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Author Topic: APB Update  (Read 1052 times)

Offline SirSpam28

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APB Update
« on: March 20, 2010, 10:33:47 am »
Hey, I am not sure how many of you are in the NA Beta going on until this Friday, but yesterday they released a patch, thought I would share the notes with you all:



0.6.1 contains fixes for a number of identified server and client crashes to improve overall stability. This was applied as part of unscheduled server maintenance.

Edit: Some updated information from Jericho (Lead Systems Designer) about some other fixes that were included in with the hotfix.

Quote:
Originally Posted by Jericho View Post
Hi folks.

There are a couple of changes in hotfix 0.6.1 that everyone needs to be aware of, so I wanted to bring those to everyone's attention ahead of time.


WEAPON UPGRADES

There was a known issue in 0.6.0 whereby the majority of weapon upgrades had Rating requirements which were too low by a factor of 10. This meant that almost anyone who managed to acquire a weapon upgrade and a slotted weapon to put it in was able to use it straight away.

Hotfix 0.6.1 has corrected those Rating values, and an unavoidable consequence of this is that anyone who has a slotted weapon equipped with one of these upgrades in it, who does not meet the new Rating requirement, will find that the weapon has been unequipped and returned to their locker.

So, if you have been using an open slotted weapon, please make sure that you check to see whether it has become unequipped and equip a suitable replacement primary weapon at the start of the next playtest.

If the Upgrades currently in your weapon have a Rating requirement that you cannot meet, remember that you can overwrite them with lower tier Upgrades that you possibly can use if you have access to them.

NOTE: This change does not affect Preset (named) weapons, which have their own separate Rating requirements. Only open-slot weapons with Upgrades applied to them are affected.



DAMAGE RAMP

Up to now, all weapons have had a damage ramp applied to them, whereby the amount of damage dealt ramped down from 100% at the edge of their Effective Range to 0 at the end of their Maximum Range. This seems to have proved confusing for a lot of players, and led to a lot of "I emptied a whole magazine into him and he didn't die" posts.

From 0.6.1 we have changed the damage ramp so that weapon damage does not ramp all the way back to 0, but stops at a minimum % of the weapon's maximum damage at Maximum Range.

The majority of primary weapons will now do a minimum of 35% damage at Maximum Range.
All secondary weapons will do a minimum of 25% damage at Maximum Range

The two weapons which will receive the most benefit from this change are the two High Velocity Rifles. The Agrotech DMR-SD (.50 cal rifle) now does a minimum of 60% damage at Maximum Range, while the N-HVR 762 does a whopping 70% damage at Maximum Range. This should place the HVRs firmly back at the top of extreme range combat.



If anyone has any questions about the game, I am playing it extensively right now, and will be happy to answer to the best of my ability.  I am personally super excited about this patch.  Before, if people where a ways away, you would be shooting at them and getting all these hitmarkers, but if each shot was only doing like 1-2 % of weapon damage, you could never really kill them.  I played a little post patch, and its awesome, ranged combat is actually useful now.  I was getting my ass handed to my by snipers on roofs and towers and such, as it should be.

Offline Tbone

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Re: APB Update
« Reply #1 on: March 20, 2010, 02:52:51 pm »
I'm in the EU beta for some reason, and the playtime is sundays from 3-5 est, so I never get to play (always have work).

 

 

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