The Furious Angels

FA Discussion => General => Topic started by: Broin on June 03, 2009, 10:13:21 am

Title: Patch Notes June 3
Post by: Broin on June 03, 2009, 10:13:21 am
The main focus for this patch were the optimizations. This is the most work we've done to date in this area.

Optimizations

The audio system has been completely revamped and this will result in significantly higher performance, mostly noticeable during large sieges.
A large number of server side optimizations regarding sieges and large battle performance have been applied.
Miscellaneous client problems have been addressed
Crafting

New Items added for Skinning:

Dragon Bone
Ork Darktaint
Northman Blood
Gold crafting costs for all armor exceeding 25 gold have been reduced
Gold crafting costs for all shields exceeding 25 gold have been reduced
Gold crafting costs for all weapons exceeding 25 gold have been reduced
Gold crafting costs for all bows exceeding 25 gold have been reduced
Gold crafting costs for all mage staffs exceeding 25 gold have been reduced
Enchanted and transmuted item names in player journal will now be displayed correctly
Baneful enchantments can now be used on bows
Visual Updates


Player animations updated
Visual updates to various Orkish architecture
Visual updates to various floating islands
Visual updates to various nature elements
Visual updates to various bridges
Visual update to Ithwen Ruins in Yssam
Visual updates to various Goblin architecture
Visual update to all Kobolds
Visual update to Stone Golems
Visual updates to various props
Armor

The following changes only apply to newly crafted armor:

Bone Armor: will have increased slashing/bludgeoning/piercing/holy/unholy protection and decreased encumbrance
Plate Armor: will have increased durability
Full Plate Armor: will have increased durability
Infernal Armor: will have increased durability
Dragon Armor: will have increased durability
Weapons

All transmuted weapons will have increased durability. These changes apply only to newly crafted weapons

Weapon Rank has been corrected for:

Feral Edge (now rank 20)
Slavemaster (now rank 80)
Legbreaker (now rank 40)
There are now new Animations for Axe and Club power attacks
All Power attacks now do additional (secondary) damage:
Axes/Greataxes: Melee protection debuffing
Clubs/Greatclubs: Extra stamina drain
Knives: Poison damage
Polearms: Intelligence and Dexterity penalty
Swords/Greatswords: Bleeding damage
Monsters

Loot from monsters has been updated in these monsters:

Bone exarch
Elfwraith
Gray ork assassin
Gray ork chieftain
Gray ork warrior
Kobold raider
Kobold scrapper
Kobold scrounger
Kobold shaman
Kobold strongman
Sun exarch
Varangian runewielder
Varangian skjalgsblood
Varangian warthane
Fire Dragons
Skills

Focus can now be bought from Mages
Endurance can now be bought from Fighters
Fitness can now be bought from Fighters
The skill progression rate for all Magic Schools has been increased
The skill progression rate of complementary archery skills have been increased

All whirlwind skills allow player movement now
Revive is now a proper skill and will skill up with use resulting in increased health of the player you are reviving.
Jump has been added to the visual skill tree.
Bindstone recall has been added the skill tree. Skills->Magic Skills->Bindstone Recall

User Interface

Issue where quest items left over in a player's backpacks cannot be deleted has been fixed
Backpack weight indicator will properly update
The quest window has been updated
All tooltips have been enhanced with more information
Some bugs regarding the hotbar have been fixed
Tabs have been added to the Input Bindings window to easier navigate between input options
Options to display Ping and FPS are now located in Options->GUI Options
Enchantment window has been updated
Corrections

Players using the alternative use key to access banks etc. will now lose their invulnerability shield
Using of the alternative use key will now follow the same rules as the primary use key
All debug yield commands have been removed
Jumping and crouching cool down has been slightly increased
Journal will now display correct item names
Dwarven beard will now have the same color as his hair
A successful shield block will now block all effects of the attack
The time available to forgive a killer has been increased

Sieges

The Challenger in a no asset holding clan vs City Conquest will not be able to use Binstone Recall, Portals or Rune Stones In case of an emergency server shutdown before a siege is over all gold paid as a siege wager by the attacking clan will be returned to the clan.


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NOW.... Who wants some bane weapons... Come on you know you want them  :D   Come to the bank of Broin...
Title: Re: Patch Notes June 3
Post by: Anamodiel on June 03, 2009, 11:11:41 am
On a different note, this wasn't really highlighted in the patch, but is a new feature:

Players can no longer jump with a loaded bow or a loaded spell.

NO MORE BUNNY HOPPERS W0000T.

Err, also, you can apparently FAIL to /bindstone_recall.

-_-
Title: Re: Patch Notes June 3
Post by: Setun on June 03, 2009, 11:59:19 am
Quote from: "Broin"

There are now new Animations for Axe and Club power attacks
All Power attacks now do additional (secondary) damage:
Axes/Greataxes: Melee protection debuffing
Clubs/Greatclubs: Extra stamina drain
Knives: Poison damage
Polearms: Intelligence and Dexterity penalty
Swords/Greatswords: Bleeding damage


I knew they'd do something good for the less popular melee weapons.  Just watch, everyone and their fucking mother now is going to use axes or clubs now.

That's awesome about the can't cast / shoot while jumping thing!  Looks like things will finally break down into melee combat like it should in a fight!
Title: Re: Patch Notes June 3
Post by: Jarimus on June 03, 2009, 03:14:19 pm
First person to 100 Jump and 100 Bindstone Recall is the coolest!
Title: Re: Patch Notes June 3
Post by: Tbone on June 03, 2009, 03:57:36 pm
Endurance = Stamina regen rate: req. 50 quickness
Fitness = Health regen rate: req. 50 vitality
Focus = Mana regen rate; req. 50 intelligence
Title: Patch Notes June 3
Post by: Erathaol on June 03, 2009, 04:53:54 pm
Wow, these updates are really exciting!
What great timing too, I'm just now finished with school for the semester (Finals, blech) and can finally get back on Darkfall!

Keep it up, AV, keep it up!
Title: Re: Patch Notes June 3
Post by: Adad on June 03, 2009, 10:08:48 pm
Quote from: "Tbone"
Endurance = Stamina regen rate: req. 50 quickness
Fitness = Health regen rate: req. 50 vitality
Focus = Mana regen rate; req. 50 intelligence


However they don't work yet...
Title: Re: Patch Notes June 3
Post by: Ranuk on June 04, 2009, 10:05:48 am
Being an Enchanter, I got very excited about the Bane enchants working on bows now.

Bane Mahirim and Bane Alfar are going to be quite useful.
Title: Re: Patch Notes June 3
Post by: Anamodiel on June 04, 2009, 11:06:35 am
Quote
One change that wasn't in yesterday's patch notes:

Players won't be able to fire bows and spells while jumping by default anymore. You won't get these abilities out of the box. They will be re-introduced in the near future along with the introduction of many other abilities as options in an advanced character customization system designed to promote character diversity.

The rest were mostly fixes to issues that popped up due to yesterday's patch:

    * An issue where jumping removed the invulnerability shield was addressed
    * Corrected some hotbar issues
    * Dwarven sideburns will now be colored correctly
    * Some sound issues were addressed
    * Addressed chat window issue presenting itself when alt-tab'ing back and forth between Darkfall and other applications.
    * Fixed Endurance and Fitness skill gain
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