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Author Topic: Windows source code semi-quazi-kinda-open-source...(?)  (Read 1601 times)

Offline Fuse

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Windows source code semi-quazi-kinda-open-source...(?)
« on: January 25, 2006, 12:39:44 pm »
http://news.zdnet.co.uk/software/windows/0,39020396,39248926,00.htm


Now through available and legal means, I have received the driver module for all Windows products.

/* Source Code Windows 2000 */

#include "win31.h"
#include "win95.h"
#include "win98.h"
#include "workst~1.h"
#include "evenmore.h"
#include "oldstuff.h"
#include "billrulz.h"
#include "monopoly.h"
#include "backdoor.h"
#define INSTALL = HARD

char make_prog_look_big(16000000);
void main()
{
  while(!CRASHED)
  {
    display_copyright_message();
    display_bill_rules_message();
    do_nothing_loop();

    if (first_time_installation)
      {
      make_100_megabyte_swapfile();
      do_nothing_loop();
      totally_screw_up_HPFS_file_system();
      search_and_destroy_the_rest_of-OS2();
      make_futile_attempt_to_damage_Linux();
      disable_Netscape();
      disable_RealPlayer();
      disable_Lotus_Products();
      hang_system();
      } //if
    write_something(anything);
    display_copyright_message();
    do_nothing_loop();
    do_some_stuff();

    if (still_not_crashed)
    {
    display_copyright_message();
    do_nothing_loop();
    basically_run_windows_31();
    do_nothing_loop();
    } // if
  } //while

  if (detect_cache())
    disable_cache();

  if (fast_cpu())
    {
    set_wait_states(lots);
    set_mouse(speed,very_slow);
    set_mouse(action,jumpy);
    set_mouse(reaction,sometimes);
    } //if

  /* printf("Welcome to Windows 3.1");    */
  /* printf("Welcome to Windows 3.11");   */
  /* printf("Welcome to Windows 95");     */
  /* printf("Welcome to Windows NT 3.0"); */
  /* printf("Welcome to Windows 98");     */
  /* printf("Welcome to Windows NT 4.0"); */
  printf("Welcome to Windows 2000");

  if (system_ok())
    crash(to_dos_prompt)
  else
    system_memory = open("a:\swp0001.swp",O_CREATE);

  while(something)
    {
    sleep(5);
    get_user_input();
    sleep(5);
    act_on_user_input();
    sleep(5);
    } // while
  Pallette(Background,(0,0,255));
  create_general_protection_fault();

} // main

Offline Avzeke (Khr0n1k)

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Re: Windows source code semi-quazi-kinda-open-source...(?)
« Reply #1 on: January 25, 2006, 01:39:18 pm »
interesting code.....


Topherous Jedi Sentinel
Artifice, Archaeology, Treasure Hunting

Offline Fuse

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Offline Styan

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Re: Windows source code semi-quazi-kinda-open-source...(?)
« Reply #3 on: January 25, 2006, 05:40:57 pm »
lol, been a while since i've seen that... but its still good!

Offline Kosila

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Windows source code semi-quazi-kinda-open-source...(?)
« Reply #4 on: January 25, 2006, 10:30:58 pm »
Well what can you do with it?

Offline Fuse

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Windows source code semi-quazi-kinda-open-source...(?)
« Reply #5 on: January 26, 2006, 07:51:34 am »
well considering it will still be at a price, and only for those with abusiness reason for the code, I imagine it means little for you and me... YET.

Really it's so companies can form their own software around windows better, and dependant upon the legalities, change windows to form around the companies software.

I can only imagine someday making my own Fuse*Dows

Offline Styan

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Windows source code semi-quazi-kinda-open-source...(?)
« Reply #6 on: January 26, 2006, 09:50:20 am »
I wanna pre-order a copy of Fuse*dows!!

Offline Kosila

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Windows source code semi-quazi-kinda-open-source...(?)
« Reply #7 on: January 26, 2006, 11:04:59 am »
LOL!!!! HAHAHAHA! :p

I JUST got the joke in the original post ^^^^ lol I didn't bother reading the code until now haha. :D I get it now. :)

Before (when I first skimmed through it without reading it) I thought it was actually a snippet of code from the source code lol.

Offline Styan

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Windows source code semi-quazi-kinda-open-source...(?)
« Reply #8 on: January 26, 2006, 02:06:04 pm »
LOL nicely done kos...

 

 

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