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VR Gaming / Re: No Man's Sky Beyond VR
« Last post by Tbone on September 24, 2022, 04:47:52 pm »It's been a long while for me!
Fifth Matrix Film Announced! by Lithium
[January 29, 2025, 03:37:07 pm] Meta Connect 2024 by Tbone [September 25, 2024, 01:37:22 pm] Quest Headsets Will No Longer Require Facebook Account by Tbone [July 07, 2022, 03:17:21 pm] New Matrix Online? "Matrix Awakens" UE5 Demo by Tbone [December 28, 2021, 01:05:59 pm]
randomness by Lithium
[March 05, 2025, 01:40:53 pm] Fifth Matrix Film Announced! by Lithium [January 29, 2025, 03:37:07 pm] Holiday Fun by Jeyk [January 03, 2025, 11:41:50 am] FA in DC? by Subb [November 01, 2024, 03:55:27 pm] Meta Connect 2024 by Tbone [September 25, 2024, 01:37:22 pm] 2024: New PC for VR! by Tbone [April 06, 2024, 12:22:30 pm] MOVED: Fifth Matrix Film Announced! by Tbone [April 06, 2024, 12:18:27 pm] Quest 2 Link Best Settings (Finally Better Than Rift S) by Tbone [November 27, 2023, 04:57:46 pm] |
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VR Gaming / Re: No Man's Sky Beyond VR« Last post by Tbone on September 24, 2022, 04:47:52 pm »It's been a long while for me!
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VR Gaming / Re: Half-Life 2 VR mod« Last post by Tbone on September 24, 2022, 04:47:10 pm »It's on my list to get through, but I need to finish Red Matter 2 first and I'm just really busy at the moment.
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Off Topic / Re: randomness« Last post by Jeyk on September 22, 2022, 10:35:54 pm »Thank you!
Cute cat Duff; lucky she was found by you and taken in! I always appreciate a good pet story. 64
Off Topic / Re: randomness« Last post by Duffamongus on September 20, 2022, 01:22:40 pm »New kitten. Someone abandoned her in front of a gas station in a carrier with food. She's an awesome cat. Friendly, well behaved and gets along with all the other animals. I have no idea why someone would abandon her.
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VR Gaming / Re: No Man's Sky Beyond VR« Last post by Duffamongus on September 20, 2022, 01:11:57 pm »I realize this post is pretty old, but is anyone playing NMS ? I'd love to join up sometime. I just got back into it a couple of months ago.
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VR Gaming / Half-Life 2 VR mod« Last post by Duffamongus on September 20, 2022, 01:08:18 pm »The Half-Life 2 fan created VR mod released yesterday. I've only put 2 hours in so far, but it is glorious. It's like playing Half-Life 2 for the first time all over again.
https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/ 67
Off Topic / Re: randomness« Last post by Strod on September 04, 2022, 01:06:47 pm »That's amazing news Jeyk! Congrats!
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VR Gaming / Re: Quest 2 Link Best Settings (Finally Better Than Rift S)« Last post by Tbone on August 28, 2022, 01:40:10 pm »Updated current settings:
Bitrate > Resolution > Supersampling > Refresh Rate My settings for Nvidia 3080 OCULUS DEBUG TOOL Distortion Curvature: Low Encode Resolution Width: 3712 Encode Dynamic Bitrate: Disabled Dynamic Bitrate Max: 0 Encode Bitrate (Mbps): 480 Dynamic Bitrate Offset (Mbps): 0 Link Sharpening: Enabled Mobile ASW: Disabled OCULUS DEVICE SETTINGS Refresh Rate (90Hz) or (120hz) Render Resolution: (3712x1872) 1.0x at 90hz or 1.2x at 120hz OCULUS TRAY TOOLS Super Sampling: 1.45 (I start there and adjust depending on intensity of the game using the Profiles). If you use Steam regularly instead, you can also super sample within Steam settings per game. I like to use Oculus Tray Tool's Visual HUD - Pixel Density and Performance to see how close I am to the Quest 2's actual resolution and how my performance is being affected. VRPERFKIT Google it. You need to manually put two files in the directory of each game you want to use this on. If you have a video card that supports it, you can get fixed foveated rendering and some sharpening. Currently my settings are: upscaling enabled: true method: cas renderScale: 0.95 sharpness: 0.9 radius: 0.6 fixedFoveated enabled: true innerRadius: 0.6 midRadius: 0.8 outerRadius: 1.0 Note that you don't have to do ALL of these things, but if you leave something out, you'll want to adjust elsewhere. For instance, if you aren't going to super sample and apply sharpening, then just crank the resolution scale up instead. You'll notice my resolution is at .9x scale, but that's simply to give me more room to super sample and save a little performance at the same time. Obviously if I cranked my resolution up to 1.7x then my super sampling would need to be completely different or be left out completely. 69
News and Announcements / Re: Quest Headsets Will No Longer Require Facebook Account« Last post by Tbone on July 07, 2022, 03:17:21 pm »Finally an update! Starting next month this will roll out. Meta is sending an email stating the following:
Quote A Facebook account is no longer required to use Meta VR devices. Instead, you’ll need to set up a Meta account, which lets you log into your VR devices and view and manage your purchased apps in one place. You can set up a Meta account using your email address or Facebook account, and as part of the process we’ll migrate your existing VR information (including apps, achievements, and friends) to this account. While you will still need a Meta account, you'll no longer be required to tie a social media presence to it. It will hopefully act as more of a traditional gaming/business account versus the more public and social-facing Facebook account. 70
Off Topic / Re: randomness« Last post by NoCry on May 29, 2022, 04:11:45 pm »Here’s some randomness for you: I proposed Saturday; she said yes! Jolly good Jeyk. Congratulations old chap! |
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