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Poll

How should these new divisions be organized?

We should put hovercrafts into one unit or the other, making a hovercraft devoted to one of the teams.
17 (32.1%)
We should have members choose one unit or the other, but not organize hovercrafts into the units.
20 (37.7%)
We should make both units volunteer-based.
16 (30.2%)

Total Members Voted: 11

Voting closed: June 04, 2005, 05:16:25 pm

Author Topic: Vote on New Divisions  (Read 2948 times)

Offline Tbone

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Vote on New Divisions
« on: June 04, 2005, 05:16:25 pm »
So pretty much everyone is in favor of having this PvP team and Roleplay/Diplomatic team. Now what we need to know is HOW should we organize it? Right now I've thought of three options. Please choose one!

Anonymous

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« Reply #1 on: June 04, 2005, 05:22:33 pm »
w00t! first vote. as much as i am going to miss some of the nutjobs in the Carpe Diem should we get split up, i think its whats best for the faction.

Offline Eroz

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« Reply #2 on: June 04, 2005, 05:32:00 pm »
Im for chosing which unit I belong to and not have it defined by ships. For the most part we are a faction and have very little spilt to what ship we belong too. We are a faction not a ship. Plus I dont want to go over and have to take a week and reorganize the ships.
"Have you ever tried to dismantle a snowball?" - Linus, Peanut's Gang.

Offline ArchNemesis

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« Reply #3 on: June 04, 2005, 05:32:20 pm »
I know my crewmates and i have discussed this for a while now and we're ready for anything. The way we have seen it though was that units we're going to be Ship-based and that seems like poop. Personally i am in favor of making it volunteer based but should that not go well i recommend NOT going ship based.



*edit* woops forgot the not.

Offline Styan

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« Reply #4 on: June 04, 2005, 05:43:30 pm »
Like arch said weve been talking about it for a while.  I also recommend not going ship based.  As im sure many of us are quite happy with the way the ships are now. But whatever happens as a final decision, I'm game.

Anonymous

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« Reply #5 on: June 04, 2005, 05:54:07 pm »
i think we should not make it ship based. it would make it better, then we don't have to worry about all that appling fro a new ship thing.

Anonymous

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« Reply #6 on: June 04, 2005, 05:56:10 pm »
im on the side of not breaking up the ships because im sure everyone has developed friendships with members in the crew. however, i do see advantages of devoting a ship to one group. in a situation where we need fighters in one spot, it would be nice to just use crew chat and contact everyone at the same time rather than having to send tells to each member individually. same goes with the RP team. keep that in mind.

Anonymous

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« Reply #7 on: June 04, 2005, 05:56:22 pm »
I think that NOT organizing this venture according to entire crews would lend itself to disorganization.   The current model of having hovercraft crews lends itself to organizing said crews by function.  Much like in the military where an entire ship crew is assigned the same mission/function/duty.  You do not have several members from the same ship doing vastly different and/or unrelated duties.

I understand that people like to remain on the same hovercraft with the friends they have made, but in reality, if you are assigned to a crew that all have the same purpose and function, no one says you can no longer interact or hang out with other friends you have made from other hovercrafts.  Its not as if you are actually physically out of contact with these people.

If this is to be done, it needs to be done in the most organized fashion possible and not have people of different functions scattered between different hover crafts.  How cool would it be for Tbone to call the Carpe Diem to back up the Evigilos at Mara Central?  You would know right away that if you are a crew member of the Carpe Diem, you get your ass to Mara central ASAP and back up the Evigilos crew.

Anonymous

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« Reply #8 on: June 04, 2005, 06:03:12 pm »
exactly what ^^^he said.

i was just thinking about the choices tbone had up there. i think the 3rd one is kinda pointless. i thought choosing whether you were going to RP or PVP was up to each individual. i think the real voting should be about whether to organize it into ships or not. the 3rd choice is pretty much a given (and stealing votes from the main reason of the poll)

Anonymous

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« Reply #9 on: June 04, 2005, 08:30:54 pm »
yeah, phienyx and xorsyst kinda said what needs to be said. i understand weve made friends in our crews, i know i have. but crews serve no functional purpose, and functionality must come first over socializing. what option 2 is asking is an organizational nightmare for the leadership. option 1 wud make it 10x easier for them, and for once there wud be a POINT to crews, as opposed to none at all before.

Anonymous

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« Reply #10 on: June 04, 2005, 11:12:57 pm »
This would also make things much easier for the captains.  They'd always know what each member of their ship is doing or is supposed to be doing at any given time.  Easier to command a united crew than a crew split between two or more things.

Anonymous

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« Reply #11 on: June 05, 2005, 12:15:15 am »
I'm going to go with thinking we should organize the hovercrafts into units. It prevents fragmentation of say, being the only PvPer on a mostly RP ship or the only RPer on a mostly PvP ship. Plus in the sense of the matrix, the captains hand out objectives to their crew. Therefore it just makes sense to have ships organized by unit with the captain handing out objectives in matrix fashion.

Anonymous

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« Reply #12 on: June 05, 2005, 08:25:15 am »
im really not sure what to vote here, so i will simply submit my input on these ideas...

from what i see most are opposed to breaking up the ships to coorespond with each unit... i understand where they are coming from with that decesion but, i don't fully agree with it... it will cause too much disorganization in my opinion... having a responisbility to your ship and your unit? what if the tasks end up conflicting with each other? which will take priority? it seems to me this will mess things up... i think the only way to stay thoroughly organized as a faction and a crew/unit we will need to have ships AS these units. that way there will be no conflicting responsibilities... this is just my opinion

i agree with phienyx and i will vote for devoting the crews to a specifc unit...

Anonymous

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« Reply #13 on: June 05, 2005, 08:30:53 am »
i think current captains should remain captains, but designate what type of ship they are leading (PVP or RP). and then let everyone choose that way. the current captains have the experience of leading a ship and would make this transition smoother.

Anonymous

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« Reply #14 on: June 05, 2005, 08:34:05 am »
from what I've read so far, it seems Im just weird or different or something. mainly because I like a fair mix of all of the above. when regular unknown red pills ask me questions about FA or the challenge, etc, or even in events, I like to RP sometimes. at the same time, if im out and about and available, if i hear on ts that anyone is picking on someone and I feel I can provide some level of help, I usually drop what Im doing and run there, do what I can, then go back to what I was doing before (which as of recently has been about 50% missions, 40%investigating things, and %10 misc.)I just feel weird being forced one way or the other, I just like to go and help where Im needed, and spend time enjoying the game and storyline then any of the repetitive stuff. I dunno, I feel alone in this, like I said, perhaps Im just weird. :P

 

 

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