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Messages - SirSpam28

Pages: [1] 2
1
General / Lead and Gold (Impressions / Review)
« on: April 09, 2010, 12:59:26 pm »
So I picked up Lead and Gold last night via steam, and I just wanted to give you guys my thoughts on the game.

VISUALS
First of all, if you've seen any screens or vids of the game your thinking, Team Fortress 2...and that is pretty spot on.  It looks almost near identical as far as art direction, but i think it looks a little crisper, and they are going for a less overly dramatic/cartoony feel than TF2, so that defiantly ups the realism.  The final line is, the game looks good and animates beautifully.

MECHANICS
The game-play is 3rd person shooter, but unlike Gears, there is no duck or cover system.  The game is all about staying mobile.  There is a dodge button that makes the character roll in whatever direction you want to, and sprint and walk are there as well.  The problem with a lot of 3ps is that the camera can be taken so far out, you can see around corners or so far behind you that you can just sit in a corner and see whenever anybody is trying to approach you.  The camera here is handled beautifully.  It stays very close to the shoulder, so you can still sneak up behind people, and when getting closer to cover, it actually pulls in a little more, to replicate the characters view being obstructed as well.  When you aim, the effect is a zoom(level dependent on gun) with a virtual cross-hair coming up.  the cross-hair is nice in that it isn't a plus, but rater tries to recreate an early period open site picture, I like it a lot.  Present at all times, aiming or not, is your hit circle, which is a grayish area in the center of the screen.  Obviously, moving makes it bigger, and aiming makes it smaller, it grows with each successive shot, to simulate recoil, and I think it does a fine job of allowing you to put rounds on target reliably.

SOUND
Sounds really good, guns have an authentic period booming-ness to them.(If you've ever fired a .45lc, .45-70 gov, or the trappers .50-90, you know what I mean...
The music is nice, the honestly I usually turn the music down so low that I can hear it besides menus.

GAMEPLAY
At launch there are 4 classes, Gunslinger, Deputy, Trapper, and Blaster.
Each class has a different Primary weapon, and all except gunslinger have a 6 shooter as a sidearm(A better revolver is his one and only gun).  On top of firearms, each class has a trait that can be used/deployed.  The gunslinger can fan his hammer, resulting in lots o lead downrange very fast but with reduced accuracy, the Deputy can mark enemies(Does the same thing as BFBC2, but also cause them to take more damage), Trapper can lay down bear traps to snag people and keep them pinned there for 10 secs, and the Blaster, well, he throws dynamite...
Additionally, each class has a synergy that it radiates, basically a buff that helps all teammates close to you, encouraging groups to stick and work together.
There are a lot of game modes, and they do a good job revolving around wild west stuff, mainly stealing gold or blowing up enemy areas with big powder kegs.  During matches, you gain xp, which allows you to level up in match, making all your stats go up.  The levels do not carry over, so everyone starts every new match at level 0 again.  At this point there is no permanent progression, but honestly, it doesn't need to be there. The classes really play to there range strengths well, and In my play I haven't come across a class that seems way to "overpowered" (Cough, duel 1887's, cough).  The game play remains fast, fluid and fun throughout a match and really is a blast to play.

The bottom line is that the game looks good, sounds and plays great, and is a solid third person multi-player shooter.  The fact that it stars cowboys, and I love cowboys, is a happy icing on the win cake. For $15, its worth every penny.
Best Strength:  The guns feel authentic and unique, no clones of standard shooter guns with different skins.
Biggest Flaw:  Not that many people are playing it yet.  Only about 12 matches to choose from last night.

If anyone has any additional questions, feel free to fire away and I will answer as best as I can.

2
General / Re: Mysterious Encrypted USB
« on: April 09, 2010, 12:04:50 pm »
Fuckin static man, I hate static...it really is creepy, and then add some snippits of voice through there, I'm right there with you Setun...

3
Off Topic / randomness
« on: April 07, 2010, 03:55:22 pm »

4
General / Re: Mysterious Encrypted USB
« on: April 07, 2010, 03:54:29 pm »
it looks like singularity or the next Modern warfare.  Bethesda confirmed it was not them, and the website the tv is on is owned by activision...

5
Non-VR Games / Re: SWTOR on Community
« on: April 06, 2010, 12:54:54 pm »
If I could marry a company, BioWare would be it...

6
General / Re: Welcome TincanHitman!
« on: April 01, 2010, 02:47:50 pm »
HiHi!  Welcome aboard!

7
News and Announcements / SWTOR Beta! Sign Up To Play April 15th!!
« on: April 01, 2010, 02:46:07 pm »
Im down...again..if your not being a cruel bastard teasing us all with imaginary sweetness....

8
General / APB Update
« on: March 20, 2010, 10:33:47 am »
Hey, I am not sure how many of you are in the NA Beta going on until this Friday, but yesterday they released a patch, thought I would share the notes with you all:



0.6.1 contains fixes for a number of identified server and client crashes to improve overall stability. This was applied as part of unscheduled server maintenance.

Edit: Some updated information from Jericho (Lead Systems Designer) about some other fixes that were included in with the hotfix.

Quote:
Originally Posted by Jericho View Post
Hi folks.

There are a couple of changes in hotfix 0.6.1 that everyone needs to be aware of, so I wanted to bring those to everyone's attention ahead of time.


WEAPON UPGRADES

There was a known issue in 0.6.0 whereby the majority of weapon upgrades had Rating requirements which were too low by a factor of 10. This meant that almost anyone who managed to acquire a weapon upgrade and a slotted weapon to put it in was able to use it straight away.

Hotfix 0.6.1 has corrected those Rating values, and an unavoidable consequence of this is that anyone who has a slotted weapon equipped with one of these upgrades in it, who does not meet the new Rating requirement, will find that the weapon has been unequipped and returned to their locker.

So, if you have been using an open slotted weapon, please make sure that you check to see whether it has become unequipped and equip a suitable replacement primary weapon at the start of the next playtest.

If the Upgrades currently in your weapon have a Rating requirement that you cannot meet, remember that you can overwrite them with lower tier Upgrades that you possibly can use if you have access to them.

NOTE: This change does not affect Preset (named) weapons, which have their own separate Rating requirements. Only open-slot weapons with Upgrades applied to them are affected.



DAMAGE RAMP

Up to now, all weapons have had a damage ramp applied to them, whereby the amount of damage dealt ramped down from 100% at the edge of their Effective Range to 0 at the end of their Maximum Range. This seems to have proved confusing for a lot of players, and led to a lot of "I emptied a whole magazine into him and he didn't die" posts.

From 0.6.1 we have changed the damage ramp so that weapon damage does not ramp all the way back to 0, but stops at a minimum % of the weapon's maximum damage at Maximum Range.

The majority of primary weapons will now do a minimum of 35% damage at Maximum Range.
All secondary weapons will do a minimum of 25% damage at Maximum Range

The two weapons which will receive the most benefit from this change are the two High Velocity Rifles. The Agrotech DMR-SD (.50 cal rifle) now does a minimum of 60% damage at Maximum Range, while the N-HVR 762 does a whopping 70% damage at Maximum Range. This should place the HVRs firmly back at the top of extreme range combat.



If anyone has any questions about the game, I am playing it extensively right now, and will be happy to answer to the best of my ability.  I am personally super excited about this patch.  Before, if people where a ways away, you would be shooting at them and getting all these hitmarkers, but if each shot was only doing like 1-2 % of weapon damage, you could never really kill them.  I played a little post patch, and its awesome, ranged combat is actually useful now.  I was getting my ass handed to my by snipers on roofs and towers and such, as it should be.

9
General / APB Check-In!
« on: March 20, 2010, 10:26:06 am »
I'm gonna be playing, currently testing...

10
Support / Re: Site revamp?
« on: March 20, 2010, 10:22:48 am »
Ive already contacted both Lithium and Tbone to let them know I am down with helping out anything that needs to be done.  I can code to an extent, but I mainly deal with security, so if applications and back-ends do begin to change, let me know and I can make sure everything is locked down tight.  God forbid some script kiddie comes along and is able to deface this place.

11
Off Topic / So yeah...
« on: March 20, 2010, 10:17:20 am »
Manic:  The box was simply had our address on it, no name at all.  I didn't hang around all that long but I'm pretty sure the cops were called.  It was fricken weird, but then, look at this world, fits right in...

12
Off Topic / Re: Little work advice?
« on: March 20, 2010, 10:15:09 am »
Don't drop Rick's, I love that place(waffle fries = heaven).  But in all seriousness, it sounds like Kush is the crappiest, but also your primary income.  I cant really tell you what to drop, but if you are looking for a replacement for Kush, just let me know what kind of work your are looking for.  I grew Up in Orange County and lived in LA for 4 years (went to UCLA), and I still have tons of friends living and working there, and I can have them keep their eyes and ears open is you want.  Hell most of them are job hunting themselves, and sharing resources is never a bad thing.

13
General / Battlefield Bad Company 2 Squad Pack (need 3 with me!)
« on: March 20, 2010, 10:10:36 am »
I already have a copy, but this is just me urging people on the fence to GET THIS GAME!  Coming from playing pretty much every shooter known to man, I can honestly and objectively state that this game is great entertainment.  It pushes so many things forward in the shooter genre, and truly is a blast, esp. when playing with a squad you know, and can communicate with.  Plus, I'm not sure I can play another shooter again where you cant blow up everything...

14
Off Topic / So yeah...
« on: March 17, 2010, 06:46:05 pm »
I thought Id share an amusing story with you all...we just got mailed a human ear today at work.  I am still trying to sort out why...I dont think there can ever be any explanation.  I think it was one of the creepiest moments of my life.  Just felt like sharing.  Idk, any else ever get mailed random bodyparts before?

15
News and Announcements / Re: APB Article at IGN
« on: March 17, 2010, 03:20:26 pm »
That was a good read.  i am glad to see that they will be putting turf wars is.  That will go a long way toward making the game last.  Should relive the pretty sterile feeling of the city as well.  Because as it stands, there are all these missions where you have to go hold an area, but I look around and wonder, why this area?, why does holding this spot matter to me other than the game told me too?  Turf wars should go a long way to more immersion in the city.

Pages: [1] 2
 

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