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Author Topic: Wall moves in CR2.0?  (Read 998 times)

Anonymous

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Wall moves in CR2.0?
« on: November 24, 2007, 05:57:18 pm »
I thought it was possible? Can someone help me make sense of this? :/

http://www.youtube.com/watch?v=WAq9MmRluIM&feature=related

Offline Manic Velocity

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Re: Wall moves in CR2.0?
« Reply #1 on: November 24, 2007, 08:44:18 pm »
That particular wall run is possible under CR2 because the animation runs fast enough to fit in the 4 second window for interlock exchanges.  I've only been able to do it once since it was discovered.  You have to be on speed tactics while using the Kung Fu style against a gunman, your back has to be facing a wall, your RSI has to be a certain distance from the wall, and the interlock roll has to be hit/miss (as opposed to hit/hit, or miss/miss).

Under CR2, a lot of animations automatically reposition RSI's during interlock depending on the surrounding combat environment, so this is particularly difficult to pull off.

A few updates ago, Rarebit introduced three different "Shadow Pills" which are farmed from the org area simulacrums.  Two of them grant wall run animations, if I remember correctly, and the third produces the razor blade attack animation that the Twins have.

Offline Lits

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Re: Wall moves in CR2.0?
« Reply #2 on: November 25, 2007, 12:21:52 am »
Is there a way to pull off the razor blades without the pill?

Be thou faithful unto death, and I will give thee a crown of life.

Offline Manic Velocity

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Re: Wall moves in CR2.0?
« Reply #3 on: November 25, 2007, 01:02:59 am »
Nopers.

 

 

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