The Furious Angels
FA Discussion => Non-VR Games => Topic started by: Tbone on January 10, 2011, 01:39:14 am
-
http://leakerz.net/wp/2010/12/21/swtor-leaked-gameplay-report/
Ok, so keep in mind that this was beta and some of these things could change. I am not going to really talk about the things that have since been revealed, but if I do…just ignore it. I guess I am gonna try to itemize things cause there was just so much going on. I was able to play for 10 days total.
Character creation: Ok, so you could tell that the character creation was very beta because it had the little notches for more options, but you couldn’t use them. Overall though it was a bunch of presets on sliders. You started out picking race….each race had a background story with it. Then body type….4 preset choices to choose from….small, average, big and tough, and fat. The fat was called tough, but definitely looked fat. I got to play Jedi Knight and Jedi Consular to level 15. Ok, so then the options for customization were: Eye color, faces, Scars, Hair color, Hair styles, Facial Hair, some races had face paint options…as in Zabraks. There was Skin color options, i can’t think of any others. You had the option to name your character a single name or first and last name.
Gameplay: Overall game play was incredible! Very fluid, very heroic. I have played several MMO’s and this one by far took the cake. I literally felt like a level capped character from the beginning. They usually stack 3 or 4 bad guys together so you are always killing many at once…..but for the most part you had to stick to enemies in your level range…..sometimes even one level higher and you had a real big time run for your money….depending on the enemy. I was amazed that the jedi knight force jump ability goes like 30 meters or yards…can’t remember which it went by but it was really far…..very awesome! I got to play their advanced classes also…..I chose it at level 10 in Coruscant. Even though it was a beta the game was very smooth and very few bugs. Frame rate was good. I am a pretty good player and I did die several times….but I have the tendency to overdo it a little. One thing I really liked about combat was that I had to stay very involved….I couldn’t go off and get a drink and come back to a dead dude…..and the combat was very very fun. It seemed like maybe the leveling slowed as you get higher level, but not sure.
Quests: Can I say EPIC! OMG! The quests really pulled me in like I can’t even believe how awesome. In all other MMO’s I have always power leveled….I always skipped 1/2 the quests…..but in this I actually finished every single quest the offered me….and it leveled perfect….After doing every quest there was for me on Tython I was more than ready to move on. The story was so immersive I actually went out of my way to help the npc’s. Everything was so smooth. I really didn’t even think about leveling because the story was all I could think about. Tython was perfectly sized for a starter planet….pretty big indeed. The really cool thing is that you only had to return the quests that made sense to return….for instance: I would see sometimes on the map it would show an area that I could get bonus quests…when I would get them (either by going there or killing something there.) ..it would be like kill 10 of these dudes here….and when I was done killing them it automatically turned in the quest!….So I didn’t have to run it anywhere. The quests that I was completing at low level seemed like they were so epic they should be level 40 quests. This is very hard to explain, but there was one quest in particular that literally blew my mind!….I mean It was such a shock (in a good way) I could’nt believe how amazing and innovative the writing and the way they put it together was…..extremely deep!…I honestly have never had a quest in any MMO that I felt this way.
I didn’t give the talent tree’s much attention….I think it was level 10 when you could start putting in talent points. I remember the consular (can’t remember which AC) had three trees to go down….Balance Discipline, Combat Discipline and Infiltration Discipline.
I also got a full list of the professions while in Coruscant: Treasure Hunter, Biochemist, Cybertech, Synthweaver, Bioanalyst, Archeologist, Researcher, Diplomat, Scavenger, Slicer, Artificer, Armstech, Armormech, Underworld Trader.
I did the huge flashpoint between Tython and Coruscant that you see some of in one of the video’s….I don’t know if it was because they changed it…or if maybe because I was solo, but when the door opened there were alot less enemies than in the video they presented. Overall the Flashpoint was very involving and extremely EPIC….I did die a few times to say the least and I was geared very well for my level.
Coruscant was set up in like 6 zones basically….you would take a taxi from area to area. Overall Coruscant was very large. Not as Massive as some are thinking now….but large enough. And there was one area I didn’t get to go in so who knows how big that was. It was beta so some things were not finished yet, but the sky was non moving sky. When I fell off the side of the building I fell forever.
Player Ships: Ok, so I got to see the player ship, but couldn’t enter it. I got it at level 15. Basically each class had a dock that you had to go through a short hall to get to….before you entered the hall it was like a flashpoint where it looked green.
Abilities: At level 15 I got the ability to run very fast…..About a little bit faster than a low level mount in WOW….It was very nice. I had seen on the chat window others had said that all classes get this ability at level 15. There was another group doing beta at the same time….they played the trooper and smuggler. I remember the Jedi Knight AC had different fight styles that you could switch on or off and change….each fight style was for a different type of play….(one for dps, one for defense ect.) With the consular for example when I chose the shadow class, I immediately recieved a db lightsaber to use. When in stealth mode I went about 1/2 speed……but the cool thing was is that when I got the faster running speed ability I was able to go faster in stealth using that ability than I could run before I got the ability. So just as an example: normal stealth speed 4mph, normal run speed 8mph, stealth using sprint ability 9mph, run using sprint ability 16mph.
Companions: The companions definetely helped, but not so much that I felt to OP. Like say if there was 4 guys…he might kill 1 while I killed the other 3. I could send my companion to sell all my junk….they would leave and come back with money 60 seconds later. Also I was able to buy them gear and change them up as well. The companions were set up so that if I didn’t want to tell them what to do they just fought how and what they wanted….they seemed to attack whatever attacked me. But I also had the option to tell them specifically what to do as well.
Gear: Ok all the gear looked great…even at low level. And really at no time did I look bad…..everything seemed to go together great wether it was from a loot drop or quest or I bought it. The gear was set up to where you could add things to it at crafting tables. For instance: My lightsaber had sections (3 of them) crystal, and two other pieces that I could add into it to increase the stats. There seemed to be several different stat options to choose from to customize it to my liking. You could buy gear with credits or some vendors would sell gear for these comendation things you would get from questing. Each planet had different commendation emblems. Gear and weapons did not level up with character…they were stat based and you changed them as you found better ones.
There was also this one place in the game that I stumbled accross a glowing thing that turned out to be a permanent stat buff…..like +1 strength…..I only saw one the whole game.
There were occasional chests in the game that you would find….they were loot chests….each one had a different way that it opened…really cool like….no keys needed…at least for the ones I saw.
Death: Death penalty seemed to be 10% gear damage. When you died you would just spawn back alive at your bind point….wherever you chose to bind to…..they had one at every major area of questing next to the taxi’s.
They didn’t have water anywhere I went that was deep enough to see if there was a swim mechanic, but I noticed that the water was unresponsive….no splash etc. …so I am sure that was probably just a beta thing.
I also got to see Ord Mantell, but didn’t really do anything there….just ran around. It seemed about the size of Tython. It basically looked like a military base…..and oh ya….It was surrounded by water, but when i went in it I just walked on the bottom….no swim mechanic……hopefully that changes before launch.
I did get to go to the old Jedi Temple that was attacked in the decieved trailer….It had a few Sith there….no jedi. There was a very difficult flashpoint there that killed me like 30 times…..but man it rocked! They mentioned in the game that the sacking of Coruscant happened years ago…..not sure if 2 or 6 or 10.
If your wondering why I told you all this….Basically I just needed to get it off my chest….not easy to hold it in.
Overall though the game is very EPIC!….They have done an amazing job and I can’t wait to play it again! Also everyone else in the beta seemed to use the word EPIC as much as me! When doing the beta all the testers had a beta tester forum that we could all post in….to name a few of the thread titles that were created by testers: Thank you Bioware, EPIC, Epic Boobage, Voiceover amazement, and a bunch of class threads and the like.
-
That fellow sounds extremely excited, and with good reason it seems. Excellent find, boss!
-
Good notes. Can't wait.
Also, I really want to see this Epic Boobage thread...
-
Why cant we just get into the Beta right now?!
-
Man I cant wait, looks like Jedi Consular is going to be a good way to go :) Ladies and Gentlemen, looks like we're in for a treat!
-
Hmm maybe Ill have to choose a different class, when I first chose to be a consular it was back when It seemed it might be a minority class, now everyone and their brother is wanting to play it... hmmm oh well.. at least their are different paths to be chosen.
-
While there's no leaked footage of Consular gameplay, sadly, there IS some of their Sith counterpart: http://leakerz.net/wp/2010/10/21/star-wars-the-old-republic-%E2%80%93-new-leak-shows-sith-inquisitor-gameplay/
-
Great Find!
-
Hmm maybe Ill have to choose a different class, when I first chose to be a consular it was back when It seemed it might be a minority class, now everyone and their brother is wanting to play it... hmmm oh well.. at least their are different paths to be chosen.
Agreed. But my order is a consular only order, so I'll just have to deal with it. Despite how many there may be, theres always the option of just being the best one :P
-
A friend of mine was in the last beta cycle, and he was able to clue me in on race/class combos that he had to choose from, and what the current complete list of crew skills are.
RACE/CLASS COMBINATIONS:
Sith Warrior: Cyborg Veteran (human), Child of the Emperor (human), Sith Pureblood
Sith Inquisitor: Upstart Slave (human), Twi'lek Renegade, Zabrak Criminal
Bounty Hunter: Outlaw (human), Rattataki Gladiator, Cyborg Merc (human)
Imperial Agent: Military Officer (human), Cybernetic Experiment (human), Chiss Secret Police
Jedi Knight: Force Sensitive Orphan (human), Zabrak Swordsman, Miralukan Survivor
Jedi Consular: Jedi Scholar (human), Twi'lek Visionary, Mirialan Wanderer
Smuggler: Corellian Nomad (human), Twi'lek Rogue, Outer Rim Pirate (human)
Trooper: Republic Elite (human), Zabrak Guerrilla fighter, Outer Rim Veteran (human)
Crew Skills:
GATHERING
Bioanalysis, Research, Scavenging, Slicing
CRAFTING
Armormech, Armstech, Artificing, Biochem, Cybertech, Synthweaving
MISSION
Archaeology, Diplomacy, Treasure Hunting, Underworld Trading
-
Hmm...how do you think those skills link together? Like what grants you materials for what. My guesses...
Archaeology = Artificing (lightsaber stuff)
Bioanalysis = Biochem (potions)
Slicing = Cybertech (uhh...robot stuff)
Scavenging = Armormech, Armstech, Synthweaving (armor, weapons, robes)
Although Archaeology isn't a gathering skill, so...hrmm...it would make more sense if research and archaeology were switched.
Researching = recipes?
Diplomacy = light/dark points
Treasure hunting = credits
Underworld = items
-
NOTE: Talking to him further, the categories for the skills were not identified in the game, and are conjecture on his part. So, Archaeology and Research could well be switched. I definitely think it would make more sense for Archaeology to link to artificing.
He didn't get to try everything, but he DID pick up Slicing. It let him open random containers that he found with vendor trash inside them that he could sell for a pittance. It didn't seem linked to any crafting skill.
-
OMG I WANT TO PLAY NOW NOW NOW!
-
RACE/CLASS COMBINATIONS:
Smuggler: Outer Rim Pirate (human)
I think you've just made Manic's year.
-
RACE/CLASS COMBINATIONS:
Smuggler: Outer Rim Pirate (human)
I think you've just made Manic's year.
Take my love... Take my land... Take me where I cannot stand...
Whoops. Wrong universe. :D
-
So which companion will be River? Bowdaar? ;)
Mentally disturbed psychic kung-fu wookiee! You can't go wrong!
-
*cough (http://leakerz.net/wp/2011/01/22/swtor-gameplay-and-charcreation-from-the-beta-video/)*
-
Is it just me or does every MMO's character creator offer a ridiculously tall mohawk?
-
Mr. T made a deal with everyone ever. There will be mohawks.
-
Video 3 (http://leakerz.net/wp/2011/01/27/swtor-%E2%80%93-3-gameplay-video-from-the-beta/) is up. I high encourage you to watch it all the way through. Some nice speeder bike action at the end.
-
There's a very HQ version of the entire video available for download (http://www.megaupload.com/?d=F9KTPBZ1) currently. Nothing is blurred out, so I'm thinking FLUKIE might get banned after all.
One interesting tidbit I found in the HQ version was in the chat, someone was talking about the warzone. They said that in PvP so far, Jedi/Sith die very quickly. So at least in the lower levels, it looks like that's where the balance is leaning right now.
-
Is it just me or do the lightsabers only ignite when they swing them?
-
If you're talking about the ones with the British voiceover - they're training sabers/electric rods.
-
Is it just me or do the lightsabers only ignite when they swing them?
Are you being serious? That's a training blade/vibroblade. Not a lightsaber.
-
It frustrates him he can't add it to Steam? Geez!
I take it he doesn't do many truly closed betas then?
-
Is it just me or do the lightsabers only ignite when they swing them?
Are you being serious? That's a training blade/vibroblade. Not a lightsaber.
that's what I figured. I couldn't tell, I only watched parts of the small embedded one.
-
*cough* (http://betacake.blogspot.com)
Tons of high res screens and some new vids.
Also, make sure to hit the 'read more' link on each section of pictures. There's a lot more than what is on the front page.
-
And the Vids are already gone...
-
*cough*10minutes of Consular*cough* (http://www.youtube.com/watch?v=HxJ8Dm_oMmg)
-
I'll take that as compensation for Bioware failing to give us a Consular update yet again. ;)
-
from the dev tracker (SR):
As part of the Game Testing program we're doing various events. One event, designed to test Guild functionality, offered an incentive for getting involved - the possibility of an extra invite granted as a 'plus one'. This is a one-off event.
Did we miss out on this?
-
Hypothetically speaking, someone might have seen this event posted and saw that it was when they were going to be out of town. However, there was NO mention of the possibility of getting an extra invite through it, which would make one wonder if the regular Beta testers were given the incentive while the "Friends and Associates" testers were not.
Basically, maybe we did, maybe we didn't :(
-
Gah I really wish I had an invite to the Beta, I have nothing else to play right now. How's the trooper class feel? I know the ammo system is going to give it a little more depth, I hear it's kind of like Death Knight runes.
-
(http://toosoxy.files.wordpress.com/2011/05/foil.jpg)
-
Official box art text translation can be found:
http://www.ea.com/star-wars-the-old-republic
-
osnap
(http://3.bp.blogspot.com/-7eZipqlB3lk/TiWxzQFzXUI/AAAAAAAABVo/anBR3A1l8Y0/s1600/portada9401.jpeg)
-
what is the SA key going to be used for?
-
For authorization, wow has one as well.
-
They're supposed to keep your account from getting hacked. Authenticators generate digital codes that you have to use to log into account management or the game itself. With the WoW Authenticator, there's a button you click that generates a random code that only works once. So basically everytime you log in, you have to generate a new code.
-
Bullets of badassery from Rev's posted picture
Limited Collector's Edition Includes:
- Exclusive Gentle Giant (http://www.gentlegiantltd.com/Star_Wars_Collectibles_s/1.htm) Darth Malgus statue
- Star Wars : The Old Republic game disks in a collectible metal case
- The Journey of Master Gnost-Dural annotated by Satele Shan
- Old Republic Galaxy Map
- Custom Security Authentication Key
- Exclusive Music of Star Wars : The Old Republic CD
- High Quality Collectors edition box
Includes 7 in game items
- Flare gun : fires flare into the air
- Training droid : hovers at your side for combat assistance
- HoloDancer : Project your own holographic dancer
- HoloCam : Keep visual records of in-game adventrues
- STAP (http://starwars.wikia.com/wiki/STAP) : Sleek unique in-game vehicle
- Exclusive Mouse Droid (http://starwars.wikia.com/wiki/Mouse_Droid): Spunky droid to join your adventures
- Exclusive Collector's Edition Stone : Unique in-game vendor with a dynamic assortment of items
-
The Collector's Edition is currently priced at 150 Euros, which would be about $220 USD. For more information on the Star Wars: The Old Republic Collector's Edition bonuses, and to check out the cover art for the game, check after the break.
It's also been stated that there will be a head start period for those who pre-order SW:TOR. Standard pre-orders will get a three day head start, while those who pre-order the Collector's Edition will get a six day head start.
Read more: http://www.g4tv.com/thefeed/blog/post/714659/star-wars-the-old-republic-box-art-and-collectors-edition-leaked/#ixzz1SawdK37Q
-
Man that's pricey...
-
The Collector's Edition is currently priced at 150 Euros, which would be about $220 USD. For more information on the Star Wars: The Old Republic Collector's Edition bonuses, and to check out the cover art for the game, check after the break.
It's also been stated that there will be a head start period for those who pre-order SW:TOR. Standard pre-orders will get a three day head start, while those who pre-order the Collector's Edition will get a six day head start.
Read more: http://www.g4tv.com/thefeed/blog/post/714659/star-wars-the-old-republic-box-art-and-collectors-edition-leaked/#ixzz1SawdK37Q
Hmm, these things usually even out across currency - $150USD is my guess!
-
Old Republic Galaxy Map
Will need a copy of that map on the site :)
-
Hmm, these things usually even out across currency - $150USD is my guess!
hope so, someone prob did the numbers based on how shitty USD is lol
-
They're supposed to keep your account from getting hacked. Authenticators generate digital codes that you have to use to log into account management or the game itself. With the WoW Authenticator, there's a button you click that generates a random code that only works once. So basically everytime you log in, you have to generate a new code.
Yeah I know what they are but I didn't know they were using them for games now...What happened to the days when your key came on the outside of the box.
-
Wrong type of key.
This is an authenticator, same as RSA SecurID for companies and government. Every time you log in, you need it. Wow has had it since 2008.
-
Fuse my brother, you need to let go of wow, just let it go....it'll be ok were here for you....
-
http://www.swtor-life.com/breaking-news/beta-test-weekends-to-start-this-september/3136/
As anticipation grows, BioWare also proudly announced today that Star Wars: The Old Republic will open “Beta Test Weekends” starting this September.
So no release before September, but possible beta testing for those who pre-ordered?
-
When I preordered on amazon it said est ship 1-3-2012
-
When I preordered on amazon it said est ship 1-3-2012
Everyone always ignores me when I say SWTOR will come out first quarter of 2012...
-
When I preordered on amazon it said est ship 1-3-2012
Everyone always ignores me when I say SWTOR will come out first quarter of 2012...
I wouldn't put too much stock in retailers release dates. It's more a cover your ass kind of deal there.
I expect the game sometime in November. December would be pushing it. If it gets pushed back to 2012...well, I dunno what I would do.
-
When I preordered on amazon it said est ship 1-3-2012
Everyone always ignores me when I say SWTOR will come out first quarter of 2012...
Im pretty sure the game will becoming out this calendar year since that was their main point about swtor at the EA investors conference.
-
Well the game was available to pre-order officially from GAME UK over a month ago in store... I think we're looking for a November release.
-
Just curious, I was on some forums and someone claiming to be a disgruntled Game Designer said the follow. It's probably crap but I thought it be worth throwing out there.
"I can tell where a lot of the delays are coming from. Right now there are two things keeping us from being able to launch (other then marketing timing)
All PvP is broken right now. I'm fucking glad I don't work in that department because they can't get their shit together. There was some internal disagreement on how player interaction should occur and it jammed up the work load for all the riggers.
The other is a serious lack of actual playing content. Bioware specifically keeps telling you (the player) that you can ignore your story for as long as you want. That's actually not true. As it stands right now you don't have much else to do other than your story and PvP... which is broken. Any footage of raiding so far has been put together by Bioware employees playing the game, not actual game play footage.
Lets see... what else... The imperial agent and the smuggler are currently broken. Most of us agree that they won't work by the time launch comes around. The issue is in the cover system. It's just not working. When day 1 comes pick any other class then those two."
-
where did you see this?
-
blatant troll post, please don't repost that crap, someone might mistake it for fact. I'm currently watching IA gameplay, cover system working awesome.
-
All PvP is broken right now. I'm fucking glad I don't work in that department because they can't get their shit together. There was some internal disagreement on how player interaction should occur and it jammed up the work load for all the riggers.
Not true. PvP is fully functional and quite popular. He could be referring to OPEN WORLD PvP, which hasn't been implemented yet.
The other is a serious lack of actual playing content. Bioware specifically keeps telling you (the player) that you can ignore your story for as long as you want. That's actually not true. As it stands right now you don't have much else to do other than your story and PvP... which is broken. Any footage of raiding so far has been put together by Bioware employees playing the game, not actual game play footage.
This is somewhat true in that space combat needs more incentive and difficulty tweaking and raids haven't been implemented yet. It's to be expected, however, since the latest build just put in the Act 3 content (the last couple of levels). I imagine the build coming up will be including a lot of endgame additions. Plus it was stated in the Q&A that they are tweaking Flashpoints where they can be played at higher difficulties/levels for better rewards.
Lets see... what else... The imperial agent and the smuggler are currently broken. Most of us agree that they won't work by the time launch comes around. The issue is in the cover system. It's just not working. When day 1 comes pick any other class then those two."
I haven't noticed any complaints about these classes, though I haven't experienced them personally.
-
Well seeing as I haven't really had the chance to play yet, I really don't know what the game is like. I figured it was crap troll post. It was on a buddy of mines Clan forum, he asking if it was real but none of them knew anything about it.