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Messages - Dandira

Pages: [1]
1
General / Final Check-In Before Launch! Please check in!
« on: November 20, 2011, 12:10:05 pm »
My apologies, I got the checkin email a while back and hopped into ts and talked to everyone, but got the second email about being moved to inactive so here is my post to avoid being moved to such, and I apologize for the trouble.

Swtor.com name:BLadeDark
Ingame name: Samael Merikh (Dandira in Ts3)
Order: Aequitas
Eta: Launch :D

2
Off Topic / League of Legends
« on: May 01, 2011, 12:57:16 am »
every point of MR or Armor is another 1% effective health.  so 6.5 mr  is  6.5% more effective health against magical attacks.

3
Non-VR Games / Furious Angels History... (Finding, sort of)
« on: April 12, 2011, 05:15:23 am »
Ive heard a few bits and pieces of  one of the angels writing the history of the furious angels. (In story form i believe it was) And i just stumbled upon this when I was on the SWTOR Forums.

http://acesquadron.wikia.com/wiki/ACE_SQUADRON_Wiki

Now to the average observer, its just a wiki page for a guild.

But to the ascended (cwutididthar) observer, its an example of the perfect place to allow a little information about the furious angels out to those who are interested in following, and if Tbone wishes, could even draw some attention to the furious angels (not saying there's a reason to, but having an EPIC story is bound to draw a little attention).

Opinions?  Im not so much saying this is a great idea, just an option once the story is done, and a possible place to put it other then these forums.

4
Non-VR Games / FA Raiding System
« on: March 31, 2011, 08:31:43 pm »
Quote from: "TheSorrows"
You seem to be confusing the Furious Angels with a pack and wild dogs that play WoW, trust me when I tell you your perception is way way off.

Corruption will always kill any loot system before it get off the ground, something you do not have to worry about here.

You seem to be against a system that in fact enforces what you want out of one. Everyone is entitled to their own opinion and I am fully against a Loot Council 100%. However, if your worried about being judged on performance, attendance and overall attitude -- Loot Council is not the only system that governs that. In fact it's probably the only system that says it does, but leaves it open to the council to IGNORE such information and dictate how they see fit.

Where I am confident that would not happen here, Loot Council is not the route we should go and I think others would agree.

EPGP is a system where you earn your points by showing up, doing well, and doing what your supposed to be doing. You then "purchase" your items by bidding your points and whoever has more points which is dictated by who's shown up more, attended more, been on time more, etc wins. You lose the points and move down the list, but that's the beauty the list CONSTANTLY changes and rotates which gives everyone a shot at loot.

Loot Council is a babysitting system where you try to impress those who have POWER over your gear and the POWER of you getting that gear first. It promotes brown nosing, drama, number buffing, and a long list of crap we don't need. Also to be quite honest, the whole Idea behind "Loot Council" just isn't what FA is all about.

For the moment, some are for both it seems. The brass is going to have to step in here sooner or later and a formal debate will have to be had IMO to hammer this out, but I hope those who will be heading the final call here really look at it. I know Venlar and I started this wonderful topic in TS the other night, but it's going to be a cornerstone issue is we choose to enjoy every aspect of the game.

At the end of the day, whatever is chosen I will roll with but I will fight for a fair system for every member even brand new ones after the release of the game.


A BAD loot council system is one where you have to impress your officers for gear and suck up. The POINT of loot council is to gear up the lower geared people to keep the raid progressing and improving continually.  If the loot council your in , revolves around impressing officers, then your in a corrupted loot council. As you said your against loot council and i respect that but im against EPGP and DKP 100% myself.

5
Non-VR Games / FA Raiding System
« on: March 31, 2011, 05:24:03 pm »
I despise EPGP and DKP. I have never seen them work and they are terrible terrible ideas in my mind. In all the guilds ive been in through out 3 expansions of wow I only raided with one guild that did EPGP or DKP. My brother ran the points, and he would before the raid, sneak in extra points for himself and his friends, and the guildmaster and officers were in on it and got geared to max before anyone else got anything. Since then soon as i was recruited if they mentioned they used epgp or dkp (and i avoided those who advertised as dkp or epgp) they died by the next expansion because they broke up due to drama. Ive been in top guilds, 2nd server downing of content or one of the guilds to progress through it soon after. Most guilds now in wow including the one im in use /roll because the diversity of the classes and what they need no one really fights over gear in any guilds anymore, yet were downing heroic content that some guilds haven't even seen on normal difficult yet, without one complaint about loot.  But im not even a fan of that,  Loot council in my opinion is the best system. Because it helps everyone stay on the same gear level, thus keeping the weakest links constantly changing on who needs gear.  I completely disagree with you Sorrows.

Edit - Loot council would be run by Tbone and the officers trusted through a multitude of games anyway. The only possible issue with loot council is the same with EPGP and DKP.  Which is officer corruption. That is the only possible downfall of any of these systems, and out of them i personally prefer loot council because it spreads gear out evenly to those who need them, theres no stressing over how many points you have, or feeling discouraged and feeling you need to horde points till you have more then everyone else to assure you get a piece you NEED more then all of the others. Not to mention that officers would take note of how often people show up for raid, and they're effort put into them when distributing gear. Someone who NEVER shows up for raid would probably not get anything unless no one else needs it, same as someone who afk's through fights thinking that they will get carried without trying themselves.  Loot council is again, IMO the BEST system created.

Example - End of WOTLK.  I was my guilds first warrior, i was 3'rd out of the whole guild on damage per second ect. And i trained another warrior for how to do dps and he was 6th on the charts, but still doing well. I had drama arize in real life and missed a few raids. Because of those few missed raids the other warrior was chosen to get shadowmourne over me, i wasn't happy about it, but because i missed the raids i couldnt argue. Even though the officers knew about my drama they were looking out for the good of the guild and started getting the other warrior shadowmourne. (We didnt finish it before cata but the point remains, that EPGP or dkp being that i didnt need an upgrade a good 2 months before shadowmorune, and we raided every week, i could have been gone for a long while and still gotten shadowmourne over the other warrior, thus hurting the guild's chances to down content because i had drama and couldn't show up for a few raids at the time.

edit 2 - If we were running epgp i would have gotten the pieces of shadowmourne, and if the officers said no, there WOULD be drama because i would have had the points for it, and either they caused drama, or hurt the guilds progression chances until my real life drama had finished.

6
Non-VR Games / FA Raiding System
« on: March 31, 2011, 12:00:08 am »
Quote from: "Venlar"
Quote from: "Dandira"
Quote from: "Venlar"
I see a lot of people talking about a loot council system. However, my biggest worry about this is just the human factor in general. Both on and off the council. On one hand you have people off the council who may feel that there is a bias amongst those on the council. Whether this is warranted or not it can spread drama and dissent. On the other hand the council is made up of people and people are fallible. Even if the intention is not there it may still lead to unintentional favoritism IE not having all the facts and giving one person a piece of loot even though another deserves it more. I'd rather remove human error or drama from the equation and go with pure numbers. Numbers don't lie.... unless they are being messed with. However I think so far the EPGP system seems the most apparently fair system there is. This is still not our only option. We can still try to come up with our own. Granted that may be another entirely different topic in its on right and a project on the level if not close to the challenge. It's something I think we still have on the table though and hell we got enough time til release to get something like that done. Just my 2 cents and opinion on the matter.


that's why the loot is decided upon not for who is the most geared and needs it to cap out but who is the LEAST geared, and needs it to stay competitive with the guild on the meters and such ect.  The very few exceptions are like END END ENDGAME content, where early bosses drop best in slot items, in which case you would give that to a higher dps or a higher healer if your having trouble progressing through the content. But with that exception  all the loot goes to the lesser geared members of the raid, to make our weakest link stronger.


Just playing devil's advocate here but how does the council decide which of 5 weak leaks who are participating in raids for weeks deserves said loot. Esp when the last few get a few weeks in for trying to get the same item. Just doesn't sit right with me for some reason.


It goes without saying that there are going to be alot of similar items on people when they first start out. But there are people who have alot of time to dedicate to a game who will pick up pvp pieces, or random drop pieces that are good for that content place. Aswell as people who skip some quests that give good items, because they didnt know they gave such items. I really dowbt that 5 people will have the EXACT same item set, and as such it wont be AS Difficult to decide what piece of loot goes where. And if you wanna go so far as to say 5 people have the EXACT same item  in that slot, then it would go to whoever has the weakest item set overall, and if you wanna go even FARTHER  that they all ahve the exact same items, play the exact same class / advance  combo then you have them roll, and there will be no drama with the roll, because once a person gets that upgraded piece of loot, they are no longer in that select group of weak links, and the drama over a lucky roller, or favorites would have no place there.

7
Non-VR Games / FA Raiding System
« on: March 30, 2011, 11:21:03 pm »
Quote from: "Venlar"
I see a lot of people talking about a loot council system. However, my biggest worry about this is just the human factor in general. Both on and off the council. On one hand you have people off the council who may feel that there is a bias amongst those on the council. Whether this is warranted or not it can spread drama and dissent. On the other hand the council is made up of people and people are fallible. Even if the intention is not there it may still lead to unintentional favoritism IE not having all the facts and giving one person a piece of loot even though another deserves it more. I'd rather remove human error or drama from the equation and go with pure numbers. Numbers don't lie.... unless they are being messed with. However I think so far the EPGP system seems the most apparently fair system there is. This is still not our only option. We can still try to come up with our own. Granted that may be another entirely different topic in its on right and a project on the level if not close to the challenge. It's something I think we still have on the table though and hell we got enough time til release to get something like that done. Just my 2 cents and opinion on the matter.


Thats why the loot is decided upon not for who is the most geared and needs it to cap out but who is the LEAST geared, and needs it to stay competitive with the guild on the meters and such ect.  The very few exceptions are like END END ENDGAME content, where early bosses drop best in slot items, in which case you would give that to a higher dps or a higher healer if your having trouble progressing through the content. But with that exception  all the loot goes to the lesser geared members of the raid, to make our weakest link stronger.

8
General / New Members: Join An Order!
« on: March 30, 2011, 11:05:56 pm »
Thank you very much, it is an honor to be accepted, I hope to live up to the expectations of one from your order.

9
Non-VR Games / FA Raiding System
« on: March 30, 2011, 04:29:04 pm »
Quote from: "Arawn"
Quote from: "Dandira"

@Keeloth -  If crafting gear is equal to endgame raid content gear then what is the drive to raid? Because for alot of people organizing a group to go down a boss is harder then spending a week farming materials for a similar item.

And the metagame in wow currently (and alwayse has been) tanky dps, once a certian level of tankyness is acheived its not uncommon to see pve gear for more offensive starts on peoples person so long as they retain a certian level of tankyness, it could possibly be the same in SWTOR.


Well... if they make it that the bosses in raids drops the thing needed to craft the end gear... I think that will cause alot more drama... since you are going to need to kill him a lot of times and hope for the item to drop to gather the thingy...

For example.. you need 10 Rancor Tooth, and it has a 1% drop chance...


WoW Did that with the plate dps legendary item for killing arthas. Shadowmourne took 50 shards to complete, and you only have like a 10% chance to get a shard if you downed a boss on heroic on the first attempt of the raid or something stupid difficult like that. And there was alot of drama about it. But if the crafting gear is equal to the raid gear, giving an alternative to raiding, why would the items required for it be from a raid, we'll deffinetly have to wait and see about this whole crafting thing, but this is just my opinion lol.

10
News and Announcements / Guild Registration on SWTOR Site!!!
« on: March 30, 2011, 04:16:24 pm »
I applied. My name on the SWTOR forums though  is BladeDArk.

11
Non-VR Games / FA Raiding System
« on: March 30, 2011, 03:36:37 pm »
Ive had bad experiences with EPGP and even DKP systems. My step brother used to run a guild on my old world of Warcraft server where he was the loot master and kept track of the points, whenver a piece of loot dropped it went to the officers or guild msater (himself being an officer) unless they didnt need it, then the rest of the guild got a shot.

Im partial to loot council. So heres my explination of it to throw into the think tank

Loot council is where you get the officers, and gm all together when a boss is downed, players who need the loot put a 1 in chat, or something to make it known they require the item. And the loot council decides based on raid attendance, and who the upgrade would e BIGGER for.

(example,  Wrathful is the highest pvp tier at level 80,  deadly below that, and hateful below that.  If wrathful gloves were to drop, and theyre the only item i need to be full wrathful, even if i never miss a raid or never step in fire, it would go to someone who is in deadly gear, or hateful gear or worse ect.    The only acception of this is the very new recruits, who normaly go a few raids to prove dedication before getting any loot to show they arent going to leave over not getting loot, or arent trying to get loot then run. Also a very rare exception in world of warcraft, was DBW [Death Bringers Will] It was the best trinket in slot for melee dps at the time, and normaly went to the better dps who have proven theyre worth and dedication to the guild, becuase it was such a rare item to come across)

@Keeloth -  If crafting gear is equal to endgame raid content gear then what is the drive to raid? Because for alot of people organizing a group to go down a boss is harder then spending a week farming materials for a similar item.

And the metagame in wow currently (and alwayse has been) tanky dps, once a certian level of tankyness is acheived its not uncommon to see pve gear for more offensive starts on peoples person so long as they retain a certian level of tankyness, it could possibly be the same in SWTOR.

12
Off Topic / Re: Need a new name for Swtor
« on: March 30, 2011, 01:27:52 pm »
Hey, thanks! I looked up the random generator that was linked there and i found one i like,  ima see if i cant do Xarr Cage For my jedi and and i'll find another for the trooper.

13
Off Topic / Need a new name for Swtor
« on: March 30, 2011, 12:16:08 pm »
So yea.... I need a new name for my jedi and trooper characters in Swtor when it starts up.

In MXO i was BladeDark,  but that wont make much sense being a jedi or a trooper at all really.

In World of Warcraft my name was Dndira, but that would be strange for RP unless i wanted to be like Anamodiel from MXO and play a female.  Any ideas on a decent name?

14
General / Welcome Dandira, Kidney, Mharz, and Shadow!
« on: March 29, 2011, 10:47:12 pm »
Nice to see the lot of you again from MXO. And Also nice to see the new faces. The machines have fallen but a greater threat looms now, cant wait to see you all in action.

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