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Messages - Ratio
1
« on: March 23, 2012, 01:31:16 pm »
If you use a google number I can choose whether I get the text as email, sms or tts voicemail. I can reply to anyone on the distribution list through simple abstraction without gaining their information and it is delivered via their preference. If someone's going to be late for a raid (for example), they can call from a payphone, leave a voice message, have it transcribed and have posted to the forum. You could even automate the whole I need a new TS file thingy through it. Get outside of the box!
But whatever's clever. I just refuse to support TextPlus in any way because it's a pos.
2
« on: March 23, 2012, 01:12:50 pm »
Can't we just switch to having google send out normal text messages for the love of <random>? I can't stand the ads, the buggy interface, the nonsensical page hierarchy... Definitely not putting it back on my phone. Ever.
4
« on: March 22, 2012, 02:04:51 pm »
5
« on: March 22, 2012, 01:49:28 pm »
These notes detail changes made to the PTS server on 3/22/2012
Classes and Combat
General Using a stun-breaking ability no longer keeps a player that was knocked down from standing up. Repeatedly pressing the hotkey for a channeled ability will no longer cancel the channeling. Medpacs can now only be used once per fight. When a medpac is used during combat, another cannot be used until after combat has ended. Leuro-Khian, the Skill Mentor aboard the Republic Fleet, now resets respec costs correctly.
Bounty Hunter
Mercenary
Arsenal Bonus damage dealt by Heatseeker Missiles now correctly takes the number of your Heat Signatures on the target into account. Trooper
Commando
Gunnery Bonus damage dealt by Demolition Round now correctly takes the number of your Gravity Vortices on the target into account.
Crew Skills
Crafting Skills Schematics are no longer consumed if a player attempts to use one that is already known.
Flashpoints and Operations
Flashpoints
The Esseles Interrupting Ironfist's Headshot ability will no longer cause him to use it more often than intended.
Red Reaper Damage from SV-3 Eradicator Droid's beam has been increased, but it no longer shifts pillar colors while actively attacking with the beam.
Items
General Campaign weapons and off-hand items are now available on the Crisis Point vendors. Tooltips for off-hand weapons now indicate they cannot be equipped by Sorcerers and Guardians.
Vendors Junk (grey) items no longer appear in the buyback window. The vendor buyback window has been expanded to 12 slots.
Missions and NPCs
General Mission and Flashpoint phases now cancel conversations if a member of the group is in combat. Corrected a rare case where some rewards out of a group of mission rewards would not be received by a player with a full or almost-full inventory. Players who have progress in the same phase are no longer prevented from grouping with each other if they did not use the /accept command. Players can now continue to abandon and reset missions without restarting the game if they closed the abandon or reset confirmation dialogue by using the "x" button.
Missions
Jedi Knight New Intelligence: This mission's rewards are now level-appropriate.
Sith Warrior Check In: Players no longer receive a codex text error when logging into the game while on this mission.
PvP
General High-level PvP Daily and Weekly missions now reward a combination of Warzone and Ranked Warzone Commendations. "Dauntless" medals now correctly start at Dauntless I. PvP medpacs now have a 1.5-minute cooldown (down from 3).
Warzones Players participating in the new Ranked Warzones will receive a penalty debuff if they leave ranked games before they are complete. This debuff prevents the player from re-queuing for a ranked game for a period of time. For the time being, we are not extending this to affect players participating in unranked Warzones. Leaving an unranked game will not initiate a debuff, and players who have the penalty debuff will still be able to queue for Unranked games.
Huttball The visual effects from the fire traps no longer continue to play on characters they killed.
Space Combat Ships in Space Combat Missions are now visible.
UI
General The Character Window now correctly updates when modifying companion equipment while on your personal starship. Corrected several instances of incorrect or missing tooltips. Bind Points now appear on the World Map as "locked" if they are not discovered. An option to continue playing sounds when the game loses focus (via alt-tab, etc) has been added. Certain chat commands and their corresponding messages have been properly localized in French and German. These commands include /ckick, /mute, /moderate, /channellist, and /list.
Groups and Targeting Class icons now appear next to nameplates. This feature can be toggled off in the preferences menu.
Miscellaneous Bug Fixes Some locations where players could get stuck have been fixed. Some missing and incorrect text has been fixed. Some art assets that were missing or placed improperly have been fixed. A rare issue that could cause multiple sound effects to inappropriately play on top of each other has been corrected. Dark side appearance, if enabled, now appears correctly at character selection.
6
« on: March 20, 2012, 01:53:41 pm »
It's not about being too cool, it's about the damn iframe not working.
7
« on: March 19, 2012, 03:57:56 pm »
You're trying to tell me there are still people who aren't using Chrome?
8
« on: March 19, 2012, 03:37:11 pm »
9
« on: March 17, 2012, 02:25:16 pm »
10
« on: March 09, 2012, 03:30:12 pm »
It kind of doesn't surprise me that ATI drivers aren't properly reporting individual GPU states. But that's an ATI issue, not a GPU-Z issue. ATI hardware may at times be superior to NVIDIA hardware, but their software (especially driver software) is always inferior.
Afterburner might be able to do it, but I dunno if it bitches about non MSI cards or not.
11
« on: March 09, 2012, 01:13:18 pm »
Run GPU-Z twice, noob.
12
« on: March 08, 2012, 09:38:29 pm »
I'm going to miss tonight. I have to deal with a Canadian.
13
« on: February 28, 2012, 05:40:35 am »
Also, I still can't sign into the raid calendar. I'll be around.
14
« on: February 27, 2012, 03:55:26 pm »
Vanguards also have smoke bomb for 5% accuracy reduction provided you trait it 1 point in shield spec forget which tier and can't check as I'm at work
Smoke Grenade is 18s duration, 60s recast, 20% accuracy reduction. There's a lot of useful (and more situational) mini buffs like Smoke Grenade, Inspiration, etc. that are on longer recasts. What I've listed are buffs and debuffs that can be maintained 100% of the time... and should be.
15
« on: February 24, 2012, 05:43:49 pm »
Actually, nothing stacks. More like overlaps.
2 10% armor buffs = 10% armor buff. 3 20% armor reductions = 20% armor reduction. 1 4% damage reduction + 1 5% damage reduction = 5% damage reduction.
This is not true for personal armor penetration, etc. Only for things that also apply to others. In other words, if the debuff works for other people, it will not stack--only the highest value will be used. If the buff works only for you, it will stack.
For example: If the boss is at 20% armor debuff, and you have a personal 10% armor ignore self buff and a 60% armor penetration on an ability, then you'd be at 90% armor reduction for that skill.
The real advantage to having group buff/debuff redundancy is that if one falls off, the others will probably still be there.
/edit
More to the point: If group affecting debuffs and buffs stacked, you'd be wasting time running with anything other than Shadow (Tank), Sage (Heal), Commando (Heal), Commando (DPS), Guardian (DPS), Vanguard, Gunslinger and one other random DPS. The game is designed for flexibility, not to make one operation setup be the end all be all.
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