The Furious Angels
Staff and News => News and Announcements => Topic started by: Tecknik on May 06, 2015, 08:35:30 am
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https://www.oculus.com/blog/first-look-at-the-rift-shipping-q1-2016/ (https://www.oculus.com/blog/first-look-at-the-rift-shipping-q1-2016/)
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.
The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.
(https://s3.amazonaws.com/static.oculus.com/website/2015/05/rift2.jpg)
A first look at what the world can expect in Q1 2016
The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.
(https://s3.amazonaws.com/static.oculus.com/website/2015/05/rift1.jpg)
A peek inside the Oculus Rift
In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.
Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.
E3 is just around the corner — this is only the beginning.
There you have it. The first look at the consumer model, and a tease that more information will come at E3 2015 in June.
Q1 of 2016 can't come soon enough!
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Video with Nate Mitchell talking about consumer model
http://techcrunch.com/video/oculus-vr-is-coming-your-way/518809523/ (http://techcrunch.com/video/oculus-vr-is-coming-your-way/518809523/)
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I haven't been able to gather much info so far. It sounds like they are releasing info slowly in the weeks leading up to E3. No info on price, pre-orders, or input. From what we know so far, it sounds like a refined version of the Crescent Bay prototype, so no big surprise changes.
In the Techcrunch video Nate implied that most Oculus games will be gamepad experiences but that some might have other methods of input. He tried to downplay what that would be, however, stating that input still hasn't been nailed and that there's a difference between input that will work today and input they expect to have four years from now.
The question becomes can Oculus make CV1 attractive enough to pass up on Valve's Vive and Lighthouse system releasing during the holidays?