The Furious Angels
FA Discussion => Non-VR Games => Topic started by: Manic Velocity on January 11, 2012, 03:40:12 pm
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http://www.pcgamer.com/2012/01/11/swtors-alignment-system-will-offer-exclusive-loot-for-neutral-players/
I had always planned to play my Smuggler as neutral, stemming from Aristotlian ethics (http://en.wikipedia.org/wiki/Aristotelian_ethics).
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Dammit, I've already gone Light II, verging on III. Guess I'll have to look into Diplomacy.
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I was just about to post this =] you beat me to it.
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So basically you get rewarded even if you're ambivalent?
God Bless America.
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So basically you get rewarded even if you're ambivalent?
God Bless America.
One can be intentionally neutral.
Straight light is too goody-two-shoes for me, straight dark is too evil. I see a lot more practicality in making decisions that make sense than sticking rigidly to an ideology.
I'd expect they make neutral items require a specific amount of light/dark points to unlock. Like 1000 dark/1000 light, 3000/3000, and 5000/5000 instead of just being neutral to use any neutral items; a ternary reward progression instead of the present binary one.
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But-But-But, you don't get the awesomely cool red eyes and corruption unless your Dark Side (on another note, there's another play style other than DS? :p)
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if your become pure though does and then do dark things does that take away your light 5 cause if not huston we have a major problem -.- not to mention i need to do 10,000 evil things corso is gona hate me....
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With no intentions of going to any level of Light/Dark, my Smuggler ended up in Light 1. Not through anything intentional, but purely through the character which was one who did what was asked, and very little else. He had his price, but if there was no benefit to him, he just did his job.
Amazingly, I expected that to get me more Dark Side points.
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interesting
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With no intentions of going to any level of Light/Dark, my Smuggler ended up in Light 1. Not through anything intentional, but purely through the character which was one who did what was asked, and very little else. He had his price, but if there was no benefit to him, he just did his job.
Amazingly, I expected that to get me more Dark Side points.
I've ended up the same way. I've always played my Smuggler to do what is best on a case-by-case basis, rather than intentionally leaning towards Light or Dark.
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Some of the light/dark choices are bullshit. I had the option to either steal a package to prove the SITH were plotting something bad, or give back something lame to cover it up. Helping the Sith gave me Lightside points, and revealing their evil plans got me Darkside points. WTF?
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Yeah... Thing is that these moral choices are thought from a personal point of view, and not about your Faction... Stealing is bad, so you get Dark Side points... Even if it helps the enemy.
I gotta say im pissed at these dialog choices too... because, really.. its not that I wanna be a Good or Bad person. I just wanna be Loyal to the Republic!! BioWare! Stop making me letting the Imperials go alive!! >.< ... Atleast they send me goods to my mail after they run...
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I'm perfectly fine with the choices, but only as a Jedi.
For those choices that seem as though the actual "good" thing to do earns you dark points and the "bad" earns you light points, I just use in-universe reasoning to explain the game mechanics. Each choice is literally labeled with Light or Dark, implying that your character knows which choice belongs to which side. I take it as the Force guiding my character, even if he may not understand. It may not seem like the right choice, but my character trusts in the Force that the Light side will prevail through his decision.
"Through the Force, things you will see. Other places. The future…the past…old friends long gone." - Yoda
But for those classes without the built-in reasoning of the Force guiding their hand, those choices must seem a bit aggravating.
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I'm perfectly fine with the choices, but only as a Jedi.
For those choices that seem as though the actual "good" thing to do earns you dark points and the "bad" earns you light points, I just use in-universe reasoning to explain the game mechanics. Each choice is literally labeled with Light or Dark, implying that your character knows which choice belongs to which side. I take it as the Force guiding my character, even if he may not understand. It may not seem like the right choice, but my character trusts in the Force that the Light side will prevail through his decision.
"Through the Force, things you will see. Other places. The future�the past�old friends long gone." - Yoda
But for those classes without the built-in reasoning of the Force guiding their hand, those choices must seem a bit aggravating.
That's actually pretty much a Furious Angel's special connection to the Force entails: a built in moral compass, something telling you "This is light" or "This is dark" when you come to a crossroads. We know the light from the dark both when at peace and when bringing down righteous fury.
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I am going all light at the moment, but it doesn't really fit my smuggler. Sometimes I wanna take the cash (and Corso encourages me), but it's DS points... and that's fair for a smuggler, but I was going all one for the benefits. Now there are benefits if you go neutral :(
Maybe it's not too late (ehh.. lvl 37).
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I've ended up the same way. I've always played my Smuggler to do what is best on a case-by-case basis, rather than intentionally leaning towards Light or Dark.
That and whichever option would get me laid!
Think I ended up siding with a Sith on Tat purely because a Jedi wasn't falling for my advances.
Oh! And any option that would increase my smuggling empire was a definite choice.