The Furious Angels

Staff and News => News and Announcements => Topic started by: Tbone on November 12, 2010, 03:55:32 pm

Title: Friday Update: Crew Skills
Post by: Tbone on November 12, 2010, 03:55:32 pm
Crew Skill = Crafting

Lots of information here (http://swtor.com/info/systems/crew-skills), including a video guide.

Thoughts?
Title: Re: Friday Update: Crew Skills
Post by: Tbone on November 12, 2010, 03:59:24 pm
Gathering Skills:

As you explore planets in the galaxy, you’ll
discover a variety of exotic resources and
valuable pieces of information. With the
right training, you and your crew will be able
to scavenge for raw materials, slice computer
systems, and track down valuable artifacts. The resources and
information you gather can be sold on the open market for a profit, or
your crew can use them to craft useful and valuable items. If you like,
you can select Gathering skills for all three of the Crew Skill slots
available to your team.

Gathering Skills include:

Bioanalysis – the practice of collecting genetic material from creatures and plants
Scavenging – the art of recovering useful materials and parts from old or damaged technology
Slicing – a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics

Crafting Skills:

Whether your team gathers resources or you
acquire them through other means, they’ll be
the cornerstone of crafting. Depending on how
you choose to specialize, your crew will be able
to construct armor, weapons, implants, or other
types of useful items and gear. You can use these
items yourself or put them up on the open market for
profit. You’ll receive Crew Skill reports even while you’re away from the ship, and if one of your companions returns with the schematics for a valuable item, you can assign someone else to start crafting the item right away on the ship’s workstation without having to return to the ship! Crafting skills are very specialized disciplines; for your three Crew Skills slots, you’ll be able to select one Crafting skill for your crew to master.

Crafting Skills include:

Armormech – the ability to work with hard metals and electronic shielding to construct all types of personal armor
Artifice – the delicate work of constructing Jedi and Sith artifacts
Biochem –the engineering of performance-enhancing chemical serums and biological implants

Mission skills:


Mission skills are a unique addition to the
Crew Skills system. With these skills,
you send companions from your crew
across the galaxy on various missions to
recover information, hunt down loot, or
complete other goals to bring you rewards.
When you use a mission skill, you’ll select
a companion, choose a mission from an
ever-changing pool, and send that companion out after the prize.
You can choose from a variety of mission skills – is your crew into
conducting research? Participating in diplomatic missions? Trading in
illicit goods? There are many options, each with their own set of
benefits and rewards. Some can even earn you light or dark side points.
As with the other skills, your companions complete these missions on their own time and bring the rewards back when they’re done. Any number of your Crew Skills can be a Mission skill, so get ready to put your team to work!

Mission Skills include:

Diplomacy – the art of conducting and managing negotiations
Treasure Hunting – the ability to track down and recover valuable items by investigating a series of clues.
Title: Re: Friday Update: Crew Skills
Post by: Subb on November 12, 2010, 04:05:04 pm
SW:TOR page for Class Skills (http://swtor.com/info/systems/crew-skills)

This is actually getting me excited for crafting. I've always found crafting in MMOs to be bloody boring or too complex a la EVE.
Title: Friday Update: Crew Skills
Post by: Paitryn on November 12, 2010, 05:17:51 pm
I like how players as well as their crafters can do the gathering if they want. still no word on us crafting, though its speculated that the craft times are much larger than the 10-20 seconds we see in wow or SWG when making items, so it might be a good thing we dont craft ourselves.
Title: Friday Update: Crew Skills
Post by: Baobinga on November 14, 2010, 02:33:42 pm
Sweet!
Title: Friday Update: Crew Skills
Post by: Tbone on November 16, 2010, 10:29:44 pm
A bit more info...

Players will only be able to choose 3 crew skills. Only one of these three can be a crafting skill. So you can have craft, mission, gather...or craft, mission, mission....or craft, gather, gather...or gather, mission, gather...etc.
Title: Friday Update: Crew Skills
Post by: Balance on November 17, 2010, 01:44:52 am
Very nice.   So we get to have a little variety while still not ending up with people who have every skill mastered and therefore have no use for anyone else.
Title: Friday Update: Crew Skills
Post by: Shirokumo on November 18, 2010, 02:32:46 pm
Sounds like every facebook RPG shunted into a real RPG. "Your army has this many swords and this many stamina points. Click this button to send them on this quest and they'll bring back 50 xp and gold for you!" At least this facebook game gives my character useful gear. Also happy I don't have to grind for hours on end to collect resources. This system has it's perks for the lazy crafter.
Title: Friday Update: Crew Skills
Post by: Tbone on November 18, 2010, 05:45:35 pm
Yeah, I feel like they'll end up having a facebook/iPhone app that lets you take The Old Republic anywhere! Mark my words!
Title: Friday Update: Crew Skills
Post by: Broin on November 18, 2010, 07:53:20 pm
.... Or someone will come up with one and make a gazillion off of it.
Title: Friday Update: Crew Skills
Post by: Tbone on November 18, 2010, 11:20:53 pm
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