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Author Topic: Beta Forum Leaks  (Read 2991 times)

Offline likwidtek

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Re: Beta Forum Leaks
« Reply #15 on: January 27, 2009, 11:35:19 am »
Not from official beta forums but still good:
http://s1.zetaboards.com/betaleaks/topic/1142799/1/
Quote
New leaker here, sorta. I originally released the high def map and other tester comments to faithkiller.

First thing: as it stands, it looks like I will be buying DF.

Now... the character creator. Its a very polished looking character Creator. Better looking then WoW's for sure, and it has more customization options then WoW. It has two slider options for hair color and skin color, but atm they seem to be disabled. Other options include different faces, nose rig, earrings, lip rings, facial hair and other miscellaneous forehead ornaments. Each has around 5 to 17 different options. But don't expect a SWG-level character creator.

One cool look with Alfars are these rows of piercings that look like short fat nails that either stick out above or below the lips. Having both gives a visual affect of a mouth wide open with jagged teeth sticking out. Looks cool. Dumbest thing I saw is facial hair for Mahirim, but some of the beards look alright.

The world itself is very organic. You feel like you are in a huge world, and not a enclosed play pen. Night and day cycles, weather cycles and realistic moving moons and sun gives the world a grandiose feeling. Sun sets looks ridiculously cool. Night time in some of the Ork starter cities is creepy. Especially with the background music that sounds like it came out of silent hill.
My main gripe with look of the world is that from far away buildings and characters tend to have this cell shaded look to them. Im srue you've noticed it in the screenshots.

The ork areas are mostly empty with players. We really need more ork players. But the Human and Alfar areas are full of people. I haven't tried the other areas yet.

As for Pve, Ive only fought goblins..lots and lots of goblins. They are annoying little fuckers, that won't sit there and let you wail on them. Im sure you've heard all this before. They run away, call for back up, kite you, ect...And yes, if they are wearing it, you can loot it. Goblings usually carry a crappy bow and axe, 3-4 arrows and 5 gold. But some come with shields, some cheapy armor, a better bow or some food. And you can see the weapons and armor on them.


PVP> With full loot, FFA pvp you really can't go wrong. But I have some issues with it. Keep in mind that Im using mostly the basic stuff you come with and all of it at low skill level. I might see a little over critical, but its really not that bad.
I have played Savage 1 and 2, Jedi Academy Age of Chivlary ... pretty much any FPS game with a melee system, and in comparison DF right now is very basic. Biggest problem with it is the current 3 minute sprint and inefficient block. You've probably read what they are saying about sprint, and I agree its currently a little bit broken. But they are looking into it, and there have been many great ideas brought up by some of the testers.
But as it stands, due to the spring lasting so long, people sprint in melee constantly, so it turns into a chaotic random circling jousting match. What I have tried to do is to let them use up all their stamina running around everywhere, and then just finish them up. Melee fights are won and lost in stamina management. But what people do is run right into you full speed and swing then run another direction ( like jousting). This gives them the initiative and ping/lag advantage, which forces you to do the same. I also tried to use block/parry when they are charging with their jousting tactics, but block uses up so much stamina that i end up losing out in the stamina management department. If they just simply switched sprint and block's stamina consumption, it would go along way to improve melee fights, imo.

Archery and spells fell better. Though with the constant sprint, players can get hard to hit sometimes. With archery you can actually get quite good at hitting targets at range...but it takes practice.
A lot of people bitch about spells being way too hard to land a hit. But most players don't know how some of the spells properly. Anyone who has played tribes will know exactly what im about to describe. A Player and I got together and started ganking players in the goblin area....using the basic mana missiles at range, and then finishing them up once they closed in...or they would simply run away (again --->3 min sprint). It has significant splash. You don't try to hit the players but the ground around the players. You try to anticipate where the player is moving and hit the ground there. Again, If you have played tribes you'll be right at home.

I would write more, but my class starts in 10 minutes. I hope this was informative.
"To the darkened skies once more and ever onward."

Offline likwidtek

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Re: Beta Forum Leaks
« Reply #16 on: January 28, 2009, 02:25:41 pm »
new build:

Quote
New Patch


A new patch has been released.

Fixes and updates in this patch includes:

    * Players in gank mode (helpless on the ground) now display their full info to people mousing over them
    * Removed 'm' as a hotkey to toggle mouse smoothing
    * 'p' Now open/closes paperdoll (You can of course remap the key)
    * 'm' open/closes world map
    * 'b' open/closes backpack
    * Misc. client crashes have been fixed
    * /gui_persist_save will save your current GUI setup (Note: this will not include your key bindings. This will be included in a later patch)
    * Using a bow now drains a bit of stamina
    * A Conscript bow has been added to the conscript (starter) weapons
    * Icons for clan city races have been updated
    * Monster loot have been updated
    * Magic ward has been updated
    * Magic shield has been updated
    * Quests have been updated
    * More quests have been added
    * Parts of the world have been update
    * Dungeons have been updated
    * More monsters have been added
    * Monster AI have been updated
    * Riding skills have been enabled
    * Several skills have been updated
    * More weather types have been enabled
    * Objects in the world have been updated




Some of what we are doing now:

We are stress testing the AI nodes on the live server, so if you see monsters suddenly disappearing or reappearing in front of you, that is to be expected.
By this stress testing, whole areas of monsters might appear or disappear as the system sees the need to collect logs and data.

We are also sampling your data to collect logs on stress points in the system.
This means that we have to boot you out when certain 'check points' in the system are signaling. This is to collect the logs and do a full dump of everything, so we have all the data available.

__________________
-Read it again-
"To the darkened skies once more and ever onward."

Offline likwidtek

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Re: Beta Forum Leaks
« Reply #17 on: January 28, 2009, 03:11:14 pm »
edit: updated

"To the darkened skies once more and ever onward."

Offline Tbone

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Re: Beta Forum Leaks
« Reply #18 on: January 28, 2009, 03:30:26 pm »
I know exactly what weapon he's talking about with Tribes. The disc launcher. Basically you want people to land in your mini explosion. If you aim the disc right at someone, it usually would just fly past them and hit some building or hill way off in the distance. With Tribes, you could jetpack around, so the strategy was to fly up over someone and shoot your discs down at an angle at someone below you. Since you don't have a jetback, your projection angle is going to be a lot harder to aim with. For Tribes, jumping would also help with the aiming.

Offline Zero

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Re: Beta Forum Leaks
« Reply #19 on: January 28, 2009, 08:25:34 pm »
haha, I was thinking that too, but I couldn't reply to him because it was just an image.

Offline ArchNemesis

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Re: Beta Forum Leaks
« Reply #20 on: January 29, 2009, 02:58:19 am »
Ah, the disc launcher... how i missed the good ol tribes days.

I love the Annihilation mods, Good fun.

I hope they fix the blocking and parrying... Melee jousting doesn't seem too appealing =/

Offline Zero

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Re: Beta Forum Leaks
« Reply #21 on: January 29, 2009, 10:03:40 pm »
Oh the funny thing about the melee jousting is that's EXACTLY how pvp in Tribes RPG was!  Except you couldn't actively block.  It was pretty difficult for me.  But I think you ran faster in Tribes than what looks like you will in Darkfall...

Offline likwidtek

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Re: Beta Forum Leaks
« Reply #22 on: January 30, 2009, 09:27:03 am »
This is mostly BS.  Stamina management is crucial in the game.  If you waste it all sprint around the person then you can't even swing your sword.
"To the darkened skies once more and ever onward."

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Re: Beta Forum Leaks
« Reply #23 on: January 30, 2009, 12:00:27 pm »
looking at some of the things in the new patch. My computer just might explode.

 

 

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