiding (competitively) within the guild then I have no problem but what I am looking for at this point is people within the guild that ARE that serious about raiding. The guys/gals that DO want to bring the huge burden on and are seriously experienced.

I personally have been in guilds that are charged currency in game for when people cause wipes on farm content. Don't get me wrong I dont feel that is a viable way to make your players preform bud it did work.

All in all we play the game to have fun. But you guys must understand there are a select few people out there that really push to be top of the world. Once they have accomplished that and once they have gotten world firsts there is no reason that they can turn around and help out the casual portion as well maybe split up in 1/2 to help teach everyone amongst the guild.

But personally before walking into any raid instance I have always done the homework on it ... memorizing tactics and strategy has always been a strong point of mine. But I will reiterate this once again, I know that there are other people just like myself in this guild that take PvE content very seriously. That do strive to be the best and/or hope for best in the world. Those are the people I hope to seek out to group up for a hardcore raid progression group. Once content is cleared split up amongst the rest and help other people gear and progress

Offline eeth

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« Reply #73 on: May 15, 2011, 11:03:24 pm »
i'm honestly a little more curious about how the raids are going to be handled just in terms of numbers, scheduling, and other pragmatic issues (i think from there the larger and potentially more hairy discussion of team-A/team-B can evolve). FA is obviously going to be big enough to fill more than one raiding group. so there's always going to be some "leftovers" so i'm curious as to the overall general strategy we're going for in terms of getting the most people involved (those that want to of course) in the end-game content.

for example: in theory, let's say raids are comprised of 5 4-person groups, so 20 people per raid instance. and say we have 60 active members. I assume we'll have a handful of raid times/days mixed around for variety and various peoples schedules and geographic locations. will we say for example, raid team-X runs "instance Q" Sundays from 7-10pm, and continues the raid on Wednesdays from 7-9pm. Meanwhile raid team-Z raids "instance Q" Saturdays from noon-3pm, and continues the raid on Thursdays from 2-4pm.

This is all of course completely hypothetical, but the rough idea is that we get at least 40 out of the 60 people in the guild into primary raid content and possibly 5-15 more that become "infill" for people that cannot make "day 2" of the scheduled raid content. For all i know BW is going to have some really bad-ass raid/calendar system that makes managing a lot of this stuff really straightforward (and maybe even all this crap i'm typing is completely a moot point). But i thought this hypothetical exercise might be good to get the inkling of the planning ball rolling around in their heads, for those that maybe are not so familiar with raiding, raid lockouts/being saved to instances, etc.

"Uh oh, am I...am I crashing? There's too much dancing!"

Offline Fuse

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« Reply #74 on: May 16, 2011, 08:39:25 am »
If it's like wow, this whole thread may have some merit and be worth venturing into. If raids are like mxo, this was nearly a complete waste of 5 pages. If there is no lockout, raids times don't matter and can be fluid like we always had them before. (I prefer this) Classes do not seem to be structured like wow, so raid makeup wont be similar.

I suppose a reasonable discussion can revolve around do you WANT a wow type system or another system - but again, without getting there and being there for a few months and leveling our characters to a point where we can raid, I think it's silly to assume.

 

 

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