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Author Topic: Help w/ system reqs to run SWTOR  (Read 4737 times)

Offline XxUnforgivenxX

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Re: Help w/ system reqs to run SWTOR
« Reply #15 on: January 29, 2011, 04:48:04 pm »
Wow... I want that! Being THAT mobile would allow me to play much more often. I just made a suggestion in the SWTOR forums to port a version to iOS. =)
Feeling Nostalgic...

Offline Lithium

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Re: Help w/ system reqs to run SWTOR
« Reply #16 on: January 29, 2011, 05:58:25 pm »
Quote from: "XxUnforgivenxX"
port a version to iOS. =)


lmao, now that there is funny. I needed a daily dose of humor.

Don't believe everything you think.

Offline XxUnforgivenxX

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Re: Help w/ system reqs to run SWTOR
« Reply #17 on: January 30, 2011, 01:27:32 am »
I found this on the HeroEngine site:

Quote
HeroEngine Client Specifications
The HeroEngine client is fully scalable, supporting a wide range of client computer specifications.

Minimum HeroEngine Client System Specification

Microsoft Windows XP sp2 or later
1 GHz CPU
256 MB RAM
2 GB free HD space
DirectX 9.0c compatible fixed function graphics card, with 64 MB RAM
Audio device
1 button mouse
Keyboard

Recommended HeroEngine Development System Specification

Microsoft Windows 7 x64
Dual Core, 2 GHz CPU
2 GB RAM
50 GB free HD space
Shader Model 2 or later graphics card, with 512 MB RAM
Audio device
2 button mouse with scroll wheel
Keyboard


Also from the site: future support for PhysX!

Quote
Physics Server
Utilizing the NVIDIA PhysXâ„¢ SDK, the HeroEngine physics server currently represents a physical model of the entire world on both the client and server.

Physics Engine Features
Simulated rigid body dynamics
Real-time updates during the editing process
Ray casting and collision detection queries at very high speed
Physics Engine Features Under Development
Full NVIDIA PhysXâ„¢ integrated collision and character controller based collision
Advanced Constraint management
Cloth simulation
Soft body simulation
Ragdoll physics for characters
More script bindings
Fluid particle systems


Direct X9.0c... wow, that's anywhere from 2004-2008. I think this definitely strengthens the idea that SWTOR will have wide legacy hardware support. It makes sense too that they would want compatibility to be ubiquitous.
Feeling Nostalgic...

Offline Lithium

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Re: Help w/ system reqs to run SWTOR
« Reply #18 on: January 30, 2011, 01:25:27 pm »
Yeah, don't believe everything you think. Those are specifications to run a development environment, not a game. I can design a spiffy looking level on a POS computer. Once I compile it and run it in real-time, it might only run on a top of the line setup...

I don't know why everyone is freaking out over game requirements. It's an MMO for crying out loud. Spend the $500-$1000 to build a respectable computer and you'll be fine. If you're running a 5 year old eMachine then you better expect to turn off a lot of the added 'flare'.

Don't believe everything you think.

Offline XxUnforgivenxX

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Re: Help w/ system reqs to run SWTOR
« Reply #19 on: January 30, 2011, 04:24:55 pm »
Well as for me continuing speculation, the answer's elementary. I've nothing better at the moment to contribute. lol. But hey, the possibility of PhysX in an mmo? thats news right?
Feeling Nostalgic...

Offline likwidtek

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Re: Help w/ system reqs to run SWTOR
« Reply #20 on: February 01, 2011, 12:08:41 pm »
Lith, a few of our guys may not have the money to toss around like that.  Many many people aren't able to afford top of the line equipment let alone middle of the road..  I think being curious about system specs is a valid budget question.  But to agree with lithium's point, yeah nearly every MMO is playable on the most basic of computers so long as it doesn't have an onboard video card.
"To the darkened skies once more and ever onward."

Offline Tecknik

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Re: Help w/ system reqs to run SWTOR
« Reply #21 on: February 01, 2011, 12:57:16 pm »
Quote from: "Lithium"
I don't build Intel rigs so I don't know the chipsets or core codes. But the advantage of iCores or whatever they are is that the triple channel memory improves performance. (ala. video encoding and hardcore cpu/memory stuff, typically not gaming) So yes, Intel motherboards should have 6 memory slots and you need 3 sticks for triple channel performance. That's why for me I could never justify Intel because everything is a lot more expensive and the graphics card typically bottlenecks first anyway.

Like I said I have a GTX465 that I don't think I want, not that it's a bad card, it's better than the 460, I think I am going to crossfire something or get something with a little bit more DX11 power for some of the higher end games. I'd probably sell the 465 for the price of a 460 so just PM me if you want to work something out.

I'm just going to put this right here.

LGA1366 Core i7 processors do perfectly fine in dual channel.

LGA1156 Core i5/i7 processors are dual channel only and do just as well.

 

 

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