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Author Topic: Star Wars: The Old Republic - Official Thread  (Read 53071 times)

Offline Subb

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Offline Ash

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Star Wars: The Old Republic - Official Thread
« Reply #46 on: November 06, 2009, 12:19:47 pm »
Quote from: "Subb"
Here's the writer talking about the story challenges of making the Jedi Knight.


So the million dollar question is, as a faction will we be the kind which upholds the true virtues of the jedi and use only logic and reason to guide our decisions; or do we lay the smack down on the sith as the renegade's who have no problem with a little wetwork?

I'm leaning toward the latter.  

Bottom line we should come to an agreement as a whole on which way to go, because it looks like in this game it will truly make a difference.

"Do not pray for easy lives. Pray to be stronger men"

Offline Tecknik

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Star Wars: The Old Republic - Official Thread
« Reply #47 on: November 06, 2009, 01:26:24 pm »

Offline Subb

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Star Wars: The Old Republic - Official Thread
« Reply #48 on: November 06, 2009, 02:29:51 pm »
http://www.incgamers.com/images/screenshots/12964orig.jpg

I agree with Yotogi, I'm gonna be the 'fuck everything' Jedi; metaphorically and... uh... physically >.<. Nothing screams 'BAD ASS' more than a Jedi who doesn't abide to the rules given to him/her.

Offline Fuse

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Star Wars: The Old Republic - Official Thread
« Reply #49 on: November 06, 2009, 04:26:32 pm »
/touchearpeice

Offline Orphaeus

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Star Wars: The Old Republic - Official Thread
« Reply #50 on: November 13, 2009, 11:15:21 am »
Quote from: "Yotogi"
Quote from: "Subb"
Here's the writer talking about the story challenges of making the Jedi Knight.


So the million dollar question is, as a faction will we be the kind which upholds the true virtues of the jedi and use only logic and reason to guide our decisions; or do we lay the smack down on the sith as the renegade's who have no problem with a little wetwork?

I'm leaning toward the latter.  

Bottom line we should come to an agreement as a whole on which way to go, because it looks like in this game it will truly make a difference.


Agreed, it's way more our "style" to be the renegade/rebel. We can certainly do so while maintaining out professionalism and flair, we don't have to be the Templars of SWTOR to stay true to our playstyle. However, one minor conflict with that playstyle is the lore of the SW universe (at least as far as the movies and main media portrays it). As a Jedi in Star Wars you are either righteous and meditative, or you are (or eventually will become) a sith. In order to play as the "I'll do what I want" Jedi, we have to take that into account, because according to Lucas, any remotely corrupting influence can turn one to the dark side, and we're trying to stay blue.

I am by no means saying that it's impossible, infact I look forward to the challenge, but I am saying that it could build some contradictions if we don't plan ahead. To summarize though, my vote is the same as Yotogi's, because I like being a badass.

Furious since January 11, 2009

Offline Heironymus

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Star Wars: The Old Republic - Official Thread
« Reply #51 on: November 13, 2009, 12:16:11 pm »
I mean if you compare it to MxO we remained faithful to Zion at all times and did whatever it took for the greater good of Zion. We didn't join the Kid when he started his fanaticism which I think would be similar to following the Jedi code and council to the letter... We are more the grey area that gets things done as long as it benefits the greater good.

Offline Subb

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Star Wars: The Old Republic - Official Thread
« Reply #53 on: November 24, 2009, 10:31:50 pm »
So to compare it to WoW, the Consulars play as the "mage" archetype of SWTOR, with the Inquisitors serving as their counterparts. From what I understand, they study the force for it's own sake rather than using it to accompany their light saber skills.

Thus, assuming I interpreted it correctly, Jedi Knight = Paladin, Jedi Consular = Priest/Mage?

Sounds fun!

Furious since January 11, 2009

Offline Setun

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Star Wars: The Old Republic - Official Thread
« Reply #54 on: November 25, 2009, 08:00:17 am »
Going by lightside, it could be broken down like this:

Trooper = tank
Jedi Knight = 'monk' class (i.e. is an agility tank, but are also good dps too)
Jedi Consular = mage / healer
Smuggler = dps

Offline Tbone

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Star Wars: The Old Republic - Official Thread
« Reply #55 on: November 25, 2009, 01:14:52 pm »
Or to compare to MxO, it sounds kinda like...

Trooper = Rifleman
Jedi Knight = MA
Jedi Consular = Hacker
Smuggler = MKT

The JK seems more like a Tank to me than the Trooper, but I may need to read over the descriptions again.

Offline Subb

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Star Wars: The Old Republic - Official Thread
« Reply #56 on: November 27, 2009, 10:15:15 am »
Alderaan has been announced as another planet (added to Holonet).

Offline Orphaeus

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Star Wars: The Old Republic - Official Thread
« Reply #57 on: November 27, 2009, 01:19:15 pm »
I know it would serve little purpose, but I'm sort of hoping for Dagobah to show up. I always loved Yoda's planet in the movies, and the swamps would be a fun place to explore. If I had to vote on another to be added, I'd pick Dagobah in a second.

Furious since January 11, 2009

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Star Wars: The Old Republic - Official Thread
« Reply #58 on: November 28, 2009, 03:37:49 pm »
They have a lot of back story on Dathomir and you hear a lot about it in the books. I hope they tie in a lot of it with that planet.

Offline Setun

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Star Wars: The Old Republic - Official Thread
« Reply #59 on: November 28, 2009, 05:33:34 pm »
I placed the Trooper in the "tank" category because their whole philosophy is 'the better my armor, the more hits I can take, and in turn, the longer I can outlast someone'....jedi knights come across as the agility tank (hence monk) cause they're focused more on dodging / acrobatic moves....although there's really no clear cut description between them....either way I'm sticking to trooper and will rifle butt anyone in my path, sith or otherwise.  XD

 

 

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