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Poll

Which do you think is the best?

Soldier
10 (43.5%)
Spy
6 (26.1%)
Hacker
7 (30.4%)

Total Members Voted: 0

Voting closed: August 27, 2004, 01:03:30 am

Author Topic: Soldier, Spy or Hacker  (Read 2543 times)

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #15 on: August 30, 2004, 06:07:07 pm »
well yeah,learning a load of different abilties will help you in the fight against the machinists

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #16 on: August 30, 2004, 08:52:28 pm »
wow thats kinda creepy, 5.5.5 :(

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #17 on: August 30, 2004, 08:58:10 pm »
Hey it could be 6.6.6.....

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #18 on: August 30, 2004, 09:03:12 pm »
When I turn 18 the date will be June, 06, 2006. Also transted into 06/06/06 or 666 - Imagine how I feel :S

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #19 on: August 30, 2004, 09:11:21 pm »
haha im older than you

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #20 on: August 31, 2004, 09:16:45 am »
Soldier for sure... Jumping buildings and bullet-time is way more appealing to me!

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #21 on: August 31, 2004, 11:25:55 am »
The poll title is a bit narrow-minded, as I don't think there is a best ability tree as a good team will have a load of each...
But, let's face it, spies are cool. :D

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #22 on: September 01, 2004, 05:05:30 pm »
I can't tell how cool spies will actually be with their ability tree.  We probably need a little more information.  At present they seem a bit like the "crafters" of the MxO universe.  I hate tradeskills in EverQuest so that is the reason I was hesitant to sign up as a pure spy.  If we really get more rogue-ish disguise sets then I'm totally down with that!

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #23 on: September 01, 2004, 05:11:03 pm »
Well Muse I watched the combat demonstration in the download section and let me tell you spies have some cool combat moves, but I agree that there is not much info about the different classes. But as more people are being accepted into Beta I'm sure more information will become available.
I hope that each class will have their strength and weaknesses in combat, allowing another class to either kill or be killed by another, eg the typical "rock, paper, scissors" triangle. Also it seems crafting will be very different to that in EQ, so I wouldn't completely rule it out, you might be suprised.

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #24 on: September 01, 2004, 09:48:33 pm »
Yes! I hate games when when you start out - classes aren't equal at all. They only begint o even out later on. For example you might start out as a warrior, and someone else starts out as a mage. When you get to the point of dueling and you duel, the warrior wins usually because the classes are so unblalanced. Later on, when you add more levels they sometimes can begin to equal, but not all the time.

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #25 on: September 02, 2004, 09:25:56 am »
Well in the case of one of my favorite Rpg's, Morrowind (which is single player so I can't really test this), it is true that a fighter and/or thief can kill a mage easily at low level, but later on the scale tips in the other direction. The mage is much more powerful than the other two.

Anonymous

  • Guest
Soldier, Spy or Hacker
« Reply #26 on: September 02, 2004, 11:10:31 am »
Soldier

 

 

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