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Author Topic: PvP and OvO ladders and zone takeover MxO website  (Read 2479 times)

Offline Avzeke (Khr0n1k)

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PvP and OvO ladders and zone takeover MxO website
« on: June 08, 2005, 04:57:55 pm »
http://www.systemofcontrol.com

i saw this on the enumerator general boards and there is a few threads talking about it. It looks pretty cool and i thought since a good amount of us like PvP maybe some of us should try it out and maybe make a squad take control of the areas. The thing about it is that it is really new and it is still being developed and still in beta so it may be jacked up i dont know because i havent signed up for it or anything.


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Offline Styan

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PvP and OvO ladders and zone takeover MxO website
« Reply #1 on: June 08, 2005, 06:07:20 pm »
Looks interesting.  Probably also a lot of potential behind the site.

Offline Ketamininja

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PvP and OvO ladders and zone takeover MxO website
« Reply #2 on: June 08, 2005, 06:48:09 pm »
Something needed more in-game. Real-time stats showing who controls what area.

I'm a total frickin rock star from mars.
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Offline Styan

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PvP and OvO ladders and zone takeover MxO website
« Reply #3 on: June 08, 2005, 07:03:28 pm »
Real time would be awesome!  I wonder if the mxo code allows that??

Anonymous

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PvP and OvO ladders and zone takeover MxO website
« Reply #4 on: June 09, 2005, 10:10:41 am »
i cant even begin to imagine how realtime stats would be pulled off from an outside team. for that to work, the site would need help from the mxo staff... or a neutral player sitting in a building held by a particular group.

Anonymous

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PvP and OvO ladders and zone takeover MxO website
« Reply #5 on: June 09, 2005, 10:16:29 am »
It would be cool, Ket, if MxO would declare the neighborhoods controlled by one organization or another, but that would take away from the storyline. In the Matrix movies, redpills *tried* (great job on that freeway in Reloaded) to make their real presence not known. I think that declaring neighborhood affiliation would create a game within MxO that would take needed resources away from the devs that need to be concentrating on the next event.

 

 

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