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Author Topic: War Stories  (Read 7572 times)

Anonymous

  • Guest
War Stories
« Reply #15 on: May 08, 2004, 05:48:30 pm »
*chuckles*

Anonymous

  • Guest
War Stories
« Reply #16 on: May 08, 2004, 07:49:54 pm »
Our spies could focus not only on gathering "information" (as in currency of the game) but also keep thier eyes open for info about factions, enemies, etc.

Anonymous

  • Guest
War Stories
« Reply #17 on: May 09, 2004, 12:35:34 am »
That is true....

Anonymous

  • Guest
War Stories
« Reply #18 on: May 09, 2004, 12:47:26 am »
Catalyst ur sneakiness isnt working to well if u tell everyone what you do lol.

Hey so i just infiltrated you guys and killed half of you during a mission! Can you believe it? O man it was great!........what......why r u picking up knives..............What no i don't think id like to wear handcuffs.......put down the paddles............O GOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Anonymous

  • Guest
War Stories
« Reply #19 on: May 09, 2004, 05:00:42 am »
You know, hackers can be bloody sneaky aswell, I mean, they don't even have to be there, they can just bug the cctv and watch other spys sneaking around. oohhhh
*rubs his hands with glee*

Anonymous

  • Guest
War Stories
« Reply #20 on: May 09, 2004, 06:18:17 am »
Well I intend to be a spy so i will be the first to volanteer for this action, who is with me?  I think that being very covert would be sweet, the applications would just reel in, more so than now.  The idea of being a spy is not getting caught, and killing before they get the chance to blink

Anonymous

  • Guest
War Stories
« Reply #21 on: May 09, 2004, 10:53:59 am »
I will be a spy as well.I think its good practice if you play Hitman Contracts while you wait for MxO.

Anonymous

  • Guest
War Stories
« Reply #22 on: May 09, 2004, 11:39:58 am »
ah yes, the path of the spy, but surely splinter cell is better practice? but then i suppose that you can plan your route better in hitman, ahh the choice we have.

Anonymous

  • Guest
War Stories
« Reply #23 on: May 09, 2004, 11:42:42 am »
Well i'm sure that we won't all be up against the walls if we can have disguises lol.

Anonymous

  • Guest
War Stories
« Reply #24 on: May 09, 2004, 11:52:28 am »
but what if you are attacked by a hacker. We have the handy thing of seeing in code, so we will see your personal sig. and therefore you will not be able to hide.

Anonymous

  • Guest
War Stories
« Reply #25 on: May 09, 2004, 01:11:51 pm »
Splinter Cell: PT was fun, I went through it again on Hard mode just for kicks and it was almost easier since the majority of the game is based on knowing what is where, when and how to neutralize it.

That made me realize the most important aspect of espionage/sabotage and the like is information.  Mountains and mountains of information.

Anonymous

  • Guest
War Stories
« Reply #26 on: May 09, 2004, 01:15:08 pm »
You hit the nail on the head there Asha, if you walk blindly into a trap then you are assured death. But if you walk knowingly round a trap then they are assured death.

Anonymous

  • Guest
War Stories
« Reply #27 on: May 09, 2004, 07:49:20 pm »
Spys ahve the abilit to hide their code, to visbily witht he naked eye appear as an NPC, but also in code appear that way. So yeah only if the spy acts up and starts hooting at you is the only way you're going to know....

Anonymous

  • Guest
War Stories
« Reply #28 on: May 09, 2004, 07:57:07 pm »
Well i'm going soldier. It'd be pretty bad if we were a clan only composed of spies and hackers, but i think we have it pretty equal here.

Anonymous

  • Guest
War Stories
« Reply #29 on: May 09, 2004, 08:08:12 pm »
Condor, I think that's what I'm going to do too....and besides you'd be albe to gather information aka other skills from the other ability trees too. So if I was a soldier, i could trade abilities with a hacker for the ability to heal, or I could trade for the ability of disguise from a spy. Plus I'd be able to kick ass as a soldier so thats the best to me.

 

 

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