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Messages - CT
1
« on: January 04, 2012, 10:03:18 am »
Well said. Talk in TS; rage/QQ at your friends, they will empathize with you. Then when you have a level head, talk to the offender in a diplomatic and constructive manner.
Just remember: There is no emotion. There is peace.
2
« on: December 12, 2011, 01:14:39 pm »
Damn it. 7am can't come fast enough! I've never wanted it to be a Tuesday so bad in my entire life. lol.
4
« on: December 08, 2011, 01:35:13 pm »
Sorry buddy, we kinda hijacked the thread. Now it's about Amazon pre-orders. Don't worry, I know what server we're going to. We'll talk about that on SundayBased on a post here, it sounds like not all the servers will be 'available' at 7am on the 13th. So if we choose the last east coast rppvp server in the list at 7am, that might not be the same 'last on the list' server at the end of the day.... Q: would still like a confirmation if youll be opening fresh servers throughout the early access period. Im sure you are but itll put some of us at ease SR Answer: We'll be gradually opening servers throughout Early Game Access, although by the end of December 13th we'll have quite a lot.
5
« on: December 07, 2011, 12:59:41 pm »
Verified and installed mine last night too.
6
« on: December 02, 2011, 11:58:59 am »
And by the way tons of stuff got fixed this build. http://www.torhead.com/patch/20111201PVP combat dropping is working properly now.. after say 8 seconds of no interaction, the player drops combat and can then use their regen ability. Loads of other fixes too. Crafting window bugs, map bugs. etc..
7
« on: December 02, 2011, 11:56:35 am »
There aren't any more beta weekends. Only full time testers will have access henceforth. Here's my source.
**UPDATE 11/30 - We are excited to announce that the new build of the game will be available tomorrow (12/1) . At 11:00AM CST (17:00 London, 18:00 Paris/Berlin), the servers will open up to all ongoing testers for patching and play! We look forward to your feedback and participation!**
Hello Testers!
We are preparing to deploy a new build of the game for testing! At 12:00AM CST (6:00 London, 7:00 Paris/Berlin) on 11/29, we will be bringing the all game servers and SWTOR.com down for extended maintenance.
Note to weekend testers: Your phase of the Game Testing Program has now concluded, and you will no longer be able to play the game.
As part of the internal testing and deployment process, the game servers will remain unavailable for ongoing testers after the website is up at 12:00PM CST (18:00 London, 19:00 Paris/Berlin) on 11/29. We will update the stickies in this forum to keep you informed about when the servers will be available again. While we do not currently have an ETA, we expect the servers to be available again this week.
GOOD NEWS ABOUT THE NEW BUILD!
Characters from the last phase of testing will not be wiped and will carry over to the new testing build of the game! (Note: characters from testing WILL NOT carry over to Early Game Access). You will not need to uninstall this build and the new patch will not be the size of a new build! (This means no 20GB download!)
We are excited to get everyone back to testing, as this is our launch build and it will include wide array of improvements, bug fixes, and updates! Your participation and feedback are truly appreciated!
Please watch this thread for any updates or new information as they become available.
8
« on: December 02, 2011, 09:16:58 am »
I vote for Kae'il too. It reminds me of Supermans real name, which is bamf btw.
9
« on: December 01, 2011, 12:22:42 pm »
At the next meeting I think it might not be to bad of an idea to have all the people wanting to play Consular have a seperate discussion time to go over some stuff. I think I am like Keeloth and many others... Not sure which way to go on my Sage build. Hopefully you guys who have been in open Beta can join us and we can figure it all out. Heal tree is unstoppable and they only die when you run outta force. Currently in warzones there isn't a way to drop combat to regen. Currently in pvp you can never drop combat unless the guy you engaged dies. Although I expect this to be fixed by launch. Most MMO's have a 5-8 sec window after the last engagement and then it drops combat and then the regen ability becomes usable. The Balance tree is the OP, super pvper, spot healer, iWin spec, for pvp. The other tree, Telekinetics, focuses on more direct casts and higher burst than balance(which is more DOT based). The real kicker for the balance tree is the no cooldown talent (Telekenectic Balance) on the channeled spell (Telekinetic Throw). It makes Telekinetic Throw a spammable CC that does a lot of damage. The consular has so many more CC and toys to play with than other classes. Telekinetics http://www.torhead.com/calculator/skill#600ZbsbrdRrupzZcr0M.1Unstoppable Seer http://www.torhead.com/calculator/skill#600GG0RrdrdRzZfobM.1iWin Balance http://www.torhead.com/calculator/skill#600ZbsbMZcrfRsMkbfz.1There are a few things you can play around with in there but for the most part, feel free to experiment.
11
« on: November 07, 2011, 08:49:13 pm »
SWTOR.com Name: EbbnFlow In-game Name: CT(if I can make a name that short), EbbnFlow, Embersrise, Dragex Order: Ad Astra ETA to Play: December 15th
12
« on: October 21, 2011, 08:38:55 pm »
I prefer IMP but I'll do repub if the majority wants it. All times in EST; Saturday 8am-5pm, Sunday 10am-10pm, M-F 6:30pm-11pm.
13
« on: October 06, 2011, 06:59:30 am »
Full invite I believe. There was no mention of weekend only.
14
« on: October 05, 2011, 07:01:26 pm »
I just got an invite! Installing now!
15
« on: August 06, 2011, 12:48:43 pm »
Collectors x 2 Now that is dedication right there
I like having two accounts - one for me and the other for my girly.
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