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Author Topic: Race & Clan Politics Discussion  (Read 8126 times)

Offline Tbone

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Re: What kind of character are you makin
« Reply #15 on: January 13, 2009, 12:47:49 pm »
I actually just sent out an email to address a few of these things. It pretty much falls right in line with what you are saying.

Quote from: "likwidtek"

What made us awesome in the "story" was that we chose to be the underdog, mysterious, good guys.  Which ever race fits the above is the winner.


The "good guys" are the Human/Mirdain/Dwarf. Humans are the obvious zerg. 25% of the population is going Human. Mahirim is actually the other zerg, with another 25% going there. Alfar are the "underdogs", but they are set as pure evil. The Mirdain is our primary race. In terms of being underdogs, since they are forest elves and everyone likes picking on elves, I'm sure they will have an underdog feel. Also, I believe only 13% plans on being Mirdain. They are also the most mystical and mysterious of the three good clans and considered to be the most intelligent. I think the Mirdains will work well with our personality. We'll have Humans and Dwarves as well, depending on who wants to play what race. The more I look at it, the less likely it's going to be that Orks, Mahirims, and Alfars will be able to roll with us.

Quote
This is the part that's sorta off topic:  As far as recruiting goes... I think we're really making a mistake if we don't create a challenge for the DF guild.  It's what got us so many amazing players.  The people who couldn't even make it past a semi challenging test were filtered out.  The immature, non dedicated players were filtered out as well.


Our current "open" recruitment has a deadline of January 21st at midnight. Every invitation we have sent out states the offer is only good until that time. I did that in anticipation that we would get a decent response and that by the time the game launches, we will need to think of more restrictive methods of recruitment. The reason we didn't do a challenge right from the beginning...

Mainly time. We've been following Darkfall Online, but not actively. The decision to jump head first into the community really didn't happen until the beginning of this month. Since we wanted to do some recruitment before release, we decided time was better spent creating a unique buzz or mysterious excitement through an intro instead of trying to create obstacles with a quickly-put together challenge.

Also, logistically a challenge just didn't make sense at this juncture. The structure of the Darkfall forums is such that recruitment threads cannot receive replies. So creating a popularity through people posting questions, observations, and general comments of intrigue and excitement aren't going to happen. We could post it on a different forum, but once someone figures out the end game is a clan invite and makes it known, there's a chance the thread will be deleted for not being in the Clan Recruitment section.

Really, if we want to do a challenge, we want to do it right. We wanted to get in the game first and get a feel for the game and our role in it before creating a sort of ARG around that world. That's what we'll focus on next. In the meantime, we'll focus on having thorough interviews and getting the best of the best.

Offline likwidtek

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Re: What kind of character are you m
« Reply #16 on: January 13, 2009, 12:54:01 pm »
awesome sounds good.
"To the darkened skies once more and ever onward."

Offline Phienyx

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Re: What kind of character are you making?
« Reply #17 on: January 13, 2009, 12:55:46 pm »
Is there any solid, in depth information on the game mechanics regarding this issue?

We're Angels, not saints.

Offline Tbone

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Re: What kind of character are you makin
« Reply #18 on: January 13, 2009, 01:12:01 pm »
Quote from: "Phienyx"
Is there any solid, in depth information on the game mechanics regarding this issue?


You get negative rep for killing any of your own race or a race you are aligned with that you are not at war with. Negative rep makes you an outcast from almost all of your racial/ally cities.

The devs said that multi-race clans would be possible, but that they would be confined to be rogue outcasts that would have to stay away from all major cities and areas. While we are aloof, our role in the game isn't that of those that are hated by all. Also, if we want to be competitive in other areas of the game, we will need access to primary resources.

Offline Phienyx

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Re: What kind of character are you m
« Reply #19 on: January 13, 2009, 01:41:12 pm »
How do those with negative rep appear to those of their own race with good rep?

Here is why I ask:

Assuming that we may want to retain good rep within our own races and alliance and assuming that we still lose good rep when killing one of our own race/alliance who has bad rep.  Here is a proposal.

We have two units of Furious Angels.  The Light Angels and the Dark Angels.  The Light Angels are the Humans, Dwarves and what not who are generally thought of as "good".  The Dark Angels are made up of all other races who are thought of as "evil".  

Say we need a human, dwarf or elf dealt with, we call in the Dark Angels.  If there if any others need dealing with, we call in the Light Angels to deal with them.

Now this does divide the Clan a bit, which is the down side of that idea.  If we run into a large clan that we are at war with from one or the other side, that would limit our numbers to field agains that clan.

....this is just a thought process I thought I'd throw out there in its entirety

We're Angels, not saints.

Offline Zero

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Re: What kind of character are you m
« Reply #20 on: January 13, 2009, 02:52:53 pm »
I don't think that all of that is necessary.  Like I said before, most of the people I assume we will target will be griefers or those we are at war with.  Even if there are allied races that we need to target, this is not affected by having other races in the clan.  The mirdain/human/dwarves will get the negative rep regardless.  Correct me if I'm wrong, but getting negative rep is not an issue when considering adding other races.

To me the issues seem to be of the inability to protect other race members and what race seems to be most FA-ish.  Also possibly the possibility of having other races in a "good" guild based on lore?

Obviously I want to be a Mahirim, but I'm trying to lay out information in an unbiased way that finds the issues, so that we can discuss if these issues are enough to make a clear decision.  I hope I've been helpful and not added confusion!  hehe.

Offline NoCry

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Re: What kind of character are you m
« Reply #21 on: January 13, 2009, 02:54:42 pm »
i think we should be good guys (I might even be convinced to don strange ears, long hair and scruffy clothes).

Offline Phienyx

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Re: What kind of character are y
« Reply #22 on: January 13, 2009, 03:46:26 pm »
Quote from: "NoCry"
I think we should be good guys (I might even be convinced to don strange ears, long hair and scruffy clothes).


I think we should be good guys also.  However, not all who choose "good guy" races will actually behave as "good guys".  I think it might do us well to be in a position to have members who will be able to intervene without a hit to their standing.

We're Angels, not saints.

Offline Anamodiel

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Re: What kind of character a
« Reply #23 on: January 13, 2009, 05:27:43 pm »
I'd rather us hire someone out to do that dirty work for us. No need to have any blood be on any Angels hands directly.


...And we will strike down upon those of Darkness, with great vengeance and Furious Anger, those who attempt to poison and destroy my brothers.

Offline Manic Velocity

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Re: What kind of character a
« Reply #24 on: January 13, 2009, 05:44:40 pm »
I've always struggled with the "good guys/bad guys" thing.  The only game that really seems to draw a distinct line between the two is Warhammer Online.  And for whatever reason, in the fantasy genre, the "bad guys" always seemed to appeal more to me.

I have a bad habit of seeing the world in shades of grey.  There are no good guys or bad guys, there are only people who act in accordance with their beliefs.  I haven't met a single person yet who will stand by their beliefs while also acknowledging that those beliefs are wrong to hold.

And frankly, with the Free-For-All-PvP system of Darkfall, I think this blurs the line even further between good and bad.  If everyone can attack everyone, then why are we concerned with letting rival races into the group?  At the end of the day it is an MMO.  There will be people griefing their own side.

Offline likwidtek

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Re: What kind of character a
« Reply #25 on: January 13, 2009, 05:55:15 pm »
This is no different than Horde vs Alliance in WoW.  If a guild is alliance then you can't be horde simply put.
"To the darkened skies once more and ever onward."

Offline Phienyx

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Re: What kind of character a
« Reply #26 on: January 13, 2009, 06:00:00 pm »
That works fine for me too.  It would make things more simple

We're Angels, not saints.

Offline Anamodiel

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Re: What kind of charact
« Reply #27 on: January 13, 2009, 09:12:58 pm »
Quote from: "likwidtek"
This is no different than Horde vs Alliance in WoW.  If a guild is alliance then you can't be horde simply put.


The force is strong with this one.


...And we will strike down upon those of Darkness, with great vengeance and Furious Anger, those who attempt to poison and destroy my brothers.

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Re: What kind of cha
« Reply #28 on: January 13, 2009, 10:22:38 pm »
Mirdain > all. I'm surprised this point hasn't yet been made.

Offline Subb

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Re: What kind of character are y
« Reply #29 on: January 14, 2009, 07:10:26 am »
Quote from: "NoCry"
I think we should be good guys (I might even be convinced to don strange ears, long hair and scruffy clothes).


Better than small ears, no hair and no clothes :P

 

 

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