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Author Topic: Darkfall First Impressions  (Read 9264 times)

Offline Setun

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Re: Darkfall First Impressions
« Reply #60 on: February 11, 2009, 11:57:59 am »
Random question....are there crits in the game?

Offline likwidtek

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Re: Darkfall First Impressions
« Reply #61 on: February 11, 2009, 01:40:33 pm »
90% sure no.
"To the darkened skies once more and ever onward."

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Re: Darkfall First Impressions
« Reply #62 on: February 12, 2009, 03:09:21 am »
I heard a guy that just made a char if he knows how to play can kill a guy who has been playing for a long time.

How does gear play a factor?

Offline Setun

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Re: Darkfall First Impressions
« Reply #63 on: February 12, 2009, 08:04:57 am »
I figured there wouldn't be criticals, but was just curious.  Thanks dude.

Offline Fuse

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Re: Darkfall First Impressions
« Reply #64 on: February 12, 2009, 08:51:05 am »
Quote from: "Raddux"
I heard a guy that just made a char if he knows how to play can kill a guy who has been playing for a long time.

How does gear play a factor?


I could see it happening. If you keep gear for a while, you must be good. The gear in this game is nothing like any other game I've played - and I've played mroe than a few. =/ It really doesn't mean that much. Almost like MxO early days. Skills are what matter most.

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Re: Darkfall First Impressio
« Reply #65 on: February 12, 2009, 09:22:46 am »
Guild Wars ftw<3

Offline Strod

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Darkfall First Impressions
« Reply #66 on: February 12, 2009, 09:06:58 pm »
I hope this game will improve after playing a while and getting used to it. Right now I can't believe they released it at it's current state.

I'm crossing my fingers that I will start to like it after I play along side of some of you guys.


Furious since 2006.

Offline Fuse

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Darkfall First Impressions
« Reply #67 on: February 12, 2009, 09:22:59 pm »
agreed

Offline Tbone

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Darkfall First Impressions
« Reply #68 on: February 12, 2009, 09:45:01 pm »
Quote from: "TheSorrows"
I hope this game will improve after playing a while and getting used to it. Right now I can't believe they released it at it's current state.

I'm crossing my fingers that I will start to like it after I play along side of some of you guys.


This isn't the release build. They haven't added the release build to the servers yet. It isn't your mom's MMO and not everyone is going to like it. It's very sandbox and very harsh. It also takes some getting used to. If you like WoW, you probably won't like this game.

Offline Phienyx

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Darkfall First Impressions
« Reply #69 on: February 12, 2009, 10:08:32 pm »
I hated WoW after about 2 months.  I hope that means I'll love Darkfall.

What is it about this game that you guys aren't liking so far, Fuse...Sorrows?

We're Angels, not saints.

Offline likwidtek

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Darkfall First Impressions
« Reply #70 on: February 12, 2009, 10:15:05 pm »
I like WoW and I like this game as well.

You have to get it out of your head that they are similar though.  Controls and UI are totally different and it's a higher learning curve.  Get passed that and you'll love it.

So far the consensus is the more you play it the more you love it.
"To the darkened skies once more and ever onward."

Offline Pirus

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Darkfall First Impressions
« Reply #71 on: February 13, 2009, 09:30:59 am »
Ok, I didn't want to make a new thread so I will post this here.  I am having some trouble getting in the game.  I have all the patching done and validation of those files done.  The problem is that when I go to click on New Character the game says queuing and as far as I can tell doesn't stop "queuing" so its not allowing me to create a character.  I'm not sure if anyone else had this problem or if it was addressed on the Darkfall forums but under a quick glance I didn't find a thread on it.

Offline likwidtek

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Darkfall First Impressions
« Reply #72 on: February 13, 2009, 10:08:35 am »
Usually means that the server is down, no?
The NEWS page will tell you if the servers are online or offline.

Looks like this:

Server Status for testers: OFFLINE

Server Status for GMs: OFFLINE

Server Status for master GMs: OFFLINE

Server Status for Admins: OFFLINE
"To the darkened skies once more and ever onward."

Offline Strod

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Darkfall First Impressions
« Reply #73 on: February 13, 2009, 12:48:44 pm »
Well don't get me wrong. I'm not saying holy crap this game sucks. Don't play, Don't be dumb.

Tbone is 100% right.

IMO, I see this game as so different from the standard MMO it's like when the first person chose a car to ride instead of a horse. Your first reaction is to stare in disbelief and wonder what is wrong with that person.

After playing for a few hours last night, with some of the guys I gained a new liking of the game.

Even in WoW nothing was handed to you, Until they came out with addons that practically did everything for you. The World of Darkfall IS atleast 3 times bigger and longer to travel. (In wow I have all the exploration achievements and rewards) There is just so much to really get used to in order to enjoy this game, but it's worth taking the time.


Furious since 2006.

Offline Phienyx

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Darkfall First Impressions
« Reply #74 on: February 16, 2009, 09:56:06 am »
I played for a couple hours last night getting the first version of my keybinds in order and killing some goblins to get used to things.

My first impressions are mostly positive.  I think I am going to like the "improve the skills you use" type advancement system.  Over all, things look and feel pretty good.

Now for a few things I have issues with (most of them fairly minor issues):

- Character creation seems a little limited, especially when it comes to body type/style.  What if I didn't want to be a muscle bound human male.  What if I just wanted to be mean and lean?  
- It also appears that the skin-tone option isn't working (I am sure this will be remedied).
- When using "parry"  It would be nice to have a more blatant visual cue to show the difference between that and normal combat stance.
- It also appears that some commands cannot be rebound to certain keys (like right control or right shift)
- I think sprinting needs its own bar.  The ability for people to just endlessly sprint in circles around the target just swinging away is a little silly.
- ....and speaking of swinging, as a combatant gains skill in sword use, is it still just the hack n' slash action when they attack and the amount of damage dealt increases? or do you gain other "attacks"?  I can see battles turning into circle sprint strafing, bunny-hopping 'tard fests.  That would completely ruin the concept of battle as they are indending for it to be.

Over all, I have only played a couple hours, but I am enjoying myself so far.  I do intend on working my way West to meet you guys over the next day or so.

We're Angels, not saints.

 

 

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