The Furious Angels
FA Discussion => Non-VR Games => Topic started by: Tbone on March 10, 2012, 01:41:51 pm
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With the news that ranked warzones will allow you to queue an 8 man group in update 1.2, I think it's time we start forming teams! Like raiding, I believe our teams should be set up specifically to have the optimum group. There's a bit more flexibility with PvP than raiding, but not much. We'll see how many teams we can create and then go from there.
I figured our team names could be our Order names, but that doesn't mean that if you're in that particular Order, you're in that PvP group. We'll go ahead and start the sign ups, but my question to you is, given the four different warzone types, what's the best group setup?
DPS
1. Tbone (Sentinel)
2. Broin (Sage)
3. Sared (Smuggler)
4. Strod (Sage)
5. Erathaol (Sage)
6. Jeyk (Sentinel)
7. Tecknik (Commando)
8. Longboard (Sentinel)
9. Trey (Sentinel)
10. Azarov (Gunslinger)
11. Paitryn (Sage)
12. Setun (Trooper)
13. Cellos (Sentinel)
HEALERS
1. ExteranlError (Sage)
2. Likwidtek (Trooper)
3. Anamodiel (Sage)
4. Zephix (Commando)
5. Victoriah
TANKS/GUARDS
1. Fuse (Shadow)
2. Mharz (Guardian)
3. NoCry (Shadow)
5. Lathazia (Shadow)
6. Lithium (Shadow)
Proposed Teams. I've based this off of raid schedule primarily, since people in the same raid have already been getting used to each others' playstyle and will have the same scheduling conflicts.
Team Libertas
DPS
Tbone (Sentinel)
Broin (Sage)
Sared (Smuggler)
Strod (Sage)
Healers
Anamodiel (Sage)
Likwidtek (Trooper)
Tanks
Lithium (Shadow)
Team Emeritus
DPS
Paitryn (Sage)
Jeyk (Sentinel)
Tecknik (Commando)
Erathaol (Sage)
Cellos (Sentinel)
Healers
Zephix
Tanks
Mharz (Guardian)
Fuse (Shadow)
Team Veritas
DPS
Longboard (Sentinel)
Azarov (Gunslinger)
Trey (Sentinel)
Setun (Trooper)
Healers
Victoriah (Sage)
ExternalError (Sage)
Tanks
NoCry (Shadow)
Lathazia (Shadow)
These groups are not set in stone yet and there could be some switching around if schedules don't work. The good thing is that there aren't lockouts like raids, so as long as schedules don't overlap (which they might), substitutes could be used from other groups.
Current Schedule:
Monday - ??
Tuesday - 10:00-1:00 FA
Wednesday - 7:00-10:00 FA (post 1.2)
Thursday - 10:00-1:00 FA
Saturday - ??
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put me down for healer/dps of team libertas
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Honestly, I think separating it out to specific teams and names is a bad thing.
Put me on every list. I'll join any group, and I would hate to be excluded just because I wasn't on your list. Also, if I have a team, I'll invite any of you - just let me know.
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Add me as healer
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I'm in for DPS. I hurt things.
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Honestly, I think separating it out to specific teams and names is a bad thing.
Put me on every list. I'll join any group, and I would hate to be excluded just because I wasn't on your list. Also, if I have a team, I'll invite any of you - just let me know.
That's great if you aren't interested in competitive ranked warzones at all. Bioware has stated that this is the "pre-season" to their ranked matches, where you will have a SET team with team names. It's not my idea. It's Bioware's.
We're going to have practices before the pre-season starts, and set nights where we participate in ranked matches. You have to have lists and sign ups to make sure you have eight people available, just like in raids. You also have to fill certain roles to make sure you are successful, just like raids.
We'll still have open PvP, regular warzone matches, and other less competitive PvP-based events if that's your cup of tea. I don't think it's fair to bash on people who want to get on a team and participate in ranked matches, though. It's like bashing people for doing Operations instead of Flashpoints. I'll join anyone for a Flashpoint, but an Operation requires a bit more organization.
On another note: You'll need to be level 50 to participate. Also make sure to list your specific class and role if you're interested in signing up. Finally, there will probably be a lot of switching around within the teams once we figure out times and days of the week.
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I also agree that no one should bash, so when you see someone doing that let me know and we'll rip on them together. i.e.- I certainly didn't bash.
I haven't seen how they are doing these teams, and from what I gathered from the guild summit didn't get the impression it was a "here is your set team and that is what you're stuck with".
I think the way you have it setup now is much more applicable with the info we have so far.
I fill a tank and dps role: Kinetic tank in dps gear.
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Strod
Consular - Sage
DPS.
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likwidtek
Trooper - Commando
Healer.
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I also agree that no one should bash, so when you see someone doing that let me know and we'll rip on them together. I.e.- I certainly didn't bash.
I haven't seen how they are doing these teams, and from what I gathered from the guild summit didn't get the impression it was a "here is your set team and that is what you're stuck with".
I think the way you have it setup now is much more applicable with the info we have so far.
I fill a tank and dps role: Kinetic tank in dps gear.
I think what tbone is going for here is having set teams so that there's team practice, they get to know strategy, play style, get used to each other's skill, just like any competative team even I'm sure they're going to have regular practice during preseason.
If we pug internally for ranked matches it's going to be tough to get better and more skilled within that team. It's still possible and it'll be inevitable that we'll have to have alternates.. but I think trying for at least one core group is a good idea so we'll represent the guild better.
I don't care that I'm double posting. I did not see this in the thread.
David was trying to clarify the 'Future of Warzones' section of the PvP presentation, but that's caused a bit more confusion; apologies. I huddled with Gabe Amatangelo about this question and got a definitive answer.
You can queue as an eight-man Operations group in Game Update 1.2, for ranked Warzones only.
In the future, whenever cross-server Warzone queuing is possible, the plan is to allow people to create teams of eight which can be named, etc.
The PvP team is aware of the importance of ranked Warzones and PvP rankings in general, hence allowing eight-man queuing. Apologies again for the confusion. We hope everyone's going to enjoy the feature!
This is the clarification that we're for sure going to be able to 8 man warzones now.
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Erathaol
Consular - Sage
DPS.
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Of course I'll tank in a PvP group.
Sign me up.
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Anamodiel
Sage
Healer
duh
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I'd like to think we have the interest to form two or three teams, much like our raids, but we'll see how many sign ups we have. We're expecting the same level of commitment as the raids (2 or 3 times a week you can be available and to give notice if something comes up).
Since this is PvP, the schedule may depend on peak PvP times on our server (at least until cross-server queueing is added).
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Can tank or dps as shadow. Same as fuse (and same comments). Always up for a fight. Praelium.
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Jeyk
Jedi Knight - Sentinel
DPS
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Viccar
Sentinel (Watchman Spec)
DEE PEE ESSSSS
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Sashya
Consular Sage
Healer/dps hybrid
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Zephix
Commando
Healer/ dps pvp hybrid
Team velox, I guess? Ill run with whoever is needed. Im on late... Or weekends.
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Tecknik - Commando DPS
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I love ranked and competitive aspects of any portion of a game throw me down as a tank, still working on getting battlemaster in the meantime
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Longboard
DPS
Jedi Sentinel
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Ok so those interested in competing in ranked warzones we can start training now. If at all possible when pvping try and sort out a group of 2 DPS 1 tank and 1 healer this way you can start getting used to playing with each other and getting used to the mechanics for instance:
Tanks
Always guard your healer they are squishy but with a simple guard all of a sudden they become invincible, i've seen a tank healer combo hold off a point long enough for reinforcements to come. Also
Dont forget taunts they help a lot on my vanguard i can reduce the damage a player is doing to my team mates by 36% by using taunts and ion pulse this plus guard makes your healers invincible which in turn makes you invincible with a whopping 86% damage reduction, ive seen assassins hit for 400 with their stealth strike using this method its so funny watching them burn there big hitters on the healer only to do no damage at all and have to stealth and run away.
DPS
Focus down 1 target at atime either call it out in TS or use a target marker.
Mark the enemy healers these should be killed at 1st oportunity, if they are guarded find the tank guarding him and have your tank and healer interupt the enemy healer while the DPS kill the tank.
If your healer is getting focused on kill the enemys focusing on them the less the healer has to deal with healing himself and interuptions the more healing you recieve.
Healers your tank is always your 1st priority followed closely by yourself he's taking all that damage for you the least you can do is toss him a heal from time to time.
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I would also strongly reccomend sitting down with others in the guild and having a good heart-to-heart about class mechanics. Know and understand what your class/spec is strong against, and what you have problems with, and why. For instance, as a Scrapper-Scoundrel I know that I'm strong against non-Rage Marauders (because they don't have the survivability against my burst), and weak against Mercenaries (too much armor, can heal too quickly). Do you seem to be killing one class more than others? Does one class seem to wreck your shit on a daily basis? Understand why, the mechanics behind it, and figure out what you can do to stack the odds in your favor.
Oh, and get 500+ expertise before these start or you're roadkill.
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Play smart...
You have a hard hitting AoE and see people on the way? Dont burn it on the one guy in front of you. Wait the few seconds.
Your healer died? What is your guard doing? Nothing. Learn your "Select nearest friendly" hotkey, hit it and hit your guard hotkey. It takes a fraction of a second.
I use to have a bad habit of only using my area taunt. This was a mistake. I now use both my area and my single target taunt, usually at the same time
To echo Sareds remarks, know what other classes offer. For instance knowing if your smuggler is ranged or melee changes my gameplay. Do I force speed from away, force pull them and tele throw to keep them ranged from the smuggler, or do I pull them right to them? This decision process and execution should be second nature and take only a moment.
Do NOT stun someone who is stunned!
Keep an eye on resolve bars. Dont burn your pull/push/stun/slow until it's done.
For any valor champions, this should all be second nature and "no shit" items by now, but I'm always surprised how often these things are overlooked, even by some FA members.
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Trey - Sentinel DPS.
One thing to consider...if you can run multiple simultaneous ranked matches from the same team, I see no reason to split up. If we were running two matches with 16 ppl from same team, we would probably progress faster.
Also, it would be crappy if 4 ppl from one team were on, and 4 from another, but couldn't run matches because they were on different teams.
Depending on how the system is, I would say the best situation has us all on the same team, with 'ideal' squads established for optimal performance whenever possible.
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Just thought of this: situational awareness.
Are you on a ramp? Position yourself in a way that a knockback won't throw you into a pit/trap.
Are you fighting in the end-zone? Can a warrior/knight LOS you?. (I will yell at you for this.)
Do you know how many people on your team are at mid? East? West? How about the opposing team? Do you know where your teammates are headed? Do they need your help there or do you need to hold your point?
Always know where you are and what tactical advantages and disadvantages that gives to you, as well as your opponents.
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Azarov
DPS
Smuggler Gunslinger
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Lathazia
Tank/Dps
Shadow - Kinetic
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Shadow Tank
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Well....We are already behind the 8 ball as far as practicing as a team goes. Other guilds and groups are already running dedicated 4 man groups composed of 1 Tank,! Healer and 2 DPS. The Tank in said groups is guarding the Healer like its the President. We need to start doing this now. I experienced this first hand yesterday and it is super effective. Sure its what everyone will be doing,but the fact is,other people have started practicing this now,and we have not. Waiting to practice this at the last minute is not good.
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I just organized a rough draft of the teams and it looks like Ex posted a practice evening. Practices should be starting this week.
Please take a look at the teams and let me know if there are any conflicts.
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Yeah sorry about the delay been a bit distracted with work and other things but i'm back now and i'm all gonna ride you hard until you maggots are the finest group of warriors in this glorious republic.
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While I have a whole lot of experience playing with the folks in libertas and veritas groups, I think only jeyk in our group has been in a ton of WZs with me from our group. This means we're going to be very deficient until we get together and learn eachothers ways.
Rez, pait, vic: when are you guys usually on? I think I've only played a WZ with pait, and that was only a few times - so if we're going to play well together, I'd like to play with you guys more.
T, I also think you should rethink having me as the only stealth class in our group, while yours has three and ver has two. That's a big deal in HB and VS. I would suggest swapping one fo the sentinels in EM with Sared in Lib.
Also, making these teams based off PvE playstyles isn't always the best. It's not PvE. I understand where you're coming from, but also consider gear of these teams.
I expect to have a few more thoughts on group mechanics as we move forward on this. I would urge everyone else to post their opinions as well.
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Shall we consider a prerequisite to make it on a team to make Battlemaster?
I know for example azarov just hit 50 but it has taken me about a week to hit valor 60 ... The gearing and necessity of having 400-500+ expertise in these ranked matches will be abso fucking lutely necessary... I know making it on to a ranked team would mean a lot and I don't want to hurt peoples feelings for being left out but the hard work to make it onto the team makes it that more desirable to achieve and that much more serious... I don't want to be the gimp of the group and granted spec'd as a shadow tank I have plenty of survivability compared to almost every other class and I am sitting at 9% Expertise+ but I don't want to also gimp the team... At Battlemaster I am sure that I will be much more geared and ready for this and I would hope everyone has the same hopes that we can honestly be well known and compete with THE BEST
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Shall we consider a prerequisite to make it on a team to make Battlemaster?
I know for example azarov just hit 50 but it has taken me about a week to hit valor 60 ... The gearing and necessity of having 400-500+ expertise in these ranked matches will be abso fucking lutely necessary.
I have to agree with this. Also,as far as healers go,pve gear is gonna be nothing but a big red bullseye on you. Sure,it gives you more endurance but that is easily negated by the opposing teams expertise bonus to damage. Dead healers cast no heals.
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Ill have to be an alternate sub as I my schedule has been totally hosed for the next month or more and could only play random times.. however I do pvp alot when I do play.
Im Shadow DPS
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come 1.2 they wont know if your wearing pvp or pve
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come 1.2 they won't know if your wearing pvp or pve
There still needs to be a minimum expertise number,every team member should have,such as at least 550,otherwise your gonna go down like a prom queen,and those wasted heals on a said player could have better been cast on others. I'm not trying to step on toes or piss people off,but you can't carry less geared players in rated pvp like can be done in pve raids. Gearing up for pvp requires each individual to invest slightly more play time. I want to get to the top,even if I have to strap a Saturn V rocket to my back.
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come 1.2 they won't know if your wearing pvp or pve
There still needs to be a minimum expertise number,every team member should have,such as at least 550,otherwise your gonna go down like a prom queen,and those wasted heals on a said player could have better been cast on others. I'm not trying to step on toes or piss people off,but you can't carry less geared players in rated pvp like can be done in pve raids. Gearing up for pvp requires each individual to invest slightly more play time. I want to get to the top,even if I have to strap a Saturn V rocket to my back.
Healers don't need nearly that amount of Expertise. I'm able to PVP in half Rakata and half Champion. I talked with K'lia, and now that he has mostly BM gear, he can heal for the same amount with his BM than with his old mix of Rakata and Champion.
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Also, the caps and differences for expertise are being redone for 1.2 - so we don't know what's "needed". The theory right now is that PvP will rely MORE on expertise, so even more would be better.
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Also, the caps and differences for expertise are being redone for 1.2 - so we don't know what's "needed". The theory right now is that PvP will rely MORE on expertise, so even more would be better.
Once the other team knows your a healer there is no such thing as to much expertise. I'm sitting on 670,and when I drop 100 off to try different gear combos out,I feel it,as in I die quicker. Also,popping the expertise stim= 30 seconds of god mode healing.
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My understanding is that with the changes to valor gained in warzones, ANYONE who wants to be on a PvP team can achieve Battlemaster before 1.2.
I tried to initially group people based on timezone. For instance, Sared works evenings like I do, so we're usually both available in the afternoon or late evening. To put Sared on a team that always meets at 7 p.m. would be pointless for him and the team.
Next I tried to divide by class. I think only one group is missing a trooper. The rest should have all four major classes. In terms of stealthiness, Voidstar can be beneficial to have one to sneak the other door or hide while guarding the other door, but I never saw that as a make-or-break part of the team (I could be wrong). My priority was to put together the tank bubbling/guarding the healer with two DPS scenario.
If you've signed up, please make sure you grind out to Battlemaster in the next few weeks. Groups can identify those undergeared and help them gear up by practice, practice, practice!
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We also should be aware what it's like to play with everyone. There are many people here who play with only certain people, or instead choose to solo. You know eachothers moves like the back of your hands, which is fine, but it's stacking, and in the cases where other groups need to fill slots, especially with more experienced or better geared PvP'ers, I would hate to see one of them hold out due only to this list.
I'm very nervous about this setup. Hope I'm wrong.
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Also, the caps and differences for expertise are being redone for 1.2 - so we don't know what's "needed". The theory right now is that PvP will rely MORE on expertise, so even more would be better.
This, a thousand times this.
Get Champion gear minimum, then shoot for Battlemaster gear.
Throw whatever you've heard about min-maxing out the window and get all of the Expertise.
ALL OF IT.
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Also, it's absolutely necessary even for a healer to have PVP gear just like everyone else.
I'm not even specced full healer and I get focused down quickly as soon as my green shit hits a teammate. Without expertise I'd die like I'm wearing nothing at all. I highly suggest working towards at least Champion gear if you plan to PVP, even as a healer.
The jump between Centurion and Champion was highly noticable for me. I've yet to reach battlemaster, but I suspect (looking at the stats) that it will be even more of a jump in performance. Currently this is because I can wear more Rakatta with battlemaster gear than I can Champion. In 1.2 it will likely be simply because Battlemaster gear has more expertise.
Anyway... everyone has already said most of this before. :P Just don't think you're getting away easy because you want to heal in a WZ. YOU NEED EXPERTISE TOO! It's all about survivability and not just how effectively you can heal. If you're dead, you can't heal people. You may not see a major difference in healing, but you'll damn sure see a difference in how long you last.
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Throw whatever you've heard about min-maxing out the window and get all of the Expertise.
ALL OF IT.
there is truth in the wookies words
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While I have a whole lot of experience playing with the folks in libertas and veritas groups, I think only jeyk in our group has been in a ton of WZs with me from our group. This means we're going to be very deficient until we get together and learn eachothers ways.
I took abysmally slow making 50, so I haven't PvPed with Fuse since Beta. Really, I haven't played with ANY in Team Emeritus, but as someone who is most likely the weak link as far as experience playing with the group and gear, I can assure you that I will NOT be dead weight come 1.2.
I, for one, will be grinding my ass off to get full BM gear before we start playing ranked. What this means is that I'll be playing a LOT of PvP, and I'd like to spend a majority of that time grouping with members from my team.
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Shall we rename some ts channels to our team names under PvP? Possibly Team liberatas , Team Emeritus, etc with a general PvP, Ranked PvP etc? Just to start getting used to who should go where etc... Please don't hound for misspells lol iPhone
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Just thought I'd mention, you do not need to be part of a team to queue for ranked warzones.
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While I have a whole lot of experience playing with the folks in libertas and veritas groups, I think only jeyk in our group has been in a ton of WZs with me from our group. This means we're going to be very deficient until we get together and learn eachothers ways.
I took abysmally slow making 50, so I haven't PvPed with Fuse since Beta. Really, I haven't played with ANY in Team Emeritus, but as someone who is most likely the weak link as far as experience playing with the group and gear, I can assure you that I will NOT be dead weight come 1.2.
I, for one, will be grinding my ass off to get full BM gear before we start playing ranked. What this means is that I'll be playing a LOT of PvP, and I'd like to spend a majority of that time grouping with members from my team.
That's what I'm talking about! We want to stay competitive, and with the knowledge that Expertise is getting an upgrade, getting geared up will be a priority.
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I think you both are missing my point...
Sick of trying to be nice about it so I'll revisit this later with more clear thoughts perhaps after we get to ranked WZs and see how it plays out, but I certainly don't think you're a weak link - if anything I'm saying the ONLY team that might even know what their deficiencies are might be is T's group.
My suggestion would have been that if you were dead set on making teams, to have someone who was active in WZs give input.
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Oh, okay. I think I get what you're saying now.
These teams as they stand are merely T's suggestions, based on class composition and apparent time schedules. I hardly think it was meant as a final list, but rather as a starting point for our upcoming practicing. Once we all start practicing with each other, I think teams (which may or may not be as they are listed here, but probably won't be) will naturally form from it.
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It's not based on ability. It's based on class requirements and scheduling. If schedules don't work, we'll shift around until things settle, just like we did with the raid groups.
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Regardless of who's on what teams,FA needs a team at the top,and makes the opposition feel this kind of wrath and despair.
(http://i1109.photobucket.com/albums/h431/kellytm3/epic-firepower-navy-firepower-destroyer-cannons-fucked-demotivational-poster-1209733215.jpg)
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Maybe we should take a look at schedules again as people may have different schedules for a fixed 3 hour raid over 1 hour of pvping a day but I think tbone initial layout is something we can begin with at least until we know the exact details of the rankings, for monday I'm not interested in fixed teams as I want to encourage as many of the guild to take part Si ignore the groups for this week as this is something we can all take part in hope to see you all there consider this a code furry event if you are able to attend then do so
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I was once a supporter of a mix of columni and champion gear mainly because of the crappy alacrity stat on the champion gear now I support stacking as much expertise as you can if your battle master rank
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Recruit Gear
(Champion Equivilant, non-modifiable)
Head: 31,700
Chest:31,700
Hands: 26,200
Belt: 20,500
Legs:31,700
Feet: 26,000
Offhand: 19,300
Mainhand: 38,000
Earpiece: 17,000
Implant: 17,000 (x2)
Wrists: 20,500
Relic: 11,300 (x2)
TOTAL (in Credits (http://www.torhead.com/item/9ZxhNHg/credits)): 307,900
Battlemaster Gear
Head: 1,075
Chest: 1,075
Hands: 900
Belt: 625
Legs: 1,000
Feet: 900
Offhand: 1,150
Mainhand: 1,170
Earpiece: 625
Implant: 625 (x2)
Wrists: 550
Relic: 550 (x2)
TOTAL (in Warzone Commendations (http://www.torhead.com/item/7RcvnS0/warzone-commendation)): 11420
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Dared is that off of the 1.2 pts?
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i'm late posting here. add me!
sage
healer
:P
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Hi,
I'm interested in doing ranked Warzones.
Leman
Tank - Vanguard
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I updated the roster with Victoriah and Leman. Does anyone else need to get added? I also did a little shifting around with Zephix.
Remember, these groups aren't set in stone at the moment. In my head they are like the raid groups (early evening, late evening, weekend). I wish we could have 8-man practices going already. It's definitely a challenge to work on strategies in 4-man, and I could see a few of you getting frustrated with it.
I'd like to have at least TWO nights a week where your team can get together for ranked PvP (and of course it's always available in smaller groups and/or other 8-man teams that need fill ins), but we'll see how that works as well. Let me know if you guys have any suggestions!
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Can we solidify times for each group? That way people have an idea of the timings... I know personally unless we plan on doing the pvp early morning/afternoon I can't really commit anything until about 10-11 FA time sun-thurs in addition Fridays and Saturday's are out of the picture completely due to my family obligations
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Setun would like to be added to ranked WZ shenanigans!
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I've been working on a schedule. Not ready to announce it yet.
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You can add me as Dps. My character name is Cellos(Sentinel)
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I've added a basic schedule. If you can only do weekends, I'm interested in seeing what time works for weekend people. Right now there's a raid on Wednesday, but once 1.2 drops, that'll be switched out for Ranked PvP.
Which days you can make will mostly likely solidify which group you are in. For instance, I can do M,Tu,Th.
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Tuesdays and Thursdays I should be able to show up for at least the last hour of this.
I'll be available more on the weekends though. It would probably be best for me no sooner than 8PM on Saturdays. The issue is mainly that we don't always end at the same time. If we stick to normal modes on Saturday, then we are probably good by 5 or 6pm, but 8PM would give a nice buffer and leave time to relax before jumping into things again.
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We didn't have anyone show up to the PvP practice today. Just me, Broin, Ana, and Saint. I'm going to remove that time from the calendar and try to come up with a better time.
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i saw the text blast. took me an hour and a half to get home from work today. :( now stuck doing homework
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cough cough me and teck were here just 15 mins late and also 600-0 bitches
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Mondays are notoriously rough for me. I just got home and I'm not even turning my computer on. I have work, and two interviews tomorrow, then prepping a room for paint, then painting, then prepping a house for remodeling, so this whole week might be Fuse-Free.
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...so this whole week might be Fuse-Free.
http://nooooooooooooooo.com/
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I can normally make the Monday practice time, but I've been sick all weekend from Friday so haven't been on Star Wars or TS at all (talking on TS is hard with no voice).
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just because no one made it yesterday doesnt mean its necessarily a bad time. we had good turn outs the last two weeks.
I for one was recovering from sunday. Running around to different family obligations and listening to mindless fam chatter takes it out of me and needed a day of rest and relaxation.
dont let one missed day mean they ALL are going to be missed.
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So question: just got the text blast that 1.2 will be implemented tonight. Does that mean 16-man raid schedule will be replaced by pvp tomorrow?
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It's not tonight. It's Thursday.
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i just saw, obviously I can't read LOL
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All good. I can't spel.