collapse collapse

* Recent News

Meta Connect 2024 by Tbone
[September 25, 2024, 01:37:22 pm]


Fifth Matrix Film Announced! by Lithium
[April 07, 2024, 09:49:37 pm]


Quest Headsets Will No Longer Require Facebook Account by Tbone
[July 07, 2022, 03:17:21 pm]


New Matrix Online? "Matrix Awakens" UE5 Demo by Tbone
[December 28, 2021, 01:05:59 pm]

* Recent Posts

FA in DC? by Subb
[November 01, 2024, 03:55:27 pm]


Meta Connect 2024 by Tbone
[September 25, 2024, 01:37:22 pm]


Fifth Matrix Film Announced! by Lithium
[April 07, 2024, 09:49:37 pm]


2024: New PC for VR! by Tbone
[April 06, 2024, 12:22:30 pm]


MOVED: Fifth Matrix Film Announced! by Tbone
[April 06, 2024, 12:18:27 pm]


Holiday Fun by Tbone
[March 01, 2024, 09:09:44 pm]


Quest 2 Link Best Settings (Finally Better Than Rift S) by Tbone
[November 27, 2023, 04:57:46 pm]


randomness by Jeyk
[November 27, 2023, 09:42:30 am]

Author Topic: Patch Notes 5-15-09  (Read 1986 times)

Offline Da6onet

  • VETERAN ANGEL
  • *******
  • Join Date: Sep 2005
  • Posts: 1916
  • I shall either find a way or make one.
    • View Profile
    • JPL
Patch Notes 5-15-09
« on: May 15, 2009, 08:17:56 am »
Some highlights I am particularly happy about
-Skill gain has increased significantly in all melee skills
-Vendor icons on minimap now display the vendor name
-Zoom added to World Map
-Axes melee range has increased
-Greataxes melee range has increased
-Crafting skill gain has been increased
-Requirements for getting trueforge armor and trueforge weapon skills have been modified.

Skills

    * Skill gain has increased significantly in all melee skills
    * Skill progression in archery has been increased significantly
    * You are now required to hit a valid target to gain skill in archery
    * Skilling up in magic has been increased significantly
    * Skill progression in spells requires the caster to hit a valid target
    * Number of successful hits required to reach surging mode again with spells has been extremely reduced
    * Knockback, Seize and Whirlwind have been modified and skill gain has increased

Gameplay / Fixes

    * Small adjustments made to melee reach depending on character race
    * Corrected spells that would skill up rigor without dealing damage
    * Corrected a problem some players had while buying skills and starter weapons from vendors
    * Corrected an issue in auto optimization
    * Fogginess of environments has been reduced
    * Various client side issues have been corrected
    * Clan Mines/Quarries/Groves/etc now start out at 25% capacity and their regrowth rate has been increased
    * Clan Guard Tower damage had been slightly increased

Monsters

    * Monster loot for Demon and Fire Giant has been updated
    * A.I. tactics have been enhanced and improved

User Interface

    * Improved worldmap and minimap marker information (You can use the options window to change this)
    * Zoom added to World Map
    * Improved crafting window
    * Improved tooltips for crafting window
    * New tooltip for spells display reagent requirements
    * Display of active weapon under hotbar updated, improved and fixed
    * New chat messages displaying who buffed or debuffed you
    * Vendor icons on minimap now display the vendor name
    * Player Journal and Clan pages now accessible trough external browsers. Go to http://web001.eu1.darkfallonline.com/darkfall and log in with your username and password
    * Trading window confirmation now displays the name of the person wanting to trade with you
    * Various skill descriptions have been improved
    * Various item descriptions have been improved
    * Various problems with Journal and Clan windows have been resolved

Weapons

Melee Range has increased:

* Axes
* Clubs
* Greataxes
* Greatclubs
* Knives

New Polearms have been added to the game:

* Guisarme
* Spetum
* Imperial halberd
* Polehammer
* Glaive
* Partisan
* Dragon tail
* Skewer

Visual Updates

We have made visual updates to:

    * Giant Dragon Skeletons
    * Blacksmith market stands
    * Kobold huts and props.
    * Harbor bases
    * Human keep bases
    * Human skeleton props
    * Minotaur Statues
    * Some player controlled ships
    * Miscellaneous props

New Quests

ORDER OF THE AXE - DWARVEN FACTION

    * A New Enemy
    * A link to the Leaders
    * Fire Standard Leaders
    * Helping Out
    * The Legendary Blacksmith

FIVE BEARDS TRADING COMPANY - DWARVEN FACTION

    * Masters of the Dark Taint
    * A Trading Post in Trouble
    * Protecting the Trading Post
    * Evigvanger is Safe
    * The Miners of Otredale

THE RADIANT CIRCLE - ALFAR FACTION

    * Rare Sightings
    * Forgotten Creatures
    * These New Neighbors
    * Castle Obad
    * Materials for Enchantments
    * The Fallen Necromancers
    * Shulgan the Cautious
    * A Matter of Security
    * The Cursed Ones

THE HARN MANDEAN - ALFAR FACTION

    * West of Nagast
    * Weak Minds

ALFAR CAPITAL

    * Tialanta the Fighter
    * Five Humans Less
    * Hunting Mirdain is Fun
    * True Predators
    * Big, Slow, Ugly and Stupid

OTHER ALFAR QUESTS

    * As Strange as they Come
    * Two Eyes
    * Hanthar's Gift
    * Dangerous Gnolls

Crafting

    * Crafting ingredients have been reduced for

        * Tribal Pike
        * Cultist Polearm

    * Crafting skill gain has been increased
    * Requirements for getting trueforge armor and trueforge weapon skills have been modified.
    * Improved crafting window
    * Improved tooltips for crafting window

World Building

There have been area and world building updates to:

    * Carpendale
    * Winterworth
    * Wetstone
    * Thangruk
    * Waterbourne
    * New NPCs have been added in Obad

Magic

    * 'Leech' spells no longer work on mounts
    * Mana cost for powerful spells has been reduced
    * Potential maximum damage for spells has been increased
    * Holy/Unholy damage will now drain stamina
    * Bone can now be bought from the arcanist

Spell Balancing

AIR MAGIC

    * Arrow shield: Effect has been significantly increased
    * Arrow ward: Reach has been increased
    * Come hither: Reach has been significantly increased
    * Exploding charge: Damage output has been increased
    * Guiding wind: Effect has been significantly increased
    * Lightning bolt: Reach has been significantly increased
    * Lightning ward: Effect increased, reach increased
    * Lightning weakness: Effect increased
    * Lightning shield: Effect increased
    * Thunderstorm: Reach and duration increased

EARTH MAGIC:

    * Acid Rain: Reach significantly increased. Duration increased
    * Acid Shield: Effect significantly increased
    * Acid ward: Effect significantly increased
    * Disintegrate: Damage increased. Impact area increased
    * Gravity: Reach increased. Cooldown reduced
    * Impale: Damage increased
    * Ironskin: Effect increased. Reach increased
    * Pungent mist: Reach increased
    * Stamina leech: Reach increased
    * Stoneskin: Effect significantly increased
    * Tarnish : Effect significantly increased

FIRE MAGIC:

    * Dragonbreath: Reach increased
    * Fire Shield: Effect significantly increased
    * Fire ward: Effect significantly increased. Reach increased
    * Haste: Effect significantly increased. Reach increased
    * Inferno: Damage increased
    * Smoke signal: Reach increased
    * Volcano: Reach increased. Duration increased. Damage increased
    * Wall of fire: Reach increased
    * Weakening blaze: Effect significantly increased

GREATER MAGIC:

    * Beacon: Reach increased
    * Heal other : Reach increased
    * Infliction shield: Effect significantly increased
    * Infliction ward: Effect significantly increased
    * Insight: Effect significantly increased
    * Rend: Casting time reduced. Cooldown time reduced. Damage increased. Area of effect increased.
    * Telekinesis: Reach increased
    * Venom: Cooldown time reduced

LESSER MAGIC:

    * Health to mana: Effect significantly increased
    * Heal mount: Reach increased
    * Launch: Reach increased
    * Lay on hands: Reach increased
    * Magic ward: Reach increased
    * Mana drain: Effect significantly increased

NECROMANCY

    * Bludgeoning weakness : Effect significantly increased
    * Desecration : Effect significantly increased
    * Death fog : Reach increased
    * Infernal shield : Effect significantly increased
    * Infernal ward : Effect significantly increased. Reach increased
    * Mental weakness : Effect significantly increased.
    * Piercing weakness : Effect significantly increased
    * Slashing weakness : Effect significantly increased
    * Undeath : Effect significantly increased. Mana cost reduced
    * Unholy caress : Reach increased
    * Unholy flames : Effect increased. Mana cost slightly increased.
    * Vampiric touch : Reach increased

SPELL CHANTING

    * Bless other : Effect significantly increased
    * Blessing : Effect significantly increased. Reach increased
    * Hymn of Intellect : Reach increased. Effect increased
    * Hymn of Might : Reach increased. Effect increased
    * Hymn of Skill : Reach increased. Effect increased
    * Hymn of Swiftness : Reach increased. Effect increased
    * Hymn of Vigor : Reach increased. Effect increased

WATER MAGIC:

    * Blizzard : Cooldown slightly increased
    * Cold shield : Effect increased
    * Cold ward : Effect increased. Reach increased
    * Frostbite : Reach increased
    * Ice storm : Reach increased
    * Icicle : Slight damage decrease
    * Shards : Slight damage decrease
    * Toxic rain : Reach increase. Duration slightly decreased
    * Water breathing : Reach increased
    * Weakening chill : Effect significantly increased

WITCHCRAFT:

    * Disease : Effect increased
    * Insect swarm : Reach increased
    * Ominous drain : Effect increased
    * Palsy : Effect increased
    * Pestilence : Effect increased
    * Sluggish : Effect increased
    * Stupidity : Effect increased
    * Tongue Rot : Cooldown increased
If all the world's problems were solved today, what would you have left to do tomorrow?

NEED NEW SIGNATURE, CAN PAY IN THE FORM OF BEER!!!

Offline Zortarg

  • Warrior
  • ***
  • Join Date: Mar 2009
  • Posts: 135
    • View Profile
    • http://www.benfee.de
Re: Patch Notes 5-15-09
« Reply #1 on: May 15, 2009, 08:55:00 am »
nice.. finaly a magic buff.. cant wait so see it ingame... 430 mb dl... args will take a wile with my net.
Two planets are meeting in space. Asks the first:"Do you have human as well?" Answers the second:"Yes, but that passes by."

Offline likwidtek

  • RIFTER
  • VETERAN ANGEL
  • *******
  • Join Date: Apr 2004
  • Posts: 3170
    • View Profile
    • http://omeganerd.com
Re: Patch Notes 5-15-09
« Reply #2 on: May 15, 2009, 09:16:06 am »
Another epic patch
"To the darkened skies once more and ever onward."

Offline Adad

  • VETERAN ANGEL
  • *******
  • Join Date: Mar 2006
  • Posts: 1714
    • View Profile
Re: Patch Notes 5-15-09
« Reply #3 on: May 15, 2009, 10:30:17 am »
Wow real nice patch.  Did you hear that T?  We actually have to shoot something now :(  I didn't notice that mana missle has to hit a target...

Offline Demiabeille

  • Soldier
  • **
  • Join Date: Mar 2009
  • Posts: 89
    • View Profile
Re: Patch Notes 5-15-09
« Reply #4 on: May 15, 2009, 10:44:11 am »
I thought there would be more interesting stuff, but cool nonetheless. Damn not being able to play til sunday!!!

Offline Adad

  • VETERAN ANGEL
  • *******
  • Join Date: Mar 2006
  • Posts: 1714
    • View Profile
Re: Patch Notes 5-15-09
« Reply #5 on: May 15, 2009, 11:06:33 am »
Damn, love the map changes, you can zoom in pretty far (48x) on the world map, sweet!  Looses quality at that level, but still sweet.

Offline Anamodiel

  • Staff
  • *******
  • Join Date: Mar 2006
  • Posts: 3735
    • View Profile
Re: Patch Notes 5-15-09
« Reply #6 on: May 15, 2009, 11:14:36 am »
Skill progression has significantly increased.

There is no reason anyone shouldn't be playing this game now that skill progression is a lot easier. You won't be far behind most of us...


...And we will strike down upon those of Darkness, with great vengeance and Furious Anger, those who attempt to poison and destroy my brothers.

Offline Tbone

  • FA FOUNDER
  • Administrator
  • *****
  • Join Date: Apr 2004
  • Posts: 9973
  • Probably Rifting
    • View Profile
    • http://www.thefuriousangels.com
Re: Patch Notes 5-15-09
« Reply #7 on: May 15, 2009, 11:35:55 am »
That's how archery and magic should have been from the beginning. Too bad all the afkers have already skilled it up to 100. At least it should skill up faster now...

Offline likwidtek

  • RIFTER
  • VETERAN ANGEL
  • *******
  • Join Date: Apr 2004
  • Posts: 3170
    • View Profile
    • http://omeganerd.com
Re: Patch Notes 5-15-09
« Reply #8 on: May 15, 2009, 09:39:15 pm »
the map is fuckin orgasmic!   WOOOOOT
"To the darkened skies once more and ever onward."

Offline ZephixLeer (Zephic)

  • Angelic Wrath
  • *****
  • Join Date: Apr 2009
  • Posts: 536
    • View Profile
Re: Patch Notes 5-15-09
« Reply #9 on: May 15, 2009, 11:36:08 pm »
Yeah, I am a little bummed out that I didn't spam through more magic skill before this happened... but really, we're doing it right this way. No more shooting arrows or magic missles into the air, exploiting the mechanics.

Anonymous

  • Guest
Re: Patch Notes 5-15-09
« Reply #10 on: May 15, 2009, 11:59:59 pm »
Wow, these changes make me want to play like... NOW! I love the fact that I wont be hearing random mana missles everywhere I go, and now it's less likely that every player to be proficient in archery. The fact the it is now easier to skill up is another encouragement to get playing again. I will try to get on tomorrow!

Offline Jarimus

  • Angelic Warrior
  • ****
  • Join Date: Jan 2009
  • Posts: 210
    • View Profile
Re: Patch Notes 5-15-09
« Reply #11 on: May 16, 2009, 12:10:09 am »
The game is so much better on so many levels with this patch.

AV is doing great with the updates. In another month I can't wait to see where we are!

 

 

* Discord

Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 [22] 23
24 25 26 27 28 29 30

No calendar events were found.

* Who's Online

  • Dot Guests: 203
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

Social