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Author Topic: CLS 2.0  (Read 2991 times)

Anonymous

  • Guest
CLS 2.0
« Reply #15 on: March 14, 2005, 11:39:04 am »
Map works for hardlines in the slums / barrens. And it's dead on balls accurate by some random quirk of the universe.

Edit: Due to the occurance of more random quirks... all the district maps for hardlines are now up.

Anonymous

  • Guest
CLS 2.0
« Reply #16 on: March 15, 2005, 09:56:21 am »
Exile Hideouts up and running. Bounce the data. Give me adds/corr, etc.

Anonymous

  • Guest
CLS 2.0
« Reply #17 on: March 17, 2005, 04:56:08 am »
Mission Contacts up. Same as always. Look at it, tell me what needs work.

Added feature: In the access nodes section, clicking on the name of the access node will now bring up a map of the area the access node is in with the closest hardlines. Hovering doesn't work because this isn't near a complete implementation... it's more of a question. ie. Is this a feature that is wanted for everything? Thoughts? Opinions?

Anonymous

  • Guest
CLS 2.0
« Reply #18 on: March 23, 2005, 08:19:05 am »
Grim sent me some corrections and a list of richland clubs, so those are up now. Rar!

Anonymous

  • Guest
CLS 2.0
« Reply #19 on: April 04, 2005, 07:02:50 pm »
Updated with info sent in while I was hot-tubbing. Thanks all.

Offline Kosila

  • Angelic Wrath
  • *****
  • Join Date: Nov 2004
  • Posts: 974
    • View Profile
    • http://thefuriousangels.com
CLS 2.0
« Reply #20 on: April 04, 2005, 08:20:03 pm »
Welcome back Ratio!

Anonymous

  • Guest
CLS 2.0
« Reply #21 on: April 05, 2005, 01:50:31 am »
Wow, that's really nice.

The gloves in the Mars Exile Hideout aren't the same anymore however, =/

These were the original ones with +10 MCT.

I'm guessing the others go down with the force combat %, as there were 5, 7 and 10 point MCT gloves.

Not that this is a big deal, heh.

Anonymous

  • Guest
CLS 2.0
« Reply #22 on: April 18, 2005, 03:22:35 pm »
Random update.

Easier to find gang bosses in access node listing.
Red Frag db
Collector's items all updated on apr 16
New hardlines.
Gang db

PM me current dungeon loot if you have it - (with all info!). Thanks.

Offline Fuse

  • VETERAN ANGEL
  • *******
  • Join Date: Jan 2005
  • Posts: 3902
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    • http://www.lostlocalhost.com
CLS 2.0
« Reply #23 on: April 18, 2005, 03:44:19 pm »
Hey man, Just wanted to say the CLS looks great. Nice job.
Thanks.

Anonymous

  • Guest
CLS 2.0
« Reply #24 on: April 18, 2005, 03:52:09 pm »
Wait...what is this and how does it work? lol

Those Boss coords are sweet, thanks!

Anonymous

  • Guest
CLS 2.0
« Reply #25 on: April 18, 2005, 06:12:18 pm »
Club updates from Grim.

Anonymous

  • Guest
CLS 2.0
« Reply #26 on: April 19, 2005, 07:23:08 am »
Project needs loving home:

If you click on the gangs schema (or click here) and hover your mouse over Bling Bling's name (the first gang boss in list) you should see Bling and the gang's background pop up in a tooltip.

What needs to be done:
1) Verfiy the info doesn't already exist. :)
2) Find the missing gang leaders.
3) Examine the details of the gang leaders and copy it down.
4) PM me the info.

I know that some people have expressed a desire for this type of background information before - if there's more that anyone would like added to any part, let me know.

Offline likwidtek

  • RIFTER
  • VETERAN ANGEL
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  • Join Date: Apr 2004
  • Posts: 3170
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    • http://omeganerd.com
CLS 2.0
« Reply #27 on: April 19, 2005, 05:26:57 pm »
Ratio, wow.
"To the darkened skies once more and ever onward."

Anonymous

  • Guest
CLS 2.0
« Reply #28 on: May 09, 2005, 07:13:52 pm »
10 new clubs, 2 new hardlines + 1 corrected hardline thanks to Grim.

 

 

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